Commit graph

1086 commits

Author SHA1 Message Date
Bill Currie
8919aec663 Get global fog working in mtex mode. 2010-12-10 21:40:36 +09:00
Bill Currie
ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
6114495870 Don't try to load skys named "".
This makes 'loadsky ""' and 'loadsky none' equivalent.
2010-12-10 17:17:30 +09:00
Bill Currie
c4f71c0cda Move r_skyname handling from R_NewMap to R_LoadSkys.
r_skyname now acts as the default sky to use when no sky name is specified
by other means ("none" is still no sky). 'loadsky foo' will load the
"foo*" sky textures, 'loadsky none' gives the default sky, and 'loadsky
""' causes uses r_skyname.
2010-12-10 17:17:30 +09:00
Bill Currie
b1b1a02c6c Get entity allocation and freeing working correctly.
This fixes the missing static entities.
2010-12-04 23:37:58 +09:00
Bill Currie
a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
f98b002f9e Make R_StoreEfrags const-correct.
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
9900aa3d02 Fix vid_fullscreen for modern X window managers.
We are now compliant with wm-spec 1.4, so fullscreen toggling should always
work.
2010-11-27 16:19:04 +09:00
Bill Currie
e53ff2a36d A bit of house keeping. 2010-11-27 15:10:34 +09:00
Bill Currie
dd87274027 DGA mouse tweaks.
o  Check the return value of XF86DGADirectVideo.
 o  Use input_grabbed instead of in_grab for checking whether to enable dga
    mouse and other grabbed actions.
2010-11-27 09:25:29 +09:00
Bill Currie
f31595781c Add and used SYS_VID for video/targets masked prints. 2010-11-27 08:48:00 +09:00
Bill Currie
cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
232d2f7e18 Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
Bill Currie
6260130ae5 Fix borked autoconf of dga/vidmode headers. 2010-11-16 00:58:19 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
0bbb805b94 fix a case&paste error pointed out by grg 2010-08-08 01:58:17 +00:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
ace5e7a702 oops 2010-08-05 02:38:47 +00:00
Bill Currie
970dd0b872 avoid the old dga headers if we can (they're now deprecated) 2010-08-05 02:35:16 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
dbe0c763d5 fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00
Bill Currie
cb5bd43d4c warning fix from shortcircuit 2009-12-24 07:33:24 +00:00
Bill Currie
bf04589510 conheight proved to be eaiser than expected (d'oh, don't know why I couldn't see the obvious) 2009-12-24 05:46:16 +00:00
Bill Currie
a5f0fbc821 Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
Bill Currie
4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie
ee0de1b4e1 got it right this time 2009-12-23 08:05:03 +00:00
Bill Currie
c2945605bc oops 2009-12-23 07:57:07 +00:00
Bill Currie
8ddfdf03b2 with the changes in size handling, viewport setup becomes much simpler 2009-12-23 07:53:05 +00:00
Bill Currie
f2004abecc nuke scr_width and scr_height 2009-12-23 07:00:42 +00:00
Bill Currie
a2fa2d425b fix viewsize interaction with the cleaned up screen size handling 2009-12-23 06:29:11 +00:00
Bill Currie
e0cfe795b0 fix a bogus range check. this could have caused an infinite loop 2009-12-23 06:28:11 +00:00
Bill Currie
97f54e22df fix the broken sdl/sdl32 hud 2009-12-23 02:08:49 +00:00
Bill Currie
018a0b3bb6 fix the missing crosshair 2009-12-23 01:26:14 +00:00
Bill Currie
28601c8ea4 more screen size cleanup 2009-12-22 13:12:03 +00:00
Bill Currie
5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie
52b2631341 sanitize con_width and con_height handling. con_height cvar was being ignored. 2009-12-21 12:36:12 +00:00
Bill Currie
b6a4fc1b58 fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better. 2009-12-21 10:10:45 +00:00
Bill Currie
236e89ed6b newest x11 seems to not define X_XF86VidModeGetGamma. thanks to witukind 2009-12-21 06:03:19 +00:00
Bill Currie
61366f081b fbdev patch from Philippe Troin 2009-12-20 05:41:08 +00:00
Bill Currie
4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie
b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie
0b1cc3d21f Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
Bill Currie
fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie
e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie
2b81eaea6c console.h include cleanup 2007-11-06 12:40:38 +00:00
Bill Currie
6d6dc27592 make startup and shutdown a little quieter 2007-11-06 10:39:49 +00:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
e38bf6dd98 fix a signed/unsigned comparison warning 2007-09-21 09:01:21 +00:00
Bill Currie
d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
Bill Currie
