Bill Currie
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7ba7130f42
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Load the sky texture as two separate textures.
The sky texture is normally 256x128, with each 128 wide side being the two
layers of the sky.
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2012-01-11 21:09:57 +09:00 |
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Bill Currie
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aa27a3f49c
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Load bsp model textures as repeating mipmaps.
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2012-01-07 18:05:54 +09:00 |
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Bill Currie
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204c1aba03
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Don't use the miptex_t after converting to texture_t.
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2012-01-07 17:08:07 +09:00 |
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Bill Currie
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2894689f71
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Clean up mod_lightmap_bytes.
Just how many definitions do we need?
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2011-12-25 13:02:26 +09:00 |
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Bill Currie
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33c5320c0e
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Create stubs for most of the required render functions.
nq-glslx almost links. Just some suspicious references in host.c I want to
check before doing anything more.
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2011-12-23 12:19:50 +09:00 |
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Bill Currie
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497461b4c2
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Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
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2011-12-23 12:19:13 +09:00 |
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