Commit graph

10 commits

Author SHA1 Message Date
Bill Currie
d67b8cdf05 [ecs] Add support for subpools
Subpools are for grouping components by some criterion. Any component
that has a rangeid callback will be grouped with other components that
return the same render id. Note that the ordering of components within a
group will be affected by adding a component into a group that comes
before that group (or removing a component).

Component pools can have multiple groups, added and removed dynamically,
but removing a group should (currently) be done only when empty.
2022-12-18 21:11:21 +09:00
Bill Currie
b230fe18ce [ecs] Split component registration from pool creation
While this does require an extra call after registering components, it
allows for multiple component sets (ie, sub-systems) to be registered
before the component pools are created. The base id for the registered
component set is returned so it can be passed to the subsystem as
needed.
2022-12-13 22:58:44 +09:00
Bill Currie
3c4dccf801 [ecs] Organize headers and code
There's now a main ecs.h file that includes the sub-system headers,
removing the need to explicitly include several header files, but the
sub-systems are a less cluttered.
2022-12-13 15:31:35 +09:00
Bill Currie
bb677a1a7c [ecs] Move href_comp into hierarchy_t
This means that the component id used for hierarchy references must be
passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to
have more than one hierarchy, which is useful for canvases (hierarchies
of views) in the 3d world (the canvas root would have a 3d hierarchy
reference and a 2d (view) hierarchy reference).
2022-12-12 00:20:20 +09:00
Bill Currie
ac0079f872 [ecs] Add a function to remove a component from all entities
While simple component pools can be cleared simply by zeroing their
counts, ones that have a delete function need that function to be called
for all the components in the pool otherwise leaks can happen.
2022-11-17 21:49:38 +09:00
Bill Currie
24d8d864a2 [ecs] Optionally delete entities on hierarchy removal
Useful for deleting an entire sub-hierarchy of entities.
2022-11-08 00:16:29 +09:00
Bill Currie
57cd30fca3 [ecs] Move parent setting logic into hierarchy
It should have always been here, but when I first created the hierarchy
and transform objects, I didn't know where things would go. Having two
chunks of code for setting an entity's parent was too already too much,
and I expect to have other hierarchy types. Doesn't fix the issues
encountered with sbar, of course.
2022-11-05 17:54:49 +09:00
Bill Currie
cf911884c6 [ecs] Add support for sorting component pools
As the bookkeeping data is spread between three arrays, sorting a
component pool is not trivial and thus not something to duplicate around
the codebase.
2022-10-31 13:10:53 +09:00
Bill Currie
962319af09 [ecs] Make Ent_HasComponent more robust
It doesn't check that the entity itself is valid, but it does at least
check that the index fetched from the sparse array is valid. Fixes a
segfault when a valid entity never had the component.
2022-10-31 13:06:55 +09:00
Bill Currie
db7f8a461e [ecs] Move ECS core into its own library
While the libraries are probably getting a little out of hand, the
separation into its own directory is probably a good thing as an ECS
should not be tied to scenes. This should make the ECS more generally
useful.
2022-10-26 17:24:03 +09:00