Bill Currie
eccc1b5b51
Put the over-size range back to its original value.
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This fixes the horribly different results between optimized and unoptimized
qfbsp (there is still a difference of 1 brushface). Unfortunately, it also
severely limits the maximum size of a map.
2012-09-18 09:25:10 +09:00
Bill Currie
50b22ab163
Fix a rather silly snafu with smart-leak.
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I blame this fever :P
Now smart-leak actually makes sense.
2012-09-18 07:48:39 +09:00
Bill Currie
45fd312133
Merge branch 'master' into mapedit
2012-09-17 07:52:42 +09:00
Bill Currie
156f3382a5
Emit the points in the expected order.
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Associating p1 with n2 and p2 with n1 was a bit confusing. Makes for a
more-sensible points output file, too.
2012-09-16 13:51:42 +09:00
Bill Currie
0ed535214e
Import leak points files.
2012-09-16 12:57:17 +09:00
Bill Currie
d6476d4f93
Make some improvements to the leak files.
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smart leak files now produce many points, not just one per portal. Normal
leak files now center the trail on the portal (instead of some weird
weighted average).
2012-09-16 12:38:55 +09:00
Bill Currie
4fc9316320
Add very preliminary support for map exporting.
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There is no error checking, texture alignment or support for non-point
lights, but it's a start. Also, it's assumed all brushes are convex and
manifold.
2012-09-16 10:59:47 +09:00
Bill Currie
6b8df7f42a
Give EntityClassDict mapping access functions.
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They just redirect to the actual entity class dictionary, but it saves a
lot of unnecessary code elsewhere.
2012-09-16 10:55:06 +09:00
Bill Currie
8416276cee
Remove a debug print.
2012-09-13 18:14:29 +09:00
Bill Currie
2760055a0f
Try to speed up entity relationship drawing a little.
2012-09-13 13:14:32 +09:00
Bill Currie
559add50cb
Fix some snafus.
2012-09-13 12:22:05 +09:00
Bill Currie
f18a926616
Add support for RMQs QUAKED comments.
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RMQ just leaves out the entity size instead of using ? for brush entities.
2012-09-13 12:21:06 +09:00
Bill Currie
225cb4b364
Create an idquake character encoding.
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It just does a 1:1 charmap conversion of quake text, purely to allow python
to read arbitrary qc code.
2012-09-13 12:19:26 +09:00
Bill Currie
709da6e7d7
Rotate the skybox -90 degrees on the z axis (gl)
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Now gl and glsl match again, and quake's skies are now "correct" (assuming
fitzquake is the standard).
2012-09-13 08:36:28 +09:00
Bill Currie
14f089d08e
Correct the orientation of the skybox (for glsl).
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It turns out the expected orientation of the sky cube is exactly that of
Blender's default cube looked at from the front view (num-1) and the front
face being the nearest face. This put's Marcher's sun nicely in the view
when exiting the cave.
2012-09-12 19:06:07 +09:00
Bill Currie
536ee48a97
Some minor skybox improvements suggested by mh.
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Rearrange the sky_suffix and sky_coords arrays and remove the sky_target
array such that the faces can be loaded using
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i (apparently certain drivers break if
the faces aren't loaded in the correct order).
Also, the nomalization of the direction vector in the fragment isn't
necessary.
2012-09-12 15:20:35 +09:00
Bill Currie
433d9d138b
Hook up the pointfile loader in glsl.
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I was always wondering what that was for (never bothered looking at the
command registration, I guess :P).
2012-09-12 09:54:24 +09:00
Bill Currie
bcda96a445
Report the source line of the entity in messages.
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For now, just when PrintEntity is used to print the message, but having the
first line of the entity sure makes life easier.
2012-09-12 08:33:44 +09:00
Bill Currie
db25d5597d
Handle quest format brushes.
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Bah, I forgot I needed to fix the vertex count parsing when I did the
script lexing change.
2012-09-12 08:24:17 +09:00
Bill Currie
b764cad483
Add buttons to re-scan or re-parse entity class data.
2012-09-12 08:14:10 +09:00
Bill Currie
592222aba8
Don't attempt to draw a connecting line to a missing target.
2012-09-11 15:01:43 +09:00
Bill Currie
154d08a9c7
Gracefully handle unknown entity classes.
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Unfortunately, the classname gets lost to blender at this stage, but I have
an idea for how to handle that.
2012-09-11 14:58:56 +09:00
Bill Currie
54832740c8
Gracefully handle missing textures.
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The texinfo still gets a material, but just an untextured one. The idea is
such textures can be fixed up at a later date.
2012-09-11 14:57:24 +09:00
Bill Currie
41004fd7c2
Remove specularity from the brush materials.
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Specularity looks ghastly when there's nothing for it to highlight.
