Bill Currie
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e6ecf5e855
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[vulkan] Fix up commands for deferred rendering
Nothing gets output yet (lighting and composite passes not implemented),
but everything passes validation until exit (not destroying everything).
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2021-02-23 15:43:02 +09:00 |
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Bill Currie
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cbc8ad271a
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[vulkan] Convert bsp and draw to deferred
This has bsp and draw passing muster with the validation layers.
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2021-02-19 11:14:54 +09:00 |
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Bill Currie
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64740b0f73
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[vulkan] Create shaders for alias deferred rendering
A simple (no uv output) vertex shader that still blends the two frames,
and the relevant g-buffer fragment shader.
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2021-02-17 13:35:19 +09:00 |
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Bill Currie
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cffd48434c
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
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