Commit graph

10057 commits

Author SHA1 Message Date
Bill Currie
7e09a94469 Fix "casts" between signed and unsigned int 2020-02-15 23:49:12 +09:00
Bill Currie
5d8d805b60 Fix test for single overload functions
All functions are stored in the overload functions table, even those
that are never explicitly overloaded, but only explicitly overloaded
functions (those with @overload) use the type-qualified naming.
2020-02-15 23:49:12 +09:00
Bill Currie
533fb8acc9 Implement double constants 2020-02-15 23:49:12 +09:00
Bill Currie
2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
eb7f825158 Test for full-float % 2020-02-15 23:49:12 +09:00
Bill Currie
8920c59515 Find @override functions even when there's only one 2020-02-15 23:49:12 +09:00
Bill Currie
98216c6eb0 Fixed some missed doxygen updates 2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
13b608f40c Don't truncat float % float
This allows full usage, eg, x % pi, but otherwise maintains
compatibility with integer %
2020-02-15 23:49:12 +09:00
Bill Currie
16f8dca72e Align local and far data spaces
I plan on adding doubles, and so it's necessary to ensure that attempts
to align doubles in local or far data spaces remain aligned after final
linking.
2020-02-15 23:49:12 +09:00
Bill Currie
197f856a30 Fix incorrect scalar/quaternion division
It's just not possible.
2020-02-15 23:49:12 +09:00
Bill Currie
c50dda1d08 Document segmented text 2020-02-15 23:48:47 +09:00
Bill Currie
8654ac44bb Fix incorrect struct forward declaraction 2020-02-15 17:56:11 +09:00
Bill Currie
d56f88f779 Implement swapchain image acquisition 2020-02-15 17:56:02 +09:00
Bill Currie
53b46f0541 Implement pipeline stuff 2020-02-13 04:21:35 +09:00
Bill Currie
69c110193a Fix a thinko
Wrong var for computing number of slots used.
2020-02-13 04:20:54 +09:00
Bill Currie
61036378e2 Implement render pass stuff 2020-02-12 18:55:51 +09:00
Bill Currie
44f5b134e6 Free custom descriptor structs
Forgot this earlier
2020-02-12 18:55:22 +09:00
Bill Currie
85a2f9f621 Implement descriptor stuff 2020-02-12 16:36:01 +09:00
Bill Currie
de64be1d67 Show more info when dumping x11 video modes
Found in an old stash. Probably the start of xrandr support.
2020-02-12 11:04:28 +09:00
Bill Currie
31501ad641 Add some docs for linked lists
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
6e96b91aa1 Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
Bill Currie
3208fce42e Fix ambiguous image file name warnings
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:56:12 +09:00
Bill Currie
729ac22267 Make qw connection sequence visible
Black lines with transparent background on a black backdrop...
2020-02-11 15:54:45 +09:00
Bill Currie
bdf2443d01 Fix ambiguous image file name warnings
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:27:32 +09:00
Bill Currie
9248e8cf01 Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
Bill Currie
fbd79963bb Update for doxygen 1.8.16 2020-02-11 15:20:49 +09:00
Bill Currie
3144443a82 Allow vulkan_draw to compile when optimizing
Even though it's nowhere near done
2020-02-11 12:19:16 +09:00
Bill Currie
29b1d6baf8 Finish up memory stuff
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba Implement mem mapping and buffer/image copying 2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e Separate out the generic memory stuff 2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439 Implement image stuff up to view creation 2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf Implement buffer view creation
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78 Implement buffer memory up to barriers
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5 Rework object device caching
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
Bill Currie
6ce87497f3 Fix a potential buffer overflow
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:42:21 +09:00
Bill Currie
494f673def Fix a potential buffer overflow
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:38:51 +09:00
Bill Currie
8819d26c95 Fix a compile error
not sure how that one got through
2019-10-16 20:57:39 +09:00
Bill Currie
9d09d65d9a Clean up some export stuff
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad Get the mdl frames script property working
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d Clean up a few last things for blender 2.80
Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
008b5a4d2c Import/Export fixes after some Blender 2.8 API changes 2019-08-16 21:38:29 +09:00
khreathor
11e5f39fdc Fix for the export error when there is no Shape Keys available 2019-08-16 21:38:29 +09:00
khreathor
36da80c0d0 Export proper frame names 2019-08-16 21:38:29 +09:00
khreathor
33d114c09e Set playback/animation range to start from frame 1 2019-08-16 21:38:29 +09:00
khreathor
ff5f9f1831 Add "empty" skin during export for models with no materials or texture nodes 2019-08-16 21:38:29 +09:00
khreathor
3913febace MDL properties in object panel are back 2019-08-16 21:38:29 +09:00
khreathor
31fa7a81ef Fix for single skin being marked as skingroup 2019-08-16 21:38:29 +09:00
khreathor
94c3c8c2cb Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first. 2019-08-16 21:38:29 +09:00