2012-09-10 19:24:47 +09:00
Bill Currie
7204f8d90d
Minor robustness improvements to map importing.
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Allow map parse errors to be reported propertly (the raise was for
debugging) and give up gracefully when the wad file can't be found.
2012-09-10 19:23:15 +09:00
Bill Currie
995547ae6f
Display a message for entity class parsing errors.
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It's hacky, but at least something shows up.
2012-09-10 16:14:32 +09:00
Bill Currie
25e545616a
Create EntityClassError exception.
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Much more useful than Python's SyntaxError (and much less confusing).
2012-09-10 15:57:50 +09:00
Bill Currie
ae942afe5c
Bind map_error to the script object.
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This works much better :)
2012-09-10 14:59:43 +09:00
Bill Currie
f525be0880
Implement Script.error properly.
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It's not good to get an attirbute error when trying to raise another error.
2012-09-10 14:58:41 +09:00
Bill Currie
dade60863e
Move the entity class comment into its own box.
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Blender doesn't support multiline text or word wrapping, so the tooltips
were rather ugly. The double spacing used by layout.label() is still a
little ugly, but the resulting text box just below the entity classname is
much more usable.
2012-09-10 13:19:38 +09:00
Bill Currie
198a49dfdf
Ensure all files have the gpl block.
2012-09-10 12:40:55 +09:00
Bill Currie
a75fe213a6
Make entity lines post rather than pre.
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I'm not sure what visual difference it makes, but it is pretty much what
I'd intended in the first place.
2012-09-10 12:16:23 +09:00
Bill Currie
2905cb69bc
Add entity relation lines.
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It has many problems (eg, the lines won't update when target/targetname
change), but the basics are working.
2012-09-10 11:48:22 +09:00
Bill Currie
9dc1039686
Fix map parsing for quest format maps.
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Bah, the one place a single char lex is needed :P
2012-09-10 08:08:37 +09:00
Bill Currie
da6f57a23b
Get entity field key/value pair editing working.
2012-09-10 08:08:11 +09:00
Bill Currie
ea541b325d
Set the map parser scripts to not lex single chars.
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qbsp treats {foo as one token, not two.
2012-09-09 17:23:55 +09:00
Bill Currie
c8be8c242a
Don't use any single chars for maps.
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The standard map format (original qbsp) doesn't use them.
2012-09-09 17:13:10 +09:00
Bill Currie
0c2818c038
Ensure the texture scaling is never 0.
2012-09-09 17:12:45 +09:00
Bill Currie
73cdd66c52
Set the entity properties as parsed from the map.
2012-09-09 17:11:57 +09:00
Bill Currie
825ce0dad6
Make the type of EntityClass.flagnames consistent.
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Sometimes list and sometimes tuple makes for a mess.
2012-09-09 17:01:23 +09:00
Bill Currie
709ab05713
Add preliminary support for entity properties.
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Only classname and flags are supported right now, and only classname gets
set when the entity is added (via the add menu).
2012-09-09 13:22:52 +09:00
Bill Currie
468f96902f
Use a tetrahedron for the default brush entity.
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It seems to be a reasonable shape to show that editing is needed.
2012-09-09 11:10:03 +09:00
Bill Currie
18fcdb0ce7
Implement the add_entity operator.
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Doesn't work for brush entities yet.
2012-09-09 10:29:43 +09:00
Bill Currie
fde8d29899
Use icons to distinquish brush ents from others.
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Mesh-data icons indicate brush entities, object-data icons indicate the
others.
2012-09-09 09:29:55 +09:00
Bill Currie
06fd951a55
Build the add entity menu tree.
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The menu tree is built from the parsed entity classes, with _ forming the
separator between menu levels.
2012-09-09 08:54:41 +09:00
Bill Currie
45c48a6215
Fix bsp2 loading.
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Just some problems with the handling of extended bsp29 files. I'm not
quite happy with the code, but it will do for now.
2012-09-08 09:41:00 +09:00
Bill Currie
cfb856b9cf
Fix byteswapping of a node's firstface/numfaces.
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I'd forgotten to fix this.
2012-09-08 09:38:22 +09:00
Bill Currie
beb0b9e0fc
Fix a segfault when no interfaces are available.
2012-09-08 09:37:48 +09:00
Bill Currie
0ce32a793e
Return the correct size for set_bsp*_write().
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Need to subtract the size of the bsp_t/bsp29_t struct. Now old and new
qfbsp produce identical bsps (so long as they're both unoptimized, or
(probably) both optimized).
2012-09-07 20:42:04 +09:00
Bill Currie
2d30cddc66
Implement bsp2/bsp29 writing.
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It's ugly, inefficient, and untested, but it should work.
2012-09-07 18:27:20 +09:00