Bill Currie
add5440ad1
Upload the normals with the vertex data.
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Not all hardware can access a texture sampler from the vertex shader, and I
don't want multiple paths this early in the game. Now, vertex normals are
uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been
8 if I had put the normal index with the vertex rather than st).
2012-01-04 09:42:00 +09:00
Bill Currie
2a3151cecd
Hook in alias model drawing.
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Nothing is visible yet.
2012-01-02 20:28:40 +09:00
Bill Currie
540bccbc27
Load all the alias vertex data as bytes.
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I had forgotten I wanted to do it this way.
2012-01-02 13:41:12 +09:00
Bill Currie
2ad5aa7aed
Unbind the array and element array buffers when done.
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Not doing so wreaked havoc on my 2d rendering (what's he doing here, and
why's he messing with my redering? ;)
2012-01-02 10:08:56 +09:00
Bill Currie
f3884c659c
Finish alias skin loading and load vertex data into GL.
2012-01-01 23:55:27 +09:00
Bill Currie
dcf2b14188
Implement alias model skin loading for glsl.
2011-12-25 13:02:26 +09:00
Bill Currie
e62eb23f67
And do the real merge.
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That drastically simplifies the processes of alias model loading for glsl :)
2011-12-25 11:04:03 +09:00
Bill Currie
c0d37ddc1e
Pseudo merge gl and sw Mod_LoadAliasGroup.
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Interestingly, this didn't break gl alias model renderering (but then, it
does weird things to the data anyway).
2011-12-25 10:53:53 +09:00
Bill Currie
1f8db5fe3a
Pseudo merge gl and sw Mod_LoadAliasFrame.
2011-12-25 10:34:29 +09:00
Bill Currie
59ef1eae9d
Split out the floodfile code into its own file.
2011-12-23 19:01:31 +09:00
Bill Currie
497461b4c2
Make a start on making a pure GLSL renderer.
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For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
Bill Currie
683adf1850
Print the name and texture number for model skins.
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Use SYS_GLT (1024) for gl texture debugging.
2011-09-26 13:03:53 +09:00
Bill Currie
74a7e07dfc
Use AM_CFLAGS instead of CFLAGS.
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CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
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We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
7d2784e1bc
whitespace
2006-07-23 01:34:14 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
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years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
629e22aa61
fix a buffer overflow and an underflow
2004-01-17 05:11:34 +00:00
Ragnvald Maartmann-Moe IV
4597b44334
/, not // in paths. textures//foo.png is ugly. ;)
2004-01-08 03:33:45 +00:00
Ragnvald Maartmann-Moe IV
043c1ce466
Check for %s_luma as well as %s_glow. Also a bit of whitespace.
2004-01-04 01:20:20 +00:00
Bill Currie
40b8974c33
better external skin handling from Grievre
2003-12-28 05:25:06 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
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.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
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functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
5f3573143a
the beginnings of a jihad against buffer overflows
2003-05-08 23:24:02 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
c186266f06
whitespace
2003-03-12 02:21:51 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Ragnvald Maartmann-Moe IV
e2e605841f
Code in variable declarations. Yuck. *thwaps taniwha*
2002-08-25 16:51:30 +00:00
Ragnvald Maartmann-Moe IV
19315a399f
Whitespace, comment cleanups.
2002-08-25 14:25:38 +00:00
Ragnvald Maartmann-Moe IV
44e2fbaa87
More whitespace.
2002-08-22 20:06:30 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
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Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Ragnvald Maartmann-Moe IV
e9febea31c
Whitespace.
2002-08-19 06:00:31 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
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This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Ragnvald Maartmann-Moe IV
df55030fa8
Fix alias bounding box sizes, so that large critters don't disappear when at edge of view frustrum...
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(Taken and debugged from tutorial on quakesrc.org)
2002-06-14 09:33:37 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
b322835767
fix a missing \n
2002-04-03 18:50:36 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
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(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
6dbdfc0464
yeah, it's an icky global, but it's actually the right way to get at the
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model header in the model loader.
2002-01-17 02:10:06 +00:00