Commit Graph

3706 Commits

Author SHA1 Message Date
Bill Currie 4c6478c77f Strip trailing spaces from field names.
A certain mod (glare at rogue) has a space at the end of a field name in
the bsp entity data causing a crash. Thanks to ccr for the report.
2013-11-26 14:27:49 +09:00
Bill Currie f5501fbf24 Fix a pile of automake deprecation warnings.
s/INCLUDES/AM_CPPFLAGS/g

I <3 sed :)
2013-11-24 13:11:50 +09:00
Bill Currie 6288684fa2 Fix more gcc 4.8 errors.
More actual bugs found, too.
2013-09-27 23:09:37 +09:00
Bill Currie 99a8e8f228 Fix the jump instruction.
The offset to compensate for st++ was missing.

Obviously, the code has never been tested.  Found while looking at the
jump code and thinking about using 32-bit addresses for the jump tables.
2013-06-26 09:59:19 +09:00
Bill Currie 88692f92d9 Fix the calls for Draw_Init in the gl renderers.
While namehack.h took care of the symbol mangling, I do prefer the calls to
be correct as it reduces confusion.
2013-05-09 17:58:33 +09:00
Bill Currie 0f75bdce17 Set the default joystick preamp to 0.01.
At the request of johnnyonflame. I probably should have done this when I
removed the builtin 1/100 scaling from the joystick code.
2013-04-19 13:54:30 +09:00
Bill Currie 247f3be0c0 Create reentrant versions of the set functions that need it.
Only the functions that allocate or delete sets or iterators.
2013-03-18 13:20:39 +09:00
Bill Currie 27bb337a60 Use set_bits_t for holding set elements.
set_bits_t is now 64 bits for x86_64 machines (in linux, anyway). This gave
qfvis a huge speed boost: from ~815s to ~720s.

Also, expose some of the set internals so custom set operators can be
created.
2013-03-16 21:26:49 +09:00
Bill Currie 7753583bfd Catch accuracy errors.
I'd forgotten to set the result flag. Unfortunately, the errors can get
very bad (1e-3) it seems :(
2013-03-13 17:16:34 +09:00
Bill Currie 6eec76dd49 Implement Fischer's SEB algorithm (for 3d).
Now we can get tight (<1e-6 * radius_squared error) bounding spheres. More
importantly (for qfvis, anyway) very quickly: 1.7Mspheres/second for a 5
point cloud on my 2.33GHz Core 2 :)
2013-03-13 17:10:55 +09:00
Bill Currie 9bbf1a9110 test the right cs function (oops) 2013-03-13 16:38:56 +09:00
Bill Currie 3193ffd9cc Better (-1..1) random numbers.
Now the distribution should be more even as the rng doesn't affect the
exponent.
2013-03-13 14:41:04 +09:00
Bill Currie b6d4766201 Add a function to find the circumsphere of up to 4 points.
It seems to be a little sloppy (an error of a bit less than 1e-4). This
might be why I'm having trouble with my SEB code.
2013-03-13 14:35:30 +09:00
Bill Currie 0cd6d93030 Add a function to get the barycentric coords of a point.
It "works" for lines, triangles and tetrahedrons. For lines and triangles,
it gives the barycentric coordinates of the perpendicular projection of the
point onto to features. Only tetrahedrons are guaranteed to reproduce the
original point.
2013-03-12 14:16:42 +09:00
Bill Currie ca0b03687f Change the naming of ALLOC's free-list.
Rather than prefixing free_ to the supplied name, suffix _freelist to the
supplied name. The biggest advantage of this is it allows the free-list to
be a structure member. It also cleans up the name-space a little.
2013-03-08 22:16:31 +09:00
Bill Currie eb2828e11c Add a function to pre-allocate space for a large set.
When the maximum set size is large but constant, and members will be added
one at a time, growing the set dynamically is not very efficient.
2013-03-07 10:27:30 +09:00
Bill Currie 7c1d9d2b84 Make the angle and light hacks optional.
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and
single component angle values into a vector. This fixes much of the
breakage in qflight (but not the light levels)
2013-03-07 09:11:23 +09:00
Bill Currie 675db274a6 Use Sys_Error instead of PR_Error in ED_ConvertToPlist.
ED_ConvertToPlist is now independent of the progs engine as its only use
for the progs_t * param was for PR_Error.
2013-03-07 09:11:22 +09:00
Bill Currie 7d2e938d37 Correct some error messages.
ED_ParseEntity has been ED_ConvertToPlist for a long time now.
2013-03-07 09:11:22 +09:00
Bill Currie 8e86ce9de9 Implement Sys_LongTime and wrap it with Sys_DoubleTime.
Sys_LongTime returns time in microseconds as a 64-bit int. Sys_DoubleTime
uses Sys_LongTime, converts to double and offsets 0 time by 4G (2**32).
This gives us consistent sub-microsecond precision for a very long time.

