Commit graph

6392 commits

Author SHA1 Message Date
Bill Currie
75e293789a [vulkan] Fix yet another sync validation error
*sigh*
2024-04-18 23:22:26 +09:00
Bill Currie
2471147488 [gamecode] Save return pointer when saving params
And point the return pointer at the return buffer. And, of course,
restore it. This fixes a really subtle (ie, difficult to find) bug
caused by the recent optimization improvements in qfcc: the optimizer
had decided to set the return value of a message call to the parameter
for the next call, but because the message was to the receiver class for
the first time, the class's +initialize was called. The +initialize
method returned self, which of course when into the parameter for the
*next* call, but the first call hadn't been made, so its parameter got
corrupted.
2024-04-18 22:46:13 +09:00
Bill Currie
4e2d713400 [vulkan] Optionally include vertex shader in tex update
The particle renderer uses the palette texture in the vertex shader, so
updating the palette needs the vertex shader stage included in the
barrier, but I imagine not all texture updates will need it, so add a
parameter to Vulkan_UpdateTex to select inclusion.
2024-04-18 10:16:44 +09:00
Bill Currie
b632d1dc52 [vulkan] Fix some more sync validation errors
These were a little harder to find, especially the lighting ones.
2024-04-18 10:03:26 +09:00
Bill Currie
61e6332473 [vulkan] Fix a pile of synchronization issues
Recent changes to the validation layers got more aggressive in their
checks and found a bunch of incorrect barriers (and some missing ones).
2024-04-18 10:03:26 +09:00
Bill Currie
e0d9410469 [vulkan] Add support for external subpasses
However, they're really for specifying external destination subpass
dependencies in order to ensure subpass transitions happen at the right
time.
2024-04-18 10:03:26 +09:00
Bill Currie
ceece02aa4 [vulkan] Reduce max shadow views to 17
Recent nvidia drivers now crash with more than 17 views when building
pipelines. Still no idea if it's me or the drivers. However, I really
need to come up with a way to use the render graph render passes as a
template so things aren't so hard-coded.
2024-04-18 10:03:26 +09:00
Bill Currie
2f8ffc4862 Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
Bill Currie
ea77bed623 [skin] Fix weird fullbrights on gl models
All due to uninitialized data.
2024-02-25 14:45:46 +09:00
Bill Currie
44bb24bbaf [glsl] Add support for debug callback
It's disabled at compile time for now, but everything needed is there.
2024-02-25 11:12:10 +09:00
Bill Currie
e89afafc8f [util] Use uint16_t for crc16 2024-02-25 11:06:39 +09:00
Bill Currie
925dba732c [build] Add an option to enable ubsan
It's disabled by default because it's a runtime thing and I'm not sure I
want to keep it enabled, but it did find some issues (which I've cleaned
up), although it didn't find the problem I was looking for :P
2024-02-21 22:41:08 +09:00
Bill Currie
e298771d50 [ruamoko] Set the va_list parameter for error:
I'm not sure this is quite right, but at least now I get the right
runtime error (doesn't recognize instead of argc/format mismatch).
2024-02-21 22:41:08 +09:00
Bill Currie
1df7674c65 [gamecode] Add a handle view
Handle type encodings aren't actually compatible with basic type
encodings as their width is always one and thus the tag field collides
with the basic type encoding's width field.
2024-02-21 22:41:08 +09:00
Bill Currie
d7a1bb5a01 [gamecode] Use designated initializer syntax for structs
Mostly for consistency with arrays, but also it may be useful for
cutting and pasting data.
2024-02-21 22:41:08 +09:00
Bill Currie
4576de816d [gamecode] Print array contents in pr_debug_array_view
This makes it much easier to check data in progs files.
2024-02-21 22:41:08 +09:00
Bill Currie
32a8287fc1 [ruamoko] Add some functions to get joints
