Commit graph

100 commits

Author SHA1 Message Date
Bill Currie
47e55fe1c6 Properly terminate each fisheye quad strip.
The horizontal quad strips need to be rendered individually rather than as
one single strip. The latter results in ugly triangles crossing the screen.
2011-04-17 13:03:22 +09:00
Bill Currie
14480fd1b4 Move the call to R_ClearEnts to the renderer.
This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie
8919aec663 Get global fog working in mtex mode. 2010-12-10 21:40:36 +09:00
Bill Currie
a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
a5f0fbc821 Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
Bill Currie
4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie
ee0de1b4e1 got it right this time 2009-12-23 08:05:03 +00:00
Bill Currie
c2945605bc oops 2009-12-23 07:57:07 +00:00
Bill Currie
8ddfdf03b2 with the changes in size handling, viewport setup becomes much simpler 2009-12-23 07:53:05 +00:00
Bill Currie
6d6dc27592 make startup and shutdown a little quieter 2007-11-06 10:39:49 +00:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
616f094369 don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
2005-04-27 08:07:09 +00:00
Bill Currie
8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie
57ffcae9fe remove some dead code 2004-05-03 04:52:00 +00:00
Bill Currie
fc4211c257 the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
Bill Currie
1c0735d0c9 * taniwha mutters about end-runs (sorry, Grievre) 2004-04-28 04:07:50 +00:00
Bill Currie
785307fd9a Grievre's lighting tweeks 2004-04-27 22:18:23 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a Lots of optimizations, particularly for GL state changes, and tweak lighting a
bit more.

Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Ragnvald Maartmann-Moe IV
e29e469646 Multitexture state fix. Harmless so far, but testing carefully helps us avoid
state leak horrors.
2004-02-27 21:42:52 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
ca6112767c Grievres' water HOM and mtex FB only rendering FB texture fix 2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Ragnvald Maartmann-Moe IV
88c5d21ece Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99 Make glError testing static, for now, to shut up compiler warnings. 2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1 *beats CVS with the cluebat* 2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121 \n is nice occasionally. 2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3 Clean up glError handling. 2003-05-08 22:16:30 +00:00
Bill Currie
905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3 Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17 Cleaned up fisheye code which totally ignored QF coding style.
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Bill Currie
d63cde4103 import the GL_ARB_texture_cube_map defines 2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82 sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130 Clipping cleanups.
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00