6884f97694 allow marcher.bsp to work (initially, anyway) 2007-05-23 10:45:33 +00:00
Bill Currie
0301cd6fa8 fix hud scaling 2007-05-13 04:21:37 +00:00
Bill Currie
b5809eaa4f this /should/ fix the scaling of high-res hud items 2007-05-13 01:29:29 +00:00
Bill Currie
93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie
58112a6407 fix a couple of missed VISIBLE tags 2007-03-24 12:28:47 +00:00
Bill Currie
02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie
5062930bad bit more cleanup and some documentation 2006-12-03 06:25:57 +00:00
Bill Currie
7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV
9390a195e1 Separate out particle physics from particle rendering. 2006-12-01 07:03:13 +00:00
Ragnvald Maartmann-Moe IV
42d51bc486 Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
Ragnvald Maartmann-Moe IV
630d4b8587 Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
Bill Currie
215951bc79 yay for testers :) 2006-05-24 09:24:00 +00:00
Bill Currie
6b03d8413e don't compile GetGamme (Set/Restor)ScreenSaver at all when vidmode isn't available 2006-05-24 09:20:53 +00:00
Bill Currie
87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Brian Koropoff
82b389a720 Fixes -x11 target on x86-64. Shouldn't break anything on other supported architectures. 2005-09-03 03:31:02 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie
616f094369 don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
2005-04-27 08:07:09 +00:00
Bill Currie
63f9c77e11 d'oh 2005-03-06 08:25:30 +00:00
Bill Currie
1a1d461f0c "debounce" (Despair's term:) focus handling in X. Seems multiple focusout
events can arrive when switching workplaces, but only one focusin when
returning. Not good...
2005-03-06 08:22:15 +00:00
Ragnvald Maartmann-Moe IV
b209e8607e *grmbl* 2005-01-13 15:11:55 +00:00
Ragnvald Maartmann-Moe IV
b72a8755ca Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Ragnvald Maartmann-Moe IV
ea2ff1070b Whitespace, plus remove unused key_progs_init from keys.c 2005-01-13 14:44:57 +00:00
Bill Currie
23f71485d1 more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
Bill Currie
0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
b95dce5deb unlimited efrags :)
This is an imperfect revision of history.
2004-11-02 07:42:00 +00:00
Bill Currie
ca46503607 add -Wsign-compare (default for -Wall only in C++) and fix up the warnings 2004-07-13 19:14:01 +00:00
Bill Currie
b36569eb9f grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
Bill Currie
cefc6df98c grievre's patch to trade (minor) frame rate for frame (non-)latency 2004-07-10 02:32:30 +00:00
Bill Currie
f2d7d97319 Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre 2004-05-10 01:17:55 +00:00
Bill Currie
8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie
4f71b39827 it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first 2004-05-06 07:13:18 +00:00
Bill Currie
9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
57ffcae9fe remove some dead code 2004-05-03 04:52:00 +00:00
Bill Currie
fc4211c257 the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
Bill Currie
adf50949e2 slightly modified version of Grievre's fix for black models on an unlit map 2004-05-02 20:40:09 +00:00
Ragnvald Maartmann-Moe IV
f0d9008fa4 Swap normal/vertex order to match order they are accessed in during render.
Optimization from Grievre.
Also fix a minimum light clamping to actually be applied.
2004-04-28 20:27:11 +00:00
Bill Currie
1c0735d0c9 * taniwha mutters about end-runs (sorry, Grievre) 2004-04-28 04:07:50 +00:00
Bill Currie
785307fd9a Grievre's lighting tweeks 2004-04-27 22:18:23 +00:00
Bill Currie
dd989c18ff fix a braino 2004-04-16 04:21:16 +00:00
Bill Currie
1f9d75a7c7 add r_norefresh support to sw and sw32 and rename the console side of the
cvar to get around the evil in customtf
2004-04-16 03:24:10 +00:00
Bill Currie
b62f3c98d9 full path reporting when writing screenshots 2004-04-14 03:31:08 +00:00
Bill Currie
45c304ffc0 add a -novideo option to allow for headless operation 2004-04-13 02:13:35 +00:00
Bill Currie
969cf7ac66 make sure the mouse input updates properly when going from fullscreen to
windowed
2004-03-22 03:23:59 +00:00
Bill Currie
23e8ef1dd8 do the viewport forcing in configure_notify. fixes Grievre's uncentered
viewport
2004-03-22 02:16:41 +00:00
Bill Currie
4b33ba547a don't know why the expose event was being waited for. doesn't seem to be
needed (now, anyway) when going windowed and causes lockup when starting
fullscreen
2004-03-21 20:21:57 +00:00
Bill Currie
7feaa3d631 Want for the mouse to move when going fullscreen before moving the
viewport. This should fix the uncetnered viewport when going fullscreen.
