Commit graph

753 commits

Author SHA1 Message Date
Bill Currie
86cf7fbecd [gamecode] Check for null edict before printing number
Avoids segfault during double-verbose disassembly of progs code that
uses entities.
2021-07-24 18:04:57 +09:00
Bill Currie
3ef89583af [gamecode] Correct pop implementations
Had src and dst swapped (yay for not testing :P (boo for not having an
easy way to test (yay for working on it))).
2021-07-19 22:31:22 +09:00
Bill Currie
6b38a17cf1 [gamecode] Clean up state imlementations
This makes the code easier to read. Also, yay for automated tests:
caught a mistyped time :)
2021-07-15 16:55:02 +09:00
Bill Currie
d865095d0b [gamecode] Check for nil entity
Fixes a segfault when disassembling progs.dat files that access entity
fields as the accessed entity will generally be nil.
2021-06-28 18:12:15 +09:00
Bill Currie
2278f5e494 [gamecode] Make def type when indexing size
Fixes #12

However, this is a bit of a band-aid in that the code for global defs
seems redundant (there is very similar code a little above that is
always executed) and the code for field defs should probably be executed
unconditionally: I suspect the problem fixed by
d5454faeb7 still shows with game coded
compiled with recent versions of the compiler, I just haven't tested
any.
2021-06-13 22:13:47 +09:00
Bill Currie
d23c9582f1 [qwaq] Implement execute-to-cursor
Support for finding the first address associated with a source line was
added to the engine, returning 0 if not found.

