Commit graph

8293 commits

Author SHA1 Message Date
Bill Currie
be9f05ea14 Catch progs zone errors and give a stack dump. 2012-02-06 12:48:22 +09:00
Bill Currie
e6969ea7e3 Use pkg-config for libcurl, too. 2012-02-06 00:05:22 +09:00
Bill Currie
47ee9d0355 Use pkg-config for ogg and vorbis libs.
Modern versions of ogg and vorbis provide pc files, so might as well make
the most of it.
2012-02-05 23:52:04 +09:00
Bill Currie
f5eec3d930 Set all android envvars for make as well as configure.
Running make might trigger a reconfig, so the vars are always necessary.
2012-02-05 20:52:38 +09:00
Bill Currie
abcd3091d0 Test for sys/shm.h for OSS sound.
Android does not supply sys/shm.h (or related headers, by design), so OSS
sound is completely out of the question on Android.
2012-02-05 18:46:59 +09:00
Bill Currie
d2a6da6c24 Set PKG_CONFIG_PATH to something reasonable.
Now libsamplerate can be detected.
2012-02-05 18:46:12 +09:00
Bill Currie
459d6c3f2d Add the final changes to get configure working for android. 2012-02-05 14:36:02 +09:00
Bill Currie
c0f7b4ba37 Fix qfvis for android.
pthread_cancel is not (and will not be) implemented, so rework the thread
finalization to not need it.
2012-02-05 14:29:46 +09:00
Bill Currie
97aa5b8c6d Don't try to link with pthread on android.
The pthread functions are in libc.
2012-02-05 14:29:00 +09:00
Bill Currie
cef004fc15 Fix a type mismatch on android. 2012-02-05 14:28:23 +09:00
Bill Currie
4bd6bca6f2 Fix a prototype/definition mismatch. 2012-02-05 14:27:48 +09:00
Bill Currie
8c3db9a10d Fix regex.c for android.
Android's headers declare bcmp etc in strings.h, but don't the functions
don't exist in the libs.
2012-02-05 14:26:23 +09:00
Bill Currie
201532ea7e Fix missing library references when linking. 2012-02-05 14:25:22 +09:00
Bill Currie
3bd75cefd8 Autoconfiscate log2f.
Android doesn't supply log2f for us (though it does have all the other
float calls ruamoko wants).
2012-02-05 14:23:33 +09:00
Bill Currie
5fdad1c79c Support more than just mingw cross compiling.
This is the beginnings of android support :)
2012-02-05 11:34:11 +09:00
Bill Currie
44c6aad7fe Add some headers for make distcheck. 2012-02-02 21:41:39 +09:00
Bill Currie
6f10f0cea6 Fix the x86 sw renderer (intel asm).
I'd forgotten about assembly code versions when I was doing my testing
when I redid skins. Thanks to Sander for pointing it out.
2012-02-02 17:32:27 +09:00
Sander van Dijk
49453b690f glsl_main.c: initialize t[] to silence compiler warning. 2012-02-02 16:55:33 +09:00
Sander van Dijk
82adc67a67 glsl_bsp.c: __builtin_expect() to avoid compiler warnings. 2012-02-02 16:55:25 +09:00
Bill Currie
f800e79a38 Make the init process more dependency based.
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie
c4e08bc152 Fix a compile problem with struct cvar_s. 2012-02-01 20:07:21 +09:00
Bill Currie
b9bb7d95bb Remove calls to Sbar_Changed from the libraries.
If this breaks things, we'll have to sort something out, but again, no libs
reaching into the exe.
2012-02-01 20:06:14 +09:00
Bill Currie
5efc78b920 Move the call to R_Particles_Init_Cvars into R_Init_Cvars. 2012-02-01 20:05:11 +09:00
Bill Currie
4b390909f2 Move r_gravity to it's rightful home.
r_part.c makes much more sense.
2012-02-01 20:03:16 +09:00
Bill Currie
fa0ff96533 Clean up the mess with host_basepal and vid_colormap.
Libs should not be reaching into the exe :P
2012-02-01 19:52:13 +09:00
Bill Currie
d76e4608ab Rewrite the ruamoko draw api internals.
Update for using resources, and add wrappers for Draw_MakePic and
