It does little good for documentation to refer to fields that don't
exist (because a certain someone forgot to change the docs when changing
the field names, I wonder who :P).
And partial implementations in qfcc (most places will generate an
internal error (not implemented) or segfault, but some low-hanging fruit
has already been implemented).
This allows the VM to select the right execution loop and qfcc currently
still produces only the old IS (it doesn't know how to deal with the new
IS yet)
build_struct was unconditionally setting the type's alignment. This was
not a problem before because no types were requesting alignments larger
than those requested by their members (for structs). However, with the
upcoming new instruction set, quaternions need to be 4-word aligned.
The opcode table is a nightmare to maintain, but this does clean it up
and speed up opcode lookups since they can now be indexed. Of course, it
turns out I had missed adding several instructions, so had to fix that,
and qfcc needed a bit of a re-jigger to get the opcode out of the table.
The assignment to the node's variable must come after any uses of that
node, which the node's parent set indicates. In the swap test, this was
not a problem as the node had no parents, and in the link order test, it
just happened(?) to work.
While using just the label node's reachable set was sufficient for a
simple swap (t = a; a = b; b = t;), it is not sufficient for
read-before-write dependencies such as found in linked-list building:
{ o = array[ind]; o.next = obj; obj = o; }
The assignment to o.next uses obj, but that use is hidden because obj's
reachable nodes does not include o thus assigning o to obj causes the
array dereference to be assigned directly to obj and thus o.next winds
up pointing to o instead of whatever obj was. The parent nodes of obj's
node are its users, so any new assigned to obj must come after those
parents as well as any node reachable by obj's node.
Fixes a runaway loop error when adding a frikbot to the server.
qfo_to_progs was modifying the space data pointers in the input qfo,
making it impossible to reuse the qfo. However, qfo_relocate_refs needs
the updated pointers, thus do a shallow copy of the qfo and its spaces
(but not any of the data)
build_builtin_function does the right thing, and it was only legacy
syntax functions that were affected anyway. Certainly, external
variables should not be initialized, but klik uses @extern { } wrapped
around several builtin functions and I had added the feature to allow
just this as it is rather convenient.
I decided that the check for whether control reaches the end of the
function without performing some necessary action (eg, invoking
[super dealoc] in a derived -dealoc) is conceptually the return
statement using a pseudo operand and the necessary action defining that
pseudo operand and thus is the same as checking for uninitialised
variables. Thus, add a pseudo operand type and use one to represent the
invocation of [super alloc], with a special function to call when the
"used" pseudo operand is "uninitialised".
While I currently don't know what else pseudo operands could be used
for, the system should be flexible enough to add any check.
Fixes#24
I want to use the function's pseudo address that was used for managing
aliased temporary variables for other pseudo operands as well. The new
name seems to better reflect the variable's purpose even without the
other pseudo operands as temporary variables are, effectively, pseudo
operands until they are properly allocated.
Forgetting to invoke [super dealloc] in a derived class's -dealloc
method has caused me to waste far too much time chasing down the
resulting memory leaks and crashes. This is actually the main focus of
issue #24, but I want to take care of multiple paths before I consider
the issue to be done.
However, as a bonus, four cases were found :)
While get_selector does the job of getting a selector from a selector
reference expression, I have long considered lumping various expression
types under ex_expr to be a mistake. Not only is this a step towards
sorting that out, it will make working on #24 easier.
I have gotten tired of chasing memory leaks caused by me forgetting to
add [super dealloc] to my dealloc methods, so getting qfcc to chew me
out when I do seems to be a good idea (having such a warning would have
saved me many hours, just as missing return warnings have).
After seeing set_size and thinking it redundant (thought it returned the
capacity of the set until I checked), I realized set_count would be a
much better name (set_count (node->successors) in qfcc does make much
more sense).
When moving an identifier label from one node to another, the first node
must be evaluated before the second node, which the edge guarantees.
However, code for swapping two variables
t = a; a = b; b = t;
creates a dependency cycle. The solution is to create a new leaf node
for the source operand of the assignment. This fixes the swap.r test
without pessimizing postop code.