A temporary breakpoint is set and the progs allowed to run free.
However, better handling of temporary breakpoitns is needed as currently
a "permanent" breakpoint will be cleared without clearing the temporary
breakpoing if the permanent breakpoing is hit while execut-to-cursor is
running.
2021-06-08 16:54:04 +09:00
Bill Currie
d5454faeb7 [gamecode] Set legacy progs def sizes from type
Legacy progs do not have the extended defs data (and usually won't have
anything more complicated than a vector), so use the basic type size for
the def size. Fixes broken edict prints.
2021-04-25 12:27:07 +09:00
Bill Currie
5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
0da127b822 [gamecode] Fix bad progs strings intialization
The merge with the improvements I made while hacking on csqc (still
undecided as to whether to continue that project) resulted in the size
of the progs string area getting mangled when no heap was allocated for
the progs due to a null zone pointer being used in some pointer
arithmetic. Fixes random(!!!) invalid string error in qfprogs.
2021-03-29 17:31:17 +09:00
Bill Currie
6fea5f5e1a [build] Add -Wformat-non-literal option
While this caused some trouble for pr_strings and configurable strftime
(evil hacks abound), it's the result of discovering an ancient (from
maybe as early as 2004, definitely before 2012) bug in qwaq's printing
that somehow got past months of trial-by-fire testing (origin understood
thanks to the warning finding it).
2021-03-29 17:27:06 +09:00
Bill Currie
c9f1d770e0 Merge master into csqc-improvements
That was a mess
2021-03-25 22:01:31 +09:00
Bill Currie
66fda1fddb Rewrite edict access.
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
2021-03-25 18:13:48 +09:00
Bill Currie
56cf181a11 [gamecode] Make PR_RESMAP macros more function-like
I never liked that some of the macros needed the type as a parameter
(yay typeof and __auto_type) or those that returned a value hid the
return statement so they couldn't be used in assignments.
2021-03-21 21:26:36 +09:00
Bill Currie
cc4167668c Fix a pile of leaks and uninit errors
Still "some" more to go: a pile to do with transforms and temporary
entities, and a nasty one with host_cbuf. There's also all the static
block-alloc lists :/
2021-03-21 19:56:17 +09:00
Bill Currie
a3c1b2e992 [util] Rename qfplist.[ch]
The name is a hold-over from before the current quakeforge tree and the
QF include directory.
2021-03-21 16:13:03 +09:00
Bill Currie
4eb07220cd [util] Make plists more const-correct 2021-02-25 11:55:25 +09:00
Bill Currie
dfa7af03c6 [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
Bill Currie
db14025935 [gamecode] Put strings and debug back in load funcs
It turns out they're required to be initialized before most of the rest
of the system.
2021-01-12 17:34:57 +09:00
Bill Currie
ec7d974dc1 [gamecode] Move % handling to the flags state
% is effectively a format flag that cancels the format and outputs a
% single %. Fixes % not getting output for %%.
2021-01-05 00:07:58 +09:00
Bill Currie
1b8b7c04cb [gamecode] Disconnect held strings from return slot
Fixes an internal string error when a return string has been freed.
2021-01-04 23:42:10 +09:00
Bill Currie
ab04a1915e [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
Bill Currie
98795bf604 [gamecode] Add a comment about returning temp strings 2020-07-05 16:53:35 +09:00
Bill Currie
6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie
2bec2527b4 [gamecode] Re-expose PR_LoadStrings
It's required for qfprogs now that PR_LoadDebug reads strings early.
2020-04-04 14:33:49 +09:00
Bill Currie
cf7c4780eb [gamecode] Load extended debug data
And add function to get a source file's base directory if available.
2020-04-04 12:50:25 +09:00
Bill Currie
59f48e5e32 [gamecode] Add function to test if string exists
As it returns the string id, it is useful for getting an string id
without risking creating a new one.
2020-04-04 12:32:12 +09:00
Bill Currie
7bcfd2f2be [gamecode] Move file_hash into debug resources
I don't remember why I didn't do this earlier when I thread-safed progs.
2020-04-03 22:39:27 +09:00
Bill Currie
fbbe144399 [gamecode] Clean up some stray "struct"
Left over from moving debug data from progs.h to pr_debug.c
2020-04-03 22:35:55 +09:00
Bill Currie
c09f57c39e [gamecode] Delay .ctor calls if debugging
This allows a debugger to do any symbol lookups and other preparations
between loading progs and the first code execution. .ctors are called as
per normal if debug_handler is not set.
2020-04-02 17:39:11 +09:00
Bill Currie
f90613bc3a [gamecode] Rename fields in pr_stack_t
s and f are a little too succinct.
2020-04-02 15:00:01 +09:00
Bill Currie
41184bd97d [gamecode] Document the format state machine 2020-04-01 20:50:42 +09:00
Bill Currie
a36f72f7b4 [gamecode] Support variable field width and precision 2020-04-01 19:45:33 +09:00
Bill Currie
7f4d2215e2 [gamecode] Accept EOS at end of conversion specifier 2020-04-01 18:32:30 +09:00
Bill Currie
7f86fb5529 [gamecode] Rework PR_Sprintf to use a state machine
This makes it much easier to extend. There are even stubs for variable
field width and precision (not set yet).
2020-04-01 13:32:07 +09:00
Bill Currie
a7956c7311 [gamecode] Move format state into a state struct
This is the first step in reworking PR_Sprintf to use a state machine.
The goal is to make it more robust against errors and easier to extend
(eg, * width and precision).
2020-04-01 11:19:56 +09:00
Bill Currie
e9733416f4 [gamecode] Hide trace messages when debugger is attached 2020-04-01 00:09:34 +09:00
Bill Currie
58acc483fd [gamecode] Save new string ref in return slot
This plugs the memory leak that caused qwaq to crash after resizing the
locals window a "few" times (several seconds of playing with the size).
2020-03-31 20:38:41 +09:00
Bill Currie
e2d1a0f7d2 [ruamoko] Tag object memory with the class name
This makes it a lot easier to see what's leaking.
2020-03-31 16:43:10 +09:00
Bill Currie
ddec80edc1 [qfcc] Make type encoding union anonymous