Still not very useful, but the internal format for iqm is proving to be
rather limiting.
2024-02-20 16:46:02 +09:00
Bill Currie
cf814cd9d1 [input] Fully initialize the focus event 2024-02-20 16:46:02 +09:00
Bill Currie
09d0e6b27c [render] Add tracy zones to render progs 2024-02-08 13:56:59 +09:00
Bill Currie
9247834a2f [vulkan] Remove a duplicate tracy zone
Fixes a compile failure when profiling.
2024-02-08 13:56:59 +09:00
Bill Currie
12ecc81470 [input] Use non-blocking IO for reading events
evdev can send multiple event packets for a single "event", but QF was
reading them one per frame, thus the feeling of buffered input at lower
frame rates (because they were buffered in the kernel). This also takes
care of most of the jerky motion with my 3d mouse, though there is still
a weird snap every second or so when rotating and translating at the
same time.
2024-02-02 08:41:26 +09:00
Bill Currie
9998a9b2c4 [vulkan] Clean up a couple of issues
found via using a new render setup. Just a stray commented bit of code
and lights affecting qskin alpha.
2024-02-02 07:31:52 +09:00
Bill Currie
06d9b1a056 [vulkan] Use provided config property list
There's still a lot of work needed to separate out quake from
quakeforge, but this lets my test scene get a rather mangled scene
rendering (weird translucency: not sure what I've done wrong: probably
bad clear).
2024-02-01 22:07:40 +09:00
Bill Currie
11d970c7c9 [vulkan] Avoid segaults when reporting errors
Never fun.
2024-02-01 22:04:06 +09:00
Bill Currie
e96050daa5 [vulkan] Allow deletion of some null resources
I very much doubt it's all of them but it was enough to let QF shutdown
cleanly mid-initialization.
2024-02-01 22:03:28 +09:00
Bill Currie
a50eaab1e6 [cmem] Allow delete_memsuper on null memsuper
While not done for freeing cmem blocks, it helps clean up shutdown code
when the memsuper may not have been created.
2024-02-01 22:00:26 +09:00
Bill Currie
999f878b76 [vulkan] Rename alias_sampler to qskin_sampler
It's shared by both alias and iqm models.
2024-02-01 21:58:12 +09:00
Bill Currie
6f04c555a4 [ruamoko] Add support for cbuf handling
I'm not sure how this will turn out, but the idea is ruamoko code will
be able to create its own scripting "language".
2024-02-01 18:58:41 +09:00
Bill Currie
140fe93a9c [vulkan] Add some debug to the cascade shadows
It turns out what I thought was a cascade selection bug was just very
bad choice of cascade steps: factors of 8 just don't work nicely. I'm
not sure that simple factors work all that well, either. I need to make
the cascade system configurable and probably support more cascades.
2024-02-01 18:57:25 +09:00
Bill Currie
926dd308c6 [renderer] Set default fog density to 0 2024-02-01 11:31:28 +09:00
Bill Currie
085f56367d [vulkan] Clear position.w to zero
This puts pixels that have not been rendered at infinity. I was rather
surprised to see fog in my test scene, but it depended on my position
relative to the origin, so something was definitely off (the pixels were
at the origin).
2024-02-01 11:27:08 +09:00
Bill Currie
c1b38196d1 [vulkan] Make CSM ranges consistent
I'm not sure why the final range was only a factor of 4 instead of 8.
There are still issues with range selection, but I'll look into them in
a bit (flying around my little test scene really shows the problems).
2024-02-01 11:24:16 +09:00
Bill Currie
e619b4524e [scene] Add support for a scene camera
Used only by qwaq, but I can fly around my little test scene now :)
2024-02-01 11:20:36 +09:00
Bill Currie
1bcc4dddb6 [ruamoko] Wrap some more input functions
IN_UpdateAxis (for nice handling of axis updates, especially relative
motion for mice) and IN_Binding_HandleEvent because registering an event
handler blocks qwaq's internall call to IN_Binding_HandleEvent.
2024-02-01 11:16:36 +09:00
Bill Currie
2e19e2d913 [ruamoko] Add wrapper for IN_SendConnectedDevices
And wrap input/event.h