Draw_DestroyPic/Draw_UncachePic.
2012-02-01 18:19:54 +09:00
Bill Currie
bc2aca53c3 Add functions to create/destroy qpics.
The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie
2b6adaa2d4 Do some more const correctness. 2012-02-01 17:44:55 +09:00
Bill Currie
7e406c20e5 Allow uncaching of qpics.
qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00
Bill Currie
a849cf7698 Fix a stale include problem.
Thanks to iku for pointing it out.
2012-02-01 14:13:00 +09:00
Bill Currie
a131a7ab9d Fix the gl test... again :/
Actually, it probably doesn't make any difference, but making it look
right is still important.
2012-02-01 13:01:24 +09:00
Bill Currie
706f09b247 Put the transparent surfaces on the water chain.
I'd actually done this the first time, but then got confused and forgot the
waterchain works with multiple textures. This is actually the right place
as all transparent surfaces need to be sorted irrespective to their
textures. Really, waterchain needs to be renamed.
2012-01-31 18:08:06 +09:00
Bill Currie
b286a35281 Sort transparent surfaces back to front.
This allows overlapping transparent surfaces to look like they are
overlapping each other rather than only the nearest one showing.
2012-01-31 16:17:09 +09:00
Bill Currie
1052bd2624 Fix the segfault on leaving e1m2.
Problem and solution found by Deek, reason by me.
2012-01-31 09:51:44 +09:00
Bill Currie
c3d2365bd8 Fix a missed default_color init.
Wish I'd caught this earlier :/
2012-01-30 21:02:13 +09:00
Bill Currie
c01255a387 Fix a case&paste error.
Doesn't fix the color problem for water surfaces on my eeepc, though :(
2012-01-30 20:31:58 +09:00
Bill Currie
8f0ce733ff Sanitize color handling a little. 2012-01-30 20:31:37 +09:00
Bill Currie
4b948de225 Ensure the lightmap gets rebuilt when the dlights disappear.
I didn't realize what that line was for when I copied the code from GL :/
2012-01-30 18:41:27 +09:00
Bill Currie
e4f63fba6c Fix some integer shift overflows.
Thanks to Ozkan Sezer for pointing them out.
2012-01-30 09:13:06 +09:00
Bill Currie
f8dfee6de7 Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
Bill Currie
497718cc40 Plug the memory/texture/vbo leaks.
QF still leaks about 3MB/run on demo1, but even 100 runs didn't show any
render issues.
2012-01-29 22:32:35 +09:00
Bill Currie
b03e937b67 Implement brush entity alpha.
http://www.celephais.net/board/view_thread.php?id=60157& has a good map for
testing (you see an example straight away if you look up). (+set max_edicts
2048)
2012-01-29 16:56:50 +09:00
Bill Currie
8f869c001b Fix the missing world on map reload.
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
Bill Currie
462a9047c6 Fix the missing fog on particles and sprites.
Bah, definitely need a metter method of parameter interrogation.
2012-01-29 10:35:23 +09:00
Bill Currie
731236ee07 Implement global fog.
Sprites and particles don't seem to be getting fogged correctly, but bsp
and alias models are working.
2012-01-29 10:27:28 +09:00
Bill Currie
4734c5b64a Implement water alpha. 2012-01-28 21:20:34 +09:00
Bill Currie
57f920b9e9 Fix some inverted logic.
Oops.
2012-01-28 21:01:19 +09:00
Bill Currie
7e078c7f9c Revamp cshifts and implement in glsl.
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.

The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
Bill Currie
315db554b5 Add some instrumentation to check render speeds. 2012-01-28 14:10:47 +09:00
Bill Currie
2595251162 Do not update every visible lightmap every frame.
This takes nq from ~25fps to 65-72 fps on Unforgiven's start map.
2012-01-27 21:48:25 +09:00