I'd do more, but things get messy with direct access to unions that I
want to be anonymous.
2020-03-30 11:10:05 +09:00
Bill Currie
8b1e4eea58 [qfcc] Bring back the core of type aliasing
No aliasing is done yet, but most of the infrastructure is there again.
2020-03-27 12:27:46 +09:00
Bill Currie
1586df4dfc [gamecode] Make it possible to check string mutability 2020-03-26 16:38:09 +09:00
Bill Currie
ec82d6b027 [gamecode] Add support for holding ephemeral strings
PR_HoldString converts ephemeral (temp and return) strings to dynamic
strings. This makes dealing with strings in progs a little easier.
2020-03-26 16:36:29 +09:00
Bill Currie
b4874f7d9b [gamecode] Make PR_FreeString a little more forgiving
It treats only strings that are actually invalid as invalid. That is,
now it is safe to "free" a static string: it's just a no-op.
2020-03-26 15:48:04 +09:00
Bill Currie
22e2695f80 [gamecode] Add VISIBLE to some missed functions 2020-03-26 15:36:46 +09:00
Bill Currie
2d5df34234 [gamecode] Add VM enter/exit events
And rename prd_exit to prd_terminate (the idea is the host will
terminate the VM). This makes it possible for the debugger to pause the
VM before any code, even a builtin function, is executed. Breaks the
debugger source window, but only because it's not updating on file
change (I think).
2020-03-26 12:30:32 +09:00
Bill Currie
1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie
4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie
c945c42989 [gamecode] Fix some silly errors
I forgot to compile-test :(
2020-03-24 23:16:25 +09:00
Bill Currie
d867a1a9f1 [gamecode] Allow watch-point to be updated
With the watch-point address cached in a local var, it was not possible
to update the watch-point while the progs were executing.
2020-03-24 19:45:39 +09:00
Bill Currie
713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie
1d6843d7f0 [gamecode] Improve watchpoint handling a little
Mostly just update the old value if the condition didn't trigger.
2020-03-24 13:26:35 +09:00
Bill Currie
753d183d82 [gamecode] Be more informative with function calls
PR_EnterFunction and PR_LeaveFunction now print the
entered/left/returned function when tracing. Makes debugging obj code
much easier.
2020-03-24 13:24:55 +09:00
Bill Currie
b544a052bf [gamecode] Bail if PR_SearchDefs is given 0 defs
Fixes the hang when searching for a field in progs that don't have any.
2020-03-16 14:24:48 +09:00
Bill Currie
e3a1413ad3 [gamecode] Tweak output for lea 2020-03-15 10:06:37 +09:00
Bill Currie
99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie
3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie
2f9f6d3aa9 [gamecode] Relocate aux function return types
They are written with offsets relative to the type encodings base.
2020-03-14 23:39:14 +09:00
Bill Currie
9492f08536 [gamecode] Print structs as well as unions
Much better :)
2020-03-14 21:03:01 +09:00
Bill Currie
fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie
a069fad41e [gamecode] Print only entity address when no edicts
If the edicts pointer is null, it's not possible to convert the entity
address to an index.
2020-03-13 20:16:06 +09:00
Bill Currie
a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie
087cee06be [gamecode] Use full precision for floating point values 2020-03-13 14:57:33 +09:00
Bill Currie
6dfe37635d [gamecode] Dump union contents
The output is messy, but better than <union>
2020-03-13 14:56:56 +09:00
Bill Currie
6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie
023a920a51 [gamecode] Replace lost parameter auto-reset
rcallN messes with the progs parameter pointers and not resetting them
can cause incorrect data to be copied into the called function.
2020-03-11 19:38:50 +09:00
Bill Currie
6c56e93fc8 [gamecode] Be more careful with temp strings
If a temp string is found in the return slot, PR_FreeTempStrings won't
delete the string. However, PR_PopFrame was blindly stomping on the
possibly surviving temp string with the push strings, which would cause
a leak.
2020-03-10 03:24:31 +09:00
Bill Currie
f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie
7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie
5f299cbac7 [gamecode] Ensure static string refs are initialized
That was a fun one to track down :P
2020-03-08 21:29:31 +09:00
Bill Currie
c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie
68fc11857a [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
Bill Currie
c214797e97 [gamecode] Fix some curly space
and add some comments. took a bit to figure out what i was doing
2020-03-04 21:09:36 +09:00
Bill Currie
4e4b553cc3 [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
Bill Currie
789f263855 Use get_strref() correctly
I had forgotten that it works only for dynamic strings.
2020-02-27 02:07:53 +09:00
Bill Currie
c9186c8296 Clear the statement line buffer
The problem with moving to a cached buffer is it needs to be cleared.
Fixes the weird output of qfprogs and tracing (not missing local defs,
though).
2020-02-27 01:25:41 +09:00
Bill Currie
62b541793d [gamecode] Remove all use of va
With this, the VA is very close to being safe to use in a threaded
environment (so long as each VM is used by only one thread). Just the
debug file hash and source paths to sort out.
2020-02-26 19:30:10 +09:00
Bill Currie
36bc139b27 Avoid use of va in PR_Sprintf
With this, progs strings are thread safe so long as only one thread
tries to use the VM.
2020-02-26 18:35:19 +09:00
Bill Currie
0f4d89a832 Move free_fmt_items into strings resources
This will make it per-thread.
2020-02-26 18:19:21 +09:00
Bill Currie
225a375ab9 Extend the lifetime of return-strings
This is done by putting the most recently used return-string at the end
of the queue for recycling.
2020-02-26 13:43:03 +09:00
Bill Currie
aa02069dd1 Add a breakpoint flag to opcodes
The progs execution code will call a breakpoint handler just before
executing an instruction with the flag set. This means there's no need
for the breakpoint handler to mess with execution state or even the
instruction in order to continue past the breakpoint.