Also discard mouse events caused by fullscreen toggling to avoid chaning
orientation.
2004-03-21 05:21:27 +00:00
Bill Currie
0b808b0c49 so that's why you would want to use XMaskEvent... don't lose the FocusIn
and EnterNotify events when starting fullscreened
2004-03-21 00:34:24 +00:00
Bill Currie
60ca9854aa dead code removal 2004-03-19 21:12:12 +00:00
Bill Currie
78fd6d2513 minor cleanup of window position handling. hopefully no more window off
screen issues (wait for ConfigureNotify instead of MapNotify on window
creation (ConfigureNotify gives us our window position)).
2004-03-19 20:24:26 +00:00
Bill Currie
9099baeb6d minor cleanups preparing for an overhaul 2004-03-18 06:05:59 +00:00
Bill Currie
4f79d8ce0a hopefully more correct surface marking for dlights 2004-03-17 04:53:10 +00:00
Bill Currie
6c1c39c4d2 don't fudge the maxdist by 0.75. no clue why that was done, but it was the
cause of the bogusly lit surfaces (not sure why, though. imaginary numbers,
maybe?). timedemo runs are a little more variable :/
2004-03-17 04:47:55 +00:00
Bill Currie
e24cbd75e0 M_BUTTON6 and M_BUTTON7. nuff said :) 2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
509cd09491 Make nearer cloud layer speed more sane for skydomes. 2004-03-15 21:45:45 +00:00
Ragnvald Maartmann-Moe IV
6c6047ccb8 Fix from Grievre. 2004-03-15 21:44:56 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a Lots of optimizations, particularly for GL state changes, and tweak lighting a
bit more.

Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
1fe06c326b More of my experimental GL lighting tweaks. 2004-03-11 01:03:51 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Chris Ison
68a1a50f1f fix for gl_overbright init order bug, maybe Despair can come up with a better way 2004-03-08 18:42:42 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
cd1fc18ea4 gl_lightmap_subimage 2 now works, but only if using r_lightmap_components 4
(with dri, anyway, ymmv).
2004-03-05 21:53:34 +00:00
Bill Currie
37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721 more centerprint cleanup. 2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
7b5535cb8f Less surprising default. 2004-02-29 05:32:23 +00:00
Ragnvald Maartmann-Moe IV
58d67f9a75 Lighting init fixes. 2004-02-29 04:50:01 +00:00
Ragnvald Maartmann-Moe IV
fde6e5bf61 Reduce ifs a bit, clean up init a bit. Minor problem with gl_doublebright. LIH. 2004-02-29 01:49:41 +00:00
Ragnvald Maartmann-Moe IV
e29e469646 Multitexture state fix. Harmless so far, but testing carefully helps us avoid
state leak horrors.
2004-02-27 21:42:52 +00:00
Ragnvald Maartmann-Moe IV
8c6cc34f83 Fix overzealous optimization which did interesting things to lightmapping when
not using multitexture.
2004-02-27 21:36:41 +00:00
Ragnvald Maartmann-Moe IV
28fda91e8c If (!var) checking for a cvar setup. Can't believe that one slipped by for so
long... Also set a few globals static.
2004-02-27 20:40:26 +00:00
Ragnvald Maartmann-Moe IV
cdb02edc88 Make whitespace consistent. yay. 2004-02-27 15:49:15 +00:00
Ragnvald Maartmann-Moe IV
6059c7b4df ...space 2004-02-27 08:51:26 +00:00
Ragnvald Maartmann-Moe IV
997f5feabe Tiny bit of loop unrolling. 2004-02-27 08:29:56 +00:00
Bill Currie
3855a8e40c seem to have the itterative world rendering working now (fingers crossed:) 2004-02-26 22:53:30 +00:00
Bill Currie
228c5a0ecf don't bother binding unmodified lightmaps 2004-02-26 00:33:24 +00:00
Ragnvald Maartmann-Moe IV
beeb1822b3 Fix multipass skydome rendering. Not sure layer speeds are right, but at least
they move at different speeds like they are supposed to.
2004-02-24 20:53:09 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Bill Currie
680c246e22 the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV
496025473c Remove no-longer needed parameters from function calls. 2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
e9d57e0401 Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures 2004-02-21 10:33:43 +00:00
Chris Ison
ca6112767c Grievres' water HOM and mtex FB only rendering FB texture fix 2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
551c7ee89a Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the
same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
2004-02-21 04:23:00 +00:00
Ragnvald Maartmann-Moe IV
1cd0ba3f8f Pale void. 2004-02-20 22:50:47 +00:00
Ragnvald Maartmann-Moe IV
79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV
e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Bill Currie
2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison
6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00