Bill Currie
bc6e799729
small patch from Geoffrey Broadwell <geoff@broadwell.org> for how to extract
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the quake data using lha.
2002-07-02 04:20:37 +00:00
Ragnvald Maartmann-Moe IV
aeab38fe4f
Minor cleanups.
2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV
d2dd6db51f
More nail speedups for qw.
2002-06-29 18:28:32 +00:00
Ragnvald Maartmann-Moe IV
2a3c31edbe
More nail fixes, more MSG_* cleanups.
2002-06-29 03:25:25 +00:00
Bill Currie
66aa36b73f
start implementing storage classes (extern, static, etc)
2002-06-28 17:59:32 +00:00
Ragnvald Maartmann-Moe IV
a49177c605
Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
2002-06-28 17:47:26 +00:00
Bill Currie
1828cbff5a
get the type for getProcAddress right
2002-06-28 17:15:49 +00:00
Bill Currie
8e2dbc1947
gzwrite doesn't like 0 bytes
2002-06-28 16:52:41 +00:00
Bill Currie
1a0b69e1d9
"qfcc *.qc" can now get through the prozac source withtout crashing (oodles
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of compile errors, though:)
2002-06-28 16:38:05 +00:00
Bill Currie
8415db2d84
clear out the hash tables for compiling multiple object files
2002-06-28 16:00:01 +00:00
Ragnvald Maartmann-Moe IV
a6d999dfa4
Speed up most of the MSG_Write* functions by reducing the number of times SZ_GetSpace gets called.
2002-06-28 04:48:07 +00:00
Ragnvald Maartmann-Moe IV
1555324e0d
Whitespace, and fixes for SV_EmitNailUpdate.
2002-06-28 02:11:13 +00:00
Bill Currie
536937b2e6
print out function param info
2002-06-27 22:51:42 +00:00
Bill Currie
001571e25a
various memory saving tricks. seems to have not broken anything
2002-06-27 22:48:28 +00:00
Ragnvald Maartmann-Moe IV
4e467ac8df
Whitespace.
2002-06-27 18:50:26 +00:00
Bill Currie
e77d730054
windows really sucks
2002-06-27 16:37:16 +00:00
Bill Currie
be50d0e15a
sometimes, gcc 2.95 can be such a pain
2002-06-27 15:13:43 +00:00
Chris Ison
0997d24dfd
the long time needed 3dfxstub.so
2002-06-27 05:42:58 +00:00
Ragnvald Maartmann-Moe IV
c963f300e6
Add include for string.h. Needs to be done more portably, but I'm too tired.
2002-06-26 23:01:25 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Bill Currie
26dce371d9
clean up type allocation a little and also reloc allocation
2002-06-26 22:10:59 +00:00
Bill Currie
362ec2a23a
do some freeing
2002-06-26 16:27:23 +00:00
Bill Currie
c6d83ab9ff
correct the type of getProcAddress for windows
2002-06-26 14:57:40 +00:00
Bill Currie
50af936a29
whitespace
2002-06-26 14:45:00 +00:00
Ragnvald Maartmann-Moe IV
00d72be48d
Whitespace.
2002-06-26 06:33:00 +00:00
Bill Currie
78a626066e
get command line parsing working in an appropriate manner for separate
...
compilation
2002-06-25 21:36:10 +00:00
Bill Currie
8ddca92dd9
fix a few allskins bugs
2002-06-25 17:07:52 +00:00
Bill Currie
ecdb5a5cb4
allow the output file to be specified on the command line
2002-06-24 22:53:21 +00:00
Bill Currie
4d496a2cd6
more endianess corrections and read/write line numbers
2002-06-24 22:36:04 +00:00
Bill Currie
29d679154f
forgot to byteswap the code and data
2002-06-24 21:41:05 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Bill Currie
f77bb44df3
load a qfo back into memory. next step is to figure out linking
2002-06-22 05:10:34 +00:00
Bill Currie
9fee1d07dd
initial work on actually writing .qfo files. seems to work, but only test.qfo
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is ever writtin :)
2002-06-21 20:46:56 +00:00
Bill Currie
a83ecbd23a
make sure we don't get stuck in the console when the server is in
...
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie
f8dee80355
add unions
2002-06-20 20:28:01 +00:00
Bill Currie
f8e4215ba9
implement compiler "notices": potentially important information that isn't
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really a warning (unless requested) and can be silenced.
2002-06-20 19:29:06 +00:00
Bill Currie
3476138988
make --tradiontial cause "!foo & bar" evaluate as "!(foo & bar)" as per
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qfcc's broken behaviour.
2002-06-20 18:51:46 +00:00
Bill Currie
e5c470d5e4
realtime should not be affected by pause and also should not be used for
...
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie
7ab3095024
back out Misty's realtime reset work. It did achieve its goal, but winding
...
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie
8234988835
yet more cleanup
2002-06-19 23:16:41 +00:00
Bill Currie
a397ef953a
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
...
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes : #14 )
2002-06-19 19:58:36 +00:00
Ragnvald Maartmann-Moe IV
a246015053
Order of operations fix for R_AddEfrags.
2002-06-19 17:32:39 +00:00
Bill Currie
f1ced33e92
a little more cleanup
2002-06-19 17:16:13 +00:00
Ragnvald Maartmann-Moe IV
1ebc5e6fa1
Whitespace.
2002-06-19 17:01:31 +00:00
Bill Currie
5e9baaa7c2
optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1
2002-06-19 16:03:01 +00:00
Bill Currie
b4d7f0ec96
move the pps code into it's own function
2002-06-19 05:03:24 +00:00
Bill Currie
85a6c5aa06
remove a redundant call to IN_Move
2002-06-19 04:11:27 +00:00
Bill Currie
5052e3db1f
add qsg support for players and actually send EFFECTS2 and FRAME2 for
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packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
d2fadb2978
Temporary workaround for invisible players.
2002-06-18 23:50:53 +00:00