This takes care of the core problem in #3, but there is still room for
improvement in that the load/store can be combined into a move.
This reverts commit 2fcda44ab0.
Killing the node is not the correcgt answer as it blocks many
optimization opportunities. The correct answer is adding edges to
describe the temporal dependencies. Of course, this breaks the swap.r
test.
In order to correctly handle swap-style code
{ t = a; a = b; b = t; }
edges need to be created for each of the assignments moving an
identifier lable, but the dag must remain acyclic (the above example
wants to create a cycle). Having the reachable nodes recorded makes
checking for potential loops a quick operation.
Identifiers can be constants. I don't remember quite what it fixed other
than some bogus kill relations in the dags (which might have caused
issues later).
If the src type is not a class, there is no inheritance chain to walk.
Fixes a segfault when returning self after a syntax error in the
following:
+(EditStatus *)withRect:(Rect)rect
{
return [[[self alloc] initWithRect:rect]:
}
-setCursorMode:(CursorMode)mode
{
cursorMode = mode;
return self;
}
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
It now takes a context pointer (opaque data) that holds the buffers it
uses for the temporary strings. If the context pointer is null, a static
context is used (making those uses of va NOT thread-safe). Most calls to
va use the static context, but all such calls have been formatted
consistently so they are easy to find when it comes time to do a full
audit.
Block expressions hide ex_error, but get_type() always returns null when
it finds one (which it does by recursing into block expression), so just
check the type itself.
When a global variable is accessed via only an alias in a function the
actual def's flowvar would remain in the state it was from the last
function that accessed the global normally. This would result in invalid
flowvar accesses which can be difficult to reproduce (thus no test
case).
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
This should keep things nicely extensible, since additional data can be
done in the data space and found using defs. This gets the compilation
units into the sym file.
They worked well if there was only one source file in the test, but
failed if there were two or more. While only typelinker needed the
enhanced macros, I got them all because I generally copy the nearest
block when adding a new test thus it's best if they're all "correct".
The compilation unit stores the directory from which qfcc was run and
any source files mentioned. This is similar to dwarf's compilation unit.
Right now, this is the only data in the new debug space, but more might
come in the future so it seems best to treat the debug space separately
in the object files.
getcwd is assumed to use malloc if its buff param is null. This may need
fixing in the future, but it's in one spot. The result in "saved" in the
non-progs pool.
It never really helped sort out the path issues when using build
directories. It worked well enough for single directory projects, but
things got messy very quickly, especially when mixing ruamoko libs with
external progs. A better method based on dwarf is coming.
Killed nodes can leave stray (dangling) edges that cause some confusion
in the dot graphs and may cause problems later on down the track, so
ensure there are no dangling edges.
The reason double-alias fails is when the double assignment occurs, the
int operands don't yet have leaf nodes and thus the nodes cannot be
killed. This doesn't fix the bug.
I'm not sure if it's due more to doubles or unions, but the bug was
found via double. It seems the dags code generator doesn't see that the
assignment to the union's double field kills the two int fields.
The test passes when NOT optimizing.
Because type aliases need to be unaliased, the type pointers in the type
encodings need to be correct when it comes to linking defs and
functions. This fixes the linking errors in ruamoko/game.
I was very uncertain about the validity of messing with the old type
encoding that way, but adding the check to ensure the type has been
processed never fired, so it seems ok. And the comments help me a lot :)
When aliasing a type that already has aliases, the top node needs to be
replaced if it is unnamed, or the alias-free branch of the new node
needs to reach around to the alias-free branch of the existing node.
This fixes the bogus param counts in qwaq.
This fixes the typelinker test, but not the linking error in
ruamoko/game that it was supposed to represent. I guess there's
something more going on (maybe type encoding relocation issues).
Fixes#6
It turned out that the problem with @zero was caused by initial type
chaining occurring before the structures had been initialized and thus
the linker's @zero type encoding string was incorrect: {?=} instead of
{tag @zero-}, thus when the actual type encoding supplied by an object
file came along (with the correct encoding string), it wasn't found.