The flag being set in a progs file is invalid.
2020-02-26 13:40:26 +09:00
Bill Currie
d60291a73e Clean up a lot of va usage
va is not thread-safe (it's not save even without threads), and I want
to be able to run progs in threads.
2020-02-26 09:46:59 +09:00
Bill Currie
42713cad8b Make script much friendlier to use
It now simply sets an error message pointer and returns false if there's
an error.
2020-02-26 09:39:03 +09:00
Bill Currie
4c1b6ce76c Make pr_parse thread safe
Or at least, conversion to property list is thread safe.
2020-02-26 01:55:56 +09:00
Bill Currie
35c9d6ee38 Make pr_obcode.c mostly thread safe
Its public data is all read-only, and once set up, its private data is
too (just don't call init in multiple threads).
2020-02-26 01:20:28 +09:00
Bill Currie
66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie
282132958f Relocate local def type encodings in debug load
For technical reasons (programmer laziness), qfcc does not fix up local
def type encodings when writing the debug symbols file (type encoding
location not readily accessible).
2020-02-25 20:46:01 +09:00
Bill Currie
89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie
a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie
e3953be8f8 Ensure execution state is initialized on progs load 2020-02-25 15:25:10 +09:00
Bill Currie
61d7f4f9c4 Dump locals stack when dumping main stack
Any shutdown functions in progs will need locals too.
2020-02-25 15:18:15 +09:00
Bill Currie
6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie
6e56c9a4aa Ensure edict_parse is reset on progs load
A server switching from a game that sets edict_parse to one that does
not could go badly when it comes time to loading a level.
2020-02-25 14:40:03 +09:00
Bill Currie
9bb68f2d8c Allow nested use of PR_SaveParams()
PR_SaveParams() is required for implementing the +initialize diversion
used by Objective-QuakeC because builtins do not have local def spaces
(of course, a normal stack calling convention would help). However, it
is entirely possible for a call to +initialize to trigger another call
to +initialize, thus the need for stacking parameter stashes. As a
bonus, this implementation cleans up some fields in progs_t.
2020-02-25 14:30:26 +09:00
Bill Currie
99c818adcc Ensure progs zone is always set on load 2020-02-25 00:25:24 +09:00
Bill Currie
256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie
7406e0308e Fix some warnings picked up in an optimized build 2020-02-24 11:28:43 +09:00
Bill Currie
dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie
23573953a7 Change pr_type_size to pr_ushort_t 2020-02-23 22:25:08 +09:00
Bill Currie
d0dc0e15fb Handle alias types in debug prints 2020-02-23 19:02:16 +09:00
Bill Currie
b173c35eb4 Rework progs debug to use the type encodings
It's only a start: the output is, if anything, slightly worse than
before, but it does have the basics going.
2020-02-23 19:01:59 +09:00
Bill Currie
4b7ecdf74a Make PR_Init take an instance to initialize
This allows internal sub-systems to do per-instance initializations
without other engine systems having to know about them.
2020-02-23 18:32:16 +09:00
Bill Currie
806af85447 Remove reference to ddef_t from progs.h
This cleans up some horrible names and redundant fields that were a
result of the transition to pr_def_t
2020-02-22 22:44:08 +09:00
Bill Currie
81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie
c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie
ed283a9e7f Copy only the necessary number of vararg parameters 2020-02-16 18:00:29 +09:00
Bill Currie
12d2a0ff75 Copy the correct number of words for rcall 2020-02-16 17:58:36 +09:00
Bill Currie
f5741a979e Implement parameter alignment in the engine
The engine now requires non-v6 progs to store the log2 alignment for the
param struct in .param_alignment.