See http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/
2013-02-27 14:29:28 +09:00
Bill Currie 32b76b3576 Do not try to create directories that already exist.
It seem that solaris will return EACCESS instead of EEXIST if the user
doesn't have write permission in the parent directory.
2013-02-20 14:03:03 +09:00
Bill Currie a611ad57de Add Sys_isdir. 2013-02-20 13:59:31 +09:00
Bill Currie 6d7f747577 Add timerefresh to the glsl renderer.
Also, tweak the formatting of the output for the other renderers (%g
instead of %f) and make gl's timerefresh output unconditional.
2013-02-18 13:57:45 +09:00
Bill Currie 4e7e7c3ab0 Rename Sys_FileTime to Sys_FileExists.
The function never did anything but check the readability of the file.
2013-02-07 15:43:26 +09:00
Bill Currie 9047c3e4ad Fix the invalid keydest errors.
Once and for all: remove the default and move the Sys_Error outside the
switch (changing appropriate breaks to returns). Now gcc will let me know
when I forget to update the switch statements.
2013-02-02 15:22:09 +09:00
Bill Currie bc12567572 Clean out a leftover from the 128 dlight change.
I'd missed a set of bit->lightnum conversions that resulting in lightnum
becoming much greater than 128 and thus trashing memory when the surface
was marked.
2013-01-31 22:39:23 +09:00
Bill Currie 37dfad8e04 Add a command to simulate typing.
It doesn't support backspace or enter yet, but it got the job done for now.
2013-01-29 14:44:33 +09:00
Bill Currie c376ac1ebd Add some #define magic for SOL_IP on BSD-based stacks. 2013-01-29 12:13:59 +09:00
Bill Currie 8de4db0e2d Fix some sizeof snafus.
I'd failed to notice these earlier.
2013-01-28 21:52:18 +09:00
Bill Currie bc2fa38468 Provide support for axis names.
x/y/z and pitch/yaw/roll (or p/y/r). Johnny's numbers still work, too, of
course.
2013-01-28 21:09:21 +09:00
Bill Currie 9a24c99cf6 Remove the force 1/100 scaling.
That's part of amp's (or preamp's) job.
2013-01-28 19:37:48 +09:00
Bill Currie 5c08e97b0b Ensure the axis button's state starts at 0.
realloc doesn't do that for us.
2013-01-28 19:37:12 +09:00
Bill Currie 1811d00568 Use the correct index for pressing an axis button.
Oops.
2013-01-28 19:36:25 +09:00
Bill Currie 8314edce4d Merge branch 'joystick'
This give much better control over individual joystick axes. They now have
per-axis pre and post amplification, the linear controller mappings are
more intuitive, and axes can now bet setup as buttons using thresholds.

Many thanks to Johnny on Flame for his work on the "user interface".
2013-01-28 18:14:16 +09:00
Bill Currie 4163a3a8f2 Reduce the default deadzone to 500.
12500 seems a tad high when the range is +/- 32767.
2013-01-28 18:10:49 +09:00
Bill Currie 0ff66268e7 Redo the button axis setup to use key names.
Johnny's number->J_AXISn mapping is preserved, but I had intended for any
key to be supported (J_AXISn was just to ensure free keys were available).
This gives both methods (and some range checking on the axis button
number).
2013-01-28 18:06:30 +09:00
Bill Currie 42c2666036 Clear out some old cruft.
With the new joystic axis system, those cvars are no longer needed.
2013-01-28 18:06:06 +09:00
Bill Currie 475d90e96f Expose Key_StringToKeynum. 2013-01-28 16:34:29 +09:00
Bill Currie c6f9d8b64c Reduce CFLAGS abuse a little for mingw targets.
This fixes missing debug info (useful for fixing linker errors, if nothing
else).
2013-01-28 16:21:42 +09:00
Bill Currie 173af3a992 Tweak the deadzone code to work better with pre-amp.
Everthing was fine with pre-amp == 1, but if it was anything else, the
offset would become invalid.
2013-01-27 14:30:13 +09:00
Bill Currie f5e1983e0f Produce prettier floats in the output. 2013-01-27 14:09:48 +09:00
Bill Currie dfbb68d573 Terminate the option arrays.
Before they terminate QF.
2013-01-27 14:08:01 +09:00
Bill Currie 1a33d2f682 Do a whitespace run.
Just for long-term sanity's sake.
2013-01-27 14:05:24 +09:00
Johnny on Flame e3e0d6aaa9 Add menu commands + fixes 2013-01-27 13:17:13 +09:00
Johnny on Flame ee436d89f6 More in-game console command documentation for in_joy 2013-01-27 13:17:13 +09:00
Johnny on Flame 86e7392e7a A few fixes + boundary checks 2013-01-27 13:17:12 +09:00
Johnny on Flame 637d751aa7 Saves axes behaviours on the config file. 2013-01-27 13:17:12 +09:00
Johnny on Flame 4f92bceb4f Joystick configuration commands. 2013-01-27 13:17:12 +09:00
Bill Currie b2e92c2864 Rewrite joy_axis and JOY_Move for axis buttons.
First, this completely smashes joystick input: it will not work (though it
doesn't crash). This is because there is, as of yet, no means to configure
the system.

Each joystick axis has:
    - per-axis amplification (both pre and post).
    - per-axis offset (offset applied after pre-amp but before post amp)
    - selectable destination:
        - linear delta: position and angles (as before)
        - axis button: if the value crosses the threshold, the given key is
          pressed or released as appropriate.

The axis amplification still uses joy_amp and joy_pre_amp (and
in_amp/in_pre_amp), but now also has the per-axis settings.

The per-axis offset is most useful for axis buttons. For example, the xbox
360 controller triggers are analong but go "all the way to negative on 0
state". Offsetting the input keeps axis button thresholds simple.

Amplification and offset is applied before anything is done with the axis
value. The formula is:

    joy_amp * in_amp * axis-amp *
        (offset + value * joy_pre_amp * in_pre_amp * axis-pre_amp)

Axis button thresholds are very simple: if the sign of the value is the
same as the sign of the threshold and abs(value) >= abs(threshold), the
button is pressed. While multiple thresholds and keys can be placed on an
axis, only one can be pressed at a time. The threshold furthest from 0
wins.
2013-01-23 13:15:02 +09:00
Bill Currie 35edfae2a0 Add keys for joystick axis buttons.
The idea is to allow a joystick axis to be mapped to button presses. These
allow the buttons to be bound without consuming other possibly valid keys.
2013-01-23 13:15:02 +09:00