Bill Currie
b2290d92c9
Nuke UNALIGNED_OK.
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It's not really necessary (and was effectively dead anyway).
2012-06-15 22:02:17 +09:00
Bill Currie
83d6dd7262
Fix idealpitch and viewheight in qw.
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For certain values of "fix" ;). Both are brought back to life but
idealpitch is never set (always 0) and veiwheight is set in V_RenderView().
However, this brings the rest of the code in cl_view.c just that little bit
closer to merged :)
2012-06-15 22:02:15 +09:00
Bill Currie
476ad75724
Add a fixme to remove skin from qw's entity_state_t.
2012-06-15 22:02:14 +09:00
Bill Currie
9c440ad9e2
Rename entity_state_t's skln to skinnum in nq.
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Also some whitespace and comment corrections.
2012-06-15 22:02:14 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
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Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
f9a384ffd4
Make simple gravity acceleration framerate independent.
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Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
4d66fc175a
Avoid processing skins every frame.
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Processing skins every frame would slow things down unnecessarily, so call
the skin functions only when something changes.
2012-01-24 10:28:07 +09:00
Bill Currie
29306f7799
Merge nq and qw sv_phys.c
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sv_move and world are now identical between the two directories.
2011-12-22 16:54:22 +09:00
Bill Currie
e6e1b10c58
Add support for rotating entities to QW.
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Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
Bill Currie
f0a145a537
Compress entity_state_t a little.
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Use byte and short instead of int.
2011-09-07 09:41:05 +09:00
Bill Currie
997102fea8
audit the usage of "only"
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There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
839c00b97b
back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
2007-05-07 14:58:53 +00:00
Bill Currie
c2894dcfce
make backbuf max size tunable (for the big packets)
2007-05-07 12:09:10 +00:00
Bill Currie
52f7bd4bb4
MAX_ENTITIES patch from phrosty
2007-04-19 07:36:12 +00:00
Bill Currie
ca37474f0d
remove the magic numbers from the download protocol
2007-03-20 14:41:54 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00
Bill Currie
966b5ee387
"mvd" stuff now gets streamed to the qtv proxy :)
2005-05-05 07:31:31 +00:00
Bill Currie
925ea16e1d
we get to "spawn". whee. not long now and I'll have to work on the client
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side :)
2005-05-02 09:00:17 +00:00
Bill Currie
cd2f9434fc
proxy now stays connected :) also gets the server data packet. most changes
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due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
d308d324cc
o misc little cleanups
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o add plent_state_t, packet_players_t and delta_t in preparation for
re-worked delta compression code.
o use plent_state_t in the client.
2005-04-30 03:59:23 +00:00
Bill Currie
2697671a9b
make MSG_ReadDeltaUsercmd use a param rather than global to read the
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message.
2005-04-27 12:16:15 +00:00
Bill Currie
b502cfc3ce
move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
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backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Bill Currie
6e6df349e4
move the ucmd message code into a common qw lib (more will likely follow)
2004-02-21 05:09:02 +00:00
Bill Currie
1033f7e322
move qw/include/protocol.h to include/qw/protocol.h making life easier
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qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00