event.h is a bit messy because of the data pointer in events, but it
works for now.
2024-02-01 01:40:46 +09:00
Bill Currie
6151bab0d1 [quakefs] Support loading dirconf directly
With this, it is a little easier to make qwaq independent of quake. The
default dirconf is still meant for quake, and fs_dirconf can still be
used to override the configuration.
2024-01-31 00:18:05 +09:00
Bill Currie
1d0b0f85af [vulkan] Return nullptr for missing cachepics
Better than storing such in the hash table only to get a segfault on
shutdown.
2024-01-31 00:14:16 +09:00
Bill Currie
743b06d5c1 [vulkan] Script render graph initialization sequence
While every possible subsystem needs an initialization call, all that
does is add the actual initialization task to the render graph system.
This allows the render graph to be fully configurable, initializing only
those subsystems that the graph needs.

Scripted initialization is still separated from startup as render graph
creation needs various resources (eg, attachments) defined before
creating render and compute passes, but all those need to be created
before the subsystems can actually start up.
2024-01-30 23:13:16 +09:00
Bill Currie
8e3532d543 [vulkan] Add a cvar to select between deferred and forward
Finally. However, it has effect only when no render config is provided.

When a config is provided, things will break currently as nothing is
done yet, but getting a config in will take some work in qwaq and also
the render graph system as I want to make the startup functions
configurable.
2024-01-30 23:13:16 +09:00
Bill Currie
f5e39ba263 [renderer] Allow render config to be specified
The config is a pre-parsed property list. Currently unsupported by
anything but Vulkan (but only a warning is given, not a hard error at
this stage), and Vulkan doesn't use it yet.
2024-01-30 23:13:16 +09:00
Bill Currie
db46dc8a55 [sys] Move terminal color escapes to sys.h
This puts them all in the one place, thus easier to use (and the reason
for the console charset change).
2024-01-30 23:13:16 +09:00
Bill Currie
9552f3c133 [console] Make quake encoding optional
Now, if either ormask is set or the first character of the string to be
printed is 1-3, the quake character set is used, otherwise utf-8 is
assumed. Other changes are for mapping untrusted strings.
2024-01-30 23:13:16 +09:00
Bill Currie
68bc9155ac [sw] Clean up some surface names
A few less warts, and some more consistency with surf and face.
2024-01-28 09:00:01 +09:00
Bill Currie
0a9cc91503 [renderer] Use 16 bits for d_lightstylevalue
Even the comment says it's 8.8, so no need for 32 bits for each value.
It seems to have made a very small improvement to my glsl stub test, but
it's probably just noise (< 0.5%). However, having it "officially" 16
bits means that cached values can be 16 bits thus reducing struct sizes
when I rework lightmap surface data (taking the cache from 16 to 8
bytes).
2024-01-28 09:00:01 +09:00
Bill Currie
c5fc34bb0b [vulkan] Correct dynamic light distance for lightmaps
I had gotten confused about how dynamic lights were calculated and thus
used the wrong radius in the final intensity calculation. Takes care of
the scruffy corners often visible on the dynamic lights.
2024-01-28 09:00:01 +09:00
Bill Currie
0401eeeb07 [console] Give camera and input windows decent defaults
Ie, move them out of the extreme top-left corner.
2024-01-28 09:00:01 +09:00
Bill Currie
36509f5296 [ui] Move draw_order update to before clearing
This fixes broken sub-menu placement and even windows overlapping the
top menu bar.
2024-01-28 09:00:01 +09:00
Bill Currie
013fea965b [vulkan] Actually blend lightmaps
An errant + resulted in an attempt to blend lightmaps resulting in using
only the final lightmap.
2024-01-28 09:00:01 +09:00
Bill Currie
cdca28bb10 [vulkan] Add bsp debug rendering to forward
Knowing where face edges are helps no end for lightmap debugging.
2024-01-28 09:00:01 +09:00
Bill Currie
559c5a51ed [vulkan] Fix a missed lightmap stage for forward
This gets dynamic lights working again (well, minus the bad updates, I
need to figure out what's up there, but they're nothing new). I guess I
checked only for things running, not that dynamic lights worked.
2024-01-28 09:00:01 +09:00