PR_EnterFunction is clearer and possibly more efficient.
2020-02-16 17:13:45 +09:00
Bill Currie
32c21ec559 Make gcc accept the bitwise-boolean magic
Forgot to compile check...
2020-02-16 12:08:08 +09:00
Bill Currie
b4fd804e4e Implement true modulo in the engine 2020-02-16 11:53:56 +09:00
Bill Currie
4269c8cb07 Rename the mod instruction to rem
Because % really implements remainder rather than true modulo, and I
plan on adding %% to implement true modulo.
2020-02-16 11:04:30 +09:00
Bill Currie
533fb8acc9 Implement double constants 2020-02-15 23:49:12 +09:00
Bill Currie
2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
13b608f40c Don't truncat float % float
This allows full usage, eg, x % pi, but otherwise maintains
compatibility with integer %
2020-02-15 23:49:12 +09:00
Bill Currie
f68129dc0f Try to use type encodings for function return type
Now return statements in traces make much more sense.
2019-06-09 18:11:56 +09:00
Bill Currie
0f5f2a125a Use a reliable reference for calculating progs offsets.
Now that pr->zone can be null, it cannot be used as a reference. Fixes
random crashes when using qfprogs (random due to heap randomization).
2018-10-13 23:23:45 +09:00
Bill Currie
b7aa5bb8fe Fix an oops messing up edict size. 2018-10-12 14:33:26 +09:00
Bill Currie
33cbc500e8 Fix a segfault when setting up the stack.
Yup, putting {}s around even single statements under flow control (if, etc)
is a good idea. Wonder if there's a gcc warning for that...
2018-10-11 13:34:08 +09:00
Bill Currie
6252faa069 Fix a size error in OP_LOAD_Q.
C&P from OP_LOAD_V :/
2018-10-11 13:25:32 +09:00
Bill Currie
364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie
61185813fa Cleaner handling of zone_size/zone. 2018-10-11 10:22:10 +09:00
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
59e85b7d5e Fix a pile of dead assignments.
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie
8fd5be0ee0 Fix a pile of sizeof goofs.
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie
7b350b2a1b Indicate calls to builtins when tracing.
This makes following progs traces a little easier.
2016-01-03 16:13:59 +09:00
Bill Currie
3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
4c6478c77f Strip trailing spaces from field names.
A certain mod (glare at rogue) has a space at the end of a field name in
the bsp entity data causing a crash. Thanks to ccr for the report.
2013-11-26 14:27:49 +09:00
Bill Currie
f5501fbf24 Fix a pile of automake deprecation warnings.
s/INCLUDES/AM_CPPFLAGS/g

