Bill Currie
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c3735506c7
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hey, I think this one is going to work!!!
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2001-10-03 00:07:01 +00:00 |
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Bill Currie
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081a44e5bc
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this works a smidge better
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2001-10-02 23:13:54 +00:00 |
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Bill Currie
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b866bcae61
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seems automake isn't too happy about nested conditionals and main vars
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2001-10-02 22:36:08 +00:00 |
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Ragnvald Maartmann-Moe IV
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256f6e94c1
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Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
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2001-10-02 22:02:10 +00:00 |
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Bill Currie
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4699bf6d5b
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files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
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2001-10-02 21:14:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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9c778bb539
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Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
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2001-10-02 09:11:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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9c21edc6d0
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Whitespace.
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2001-10-02 06:58:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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820fcbb8d2
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R_Mirror-related cleanups, and some whitespace.
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2001-10-02 06:13:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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5e6f77cddb
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Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
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2001-10-02 01:48:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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63ac10dfde
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Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
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2001-10-02 00:01:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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4b3c4e1eaf
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Whitespace.
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2001-10-01 21:52:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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fce4b903eb
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Fix double joystick init in sdl targets.
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2001-10-01 21:50:35 +00:00 |
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Bill Currie
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c7031b20f3
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move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
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2001-09-28 16:54:31 +00:00 |
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Jeff Teunissen
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e892131af5
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Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
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2001-09-28 07:41:38 +00:00 |
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Jeff Teunissen
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e9c9c8bab6
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fix up installs for -svga.
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2001-09-28 06:55:27 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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325303b037
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And now for the 32-bit software renderer.
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2001-09-27 21:58:10 +00:00 |
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Jeff Teunissen
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4c40bad808
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Okay, this ought to work for software.
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2001-09-27 21:53:59 +00:00 |
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Jeff Teunissen
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be9ee170d6
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Okay, the GL renderer lib is fixed up.
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2001-09-27 21:47:47 +00:00 |
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Jeff Teunissen
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b794d4c316
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yaay, cleaned up.
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2001-09-27 21:28:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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bd1465ef3e
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Make blood puffs a little less ridiculously large and not overly dense.
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2001-09-27 06:52:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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35b767cd21
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Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
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2001-09-27 03:09:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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2941c07b0a
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
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Chris Ison
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0efd28abcc
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trying to get bootstrap to work in cygwin
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2001-09-25 23:04:13 +00:00 |
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Bill Currie
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a439170dcf
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libasm cleanups
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2001-09-25 22:12:55 +00:00 |
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Bill Currie
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06da30ac89
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mingw build fixes again (including mostly working in sid: got some link issues)
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2001-09-25 06:18:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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5330fd5651
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Whoops.
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2001-09-24 18:03:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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e2f14519fb
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |
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Bill Currie
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c8ab7d04ef
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fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
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2001-09-23 03:41:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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d247027954
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Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
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2001-09-23 03:24:23 +00:00 |
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Bill Currie
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bf1920a851
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don't enable mtex if the required functions cannot be found. This shouldn't
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
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2001-09-23 03:18:58 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb6796247c
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Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
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2001-09-22 02:37:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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fc1ab9640e
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r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
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2001-09-19 18:07:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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8af9c2321d
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Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
|
2001-09-18 23:22:57 +00:00 |
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Timothy C. McGrath
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54e5a3e114
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Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
|
2001-09-18 22:38:08 +00:00 |
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Adam Olsen
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678068849e
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James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
|
2001-09-18 09:30:59 +00:00 |
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Adam Olsen
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7c75e264c9
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- build fix for fbdev
- minor formatting tweak for in_common.c
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2001-09-18 09:19:44 +00:00 |
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Bill Currie
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b79ff6378d
|
mouse warpage fixes from james
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2001-09-18 05:18:49 +00:00 |
|
Bill Currie
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dd98622859
|
x11 vid_fullscreen improvements from james (thanks)
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2001-09-18 04:53:01 +00:00 |
|
Bill Currie
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b559b3a796
|
fix a key mapping issue reported by MasterLich
|
2001-09-18 04:38:18 +00:00 |
|
Ragnvald Maartmann-Moe IV
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d3e8e4ed11
|
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
|
2001-09-17 01:48:52 +00:00 |
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Ragnvald Maartmann-Moe IV
|
a7d8e2c0ea
|
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
|
2001-09-16 20:07:28 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
431ac4eedb
|
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
|
2001-09-14 12:11:54 +00:00 |
|
Bill Currie
|
8c026417d8
|
Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
|
2001-09-10 21:55:34 +00:00 |
|
Bill Currie
|
95515e28d7
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use XMapRaised instead of XMapWindow + XRaiseWindow
|
2001-09-10 17:18:31 +00:00 |
|
Bill Currie
|
0f30506b79
|
d'oh, got the return values backwards
|
2001-09-10 17:02:35 +00:00 |
|
Bill Currie
|
388513e005
|
several fullscreen toggling improvements including window location restoration
|
2001-09-10 16:53:33 +00:00 |
|
Bill Currie
|
a17d8fe452
|
turns out the window location code is needed after all.
|
2001-09-10 15:41:47 +00:00 |
|
Bill Currie
|
8ca44af043
|
fix a bug in the handling of case m (see skybox.fig)
|
2001-09-10 00:57:11 +00:00 |
|