I <3 sed :)
2013-11-24 13:11:50 +09:00
Bill Currie
99a8e8f228 Fix the jump instruction.
The offset to compensate for st++ was missing.

Obviously, the code has never been tested.  Found while looking at the
jump code and thinking about using 32-bit addresses for the jump tables.
2013-06-26 09:59:19 +09:00
Bill Currie
7c1d9d2b84 Make the angle and light hacks optional.
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and
single component angle values into a vector. This fixes much of the
breakage in qflight (but not the light levels)
2013-03-07 09:11:23 +09:00
Bill Currie
675db274a6 Use Sys_Error instead of PR_Error in ED_ConvertToPlist.
ED_ConvertToPlist is now independent of the progs engine as its only use
for the progs_t * param was for PR_Error.
2013-03-07 09:11:22 +09:00
Bill Currie
7d2e938d37 Correct some error messages.
ED_ParseEntity has been ED_ConvertToPlist for a long time now.
2013-03-07 09:11:22 +09:00
Bill Currie
e27d7cbd2d Handle alloca "correctly".
Use AC_FUNC_ALLOCA and the #ifdef mess suggested by the autoconf docs
(hidden in qfalloca.h).
2013-01-22 21:02:50 +09:00
Bill Currie
6b05a7e964 Add (%Ec) to OP_ADDRESS's format specifier.
This makes OP_ADDRESS and OP_LOAD_* consistent.
2013-01-17 16:43:54 +09:00
Bill Currie
c25e68ecaf Use hex output for %E opcode format specifier.
This makes %E's addresses consistent with other address output.
2013-01-17 16:42:28 +09:00
Bill Currie
3c67e8f020 Fix the vector/quaternion scaling instructions.
It was pointed out by Blub\w (gmqcc) that OP_MUL_FV and friends were buggy
when the operands overlapped (eg, x = x.x * x) as the result would become
'x.x*x.x x.y*x.x*x.x x.z*x.x*x.x' (note the x.x squared for y and z). On
testing, sure enough the bug was present (and is a nice demonstration that
QF's VM does NOT have strict-aliasing bugs). As a very nice benefit: the
code produced by the fixes is actually faster than the broken version :).

The ruamoko code used for testing:
void (string fmt, ...) printf = #0;

vector foo (vector x)
{
    x = x * x.x;
    return x;
}

vector bar (vector x)
{
    x = x.x * x;
    return x;
}

int main ()
{
    vector x = '2 3 4';
    vector y = foo (x);
    vector z = bar (x);
    printf ("x=%v y=%v z=%v 2*x=%v\n", x, y, z, 2*x);
    return 0;
}
2013-01-17 10:23:02 +09:00
Bill Currie
6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
Bill Currie
b096a0242e Write fp values to saved games with enough precision.
That is, enough precision to uniquely identify the fp values. No drifts!
2013-01-08 18:50:44 +09:00
Bill Currie
9155338404 Add support for int and quaternion values in saved games. 2013-01-08 18:09:22 +09:00
Bill Currie
3e2a40684c Use dstring in PR_UglyValueString().
I should have done this a long time ago:P. This removes the really silly
255 char limit from strings in saved games (and thus fixes books in ITS).
2013-01-08 17:20:58 +09:00
Bill Currie
e0e69ac71a Fix some signed/unsigned comparison warnings.
It seems mingw's gcc treats pointer subtraction differently to how linux's
gcc does.
2013-01-05 17:52:48 +09:00
Bill Currie
3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00
Bill Currie
1fdc32bb39 Check for null VM pointer accesses.
Currently only four words of "null pointer protection" are available, but
it's a start.
2012-12-22 14:24:11 +09:00
Bill Currie
6eb6b6c0ba Change pointer_t to unsigned and clean up the mess.
It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
11b991cf9d Print the error message before the state dump.
Normally, the order doesn't matter, but when tracing code, it becomes very
difficult to tell where the trace ends and the dump begins. Printing the
message first puts the message between the trace and the dump: much easier
:)
2012-12-16 12:27:15 +09:00
Bill Currie
34e3ac1468 Fix jumpb's operand types.
Aliasing the jump table to an integer broke statement_get_targetlist with
the new alias def handling, and was really wrong anyway. I probably did
that due to being fed up with things and wanting to get qfcc working again
rather than spending time getting jumpb right.
2012-12-05 22:20:55 +09:00
Bill Currie
49ad301d3d Add improved memory checking to progs.
With pr_boundscheck >= 2, pointer access will be checked against allocated
blocks (qfvalgrind?:). Currently extremely basic, but it seems to work.
2012-11-19 20:03:21 +09:00