Bill Currie
aa6b7ef7e8
Add some water based tests.
...
Unfortunatly, they haven't uncovered the bug.
2011-09-26 21:02:54 +09:00
Bill Currie
800e8cb3da
Make the id trace code more readily usable in the engine.
2011-09-26 19:56:00 +09:00
Bill Currie
ae0dc6f06b
Disable the "shouldn't happen" code.
...
It causes the tests to fail, and doesn't affect the problem I'm currently
facing.
2011-09-26 19:56:00 +09:00
Bill Currie
baf9b7c181
Make the test nodes a little easier to read.
2011-09-26 19:56:00 +09:00
Bill Currie
683adf1850
Print the name and texture number for model skins.
...
Use SYS_GLT (1024) for gl texture debugging.
2011-09-26 13:03:53 +09:00
Antti Harri
358a844a42
Implement --version-info configure switch to override QuakeForge
...
library versioning. From Lasse Collin, thanks!
2011-07-09 01:23:36 +03:00
Bill Currie
b18ff4ed3e
Move test-qfs.c into a test directory.
...
Same as before: avoiding -prefic-pic issues.
Also, catch some minor snafus found in the previous commit. With this, make
distcheck passes again :)
2011-06-12 16:34:15 +09:00
Bill Currie
c522726021
Move the testclip program into its own directory.
...
Same as with the audio test program, this is to avoid issues with
-prefer-pic.
2011-06-12 16:12:52 +09:00
Bill Currie
74a7e07dfc
Use AM_CFLAGS instead of CFLAGS.
...
CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie
981622f969
Make MOD_TraceLine behave "correctly".
...
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.
trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
Bill Currie
c2af7896bd
Revert "make droptofloor continue the trace if it starts solid"
...
This reverts commit 10232acdfe
.
The problem was really in the trace code, but it got fixed by "accident"
when I had similar problems in hipnotic a couple of years later. Now to
figure out just what the trace could really should be doing.
2010-12-05 14:56:32 +09:00
Bill Currie
31640dd1b9
Clean out the last traces of my boxclip code.
...
I've been experiencing funny trace issues while playing Soul of Evil. While
I think the boxclip dregs shouldn't be causing problems, it's probably best
to clean them out properly before trying to fix anything.
2010-12-05 14:52:20 +09:00
Bill Currie
8831a109a4
Create and use mclipnode_t.
...
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie
31c13d92a2
Protocol 666/large map support from FitzQuake.
...
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
...
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
92f84e97a4
Unlimited loaded models.
2010-11-26 16:19:25 +09:00
Bill Currie
9a30968c87
type size correctness
2010-10-13 20:52:06 +09:00
Bill Currie
cd159e1cc1
Use LoadBSPMem to load brush models.
...
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie
2185a3dcd0
Remove almost all of my boxclip developement.
...
This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
3e0aaea535
more build fixes from Despair (parallel make, this time)
2010-05-28 13:37:51 +00:00
Bill Currie
51932ee433
--enable-boxclip configure option and some more tweaks, I guess (been too long)
2009-12-19 04:45:01 +00:00
Bill Currie
a26cd68ea9
more tests, more progress. just need to fix a regression that popped up while fixing the new test (18)
2009-03-22 00:31:44 +00:00
Bill Currie
dd27143f62
finally got the failing test I wanted
2009-03-20 15:01:18 +00:00
Bill Currie
21c12ad7d5
damn, it failing was because I was using the wrong hull. now, why does the engine fail here?
2009-03-20 11:57:36 +00:00
Bill Currie
7dae886b93
label "expect" and "got" lines
2009-03-20 11:55:47 +00:00
Bill Currie
1f1375fdbb
add another (currently failing) testcase
2009-03-20 11:51:59 +00:00
Bill Currie
384ad30df8
correct the last 4 edges. all existing testcases now pass.
2009-03-20 11:38:04 +00:00
Bill Currie
fea4189150
complete rewrite of validate_solid. also, put the trace points on the other side of the split plane. Just one more set of related tests to fix.
2009-03-20 11:20:59 +00:00
Bill Currie
0ff4165149
why didn't I do this earlier?
2009-03-20 03:40:30 +00:00
Bill Currie
f59f2dc7b9
some more progress with box clipping and much a saner test harness
2009-03-20 03:33:03 +00:00
Bill Currie
e992edaf31
that fixed the test case (why isn't sgn a standard function? :P)
2009-03-19 04:56:44 +00:00
Bill Currie
3be88c3e1d
still disabled since it's still broken, but progress has been made. Fortunately, some of the breakage shows up as a regression in the testcases.
2009-03-19 03:16:24 +00:00
Bill Currie
2b81eaea6c
console.h include cleanup
2007-11-06 12:40:38 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
e15fae264a
well, it finally seems to work, but q1 maps (especially start's ramp to e3) are not such that they're particulary playable due to being designed for point clipping. so still disabled until something can be sorted out.
2007-09-29 23:28:41 +00:00
Bill Currie
0ee9e1cf3e
more accurate expects and don't recurse for non-crossings
2007-09-23 08:33:26 +00:00
Bill Currie
3d79256653
closer still. have problems with allsolid traces and flags in general
2007-09-23 05:41:17 +00:00
Bill Currie
973a30bce0
show inwater as well (though irrelevant for test map)
2007-09-23 05:40:08 +00:00
Bill Currie
9f7018685e
a little easier to see what's expected
2007-09-23 04:07:39 +00:00
Bill Currie
0234b7ed93
nice little test of box clipping. doesn't get installed :)
2007-09-23 03:48:05 +00:00
Bill Currie
f7faad118b
didn't quite get that checkin right
2007-09-21 14:04:30 +00:00
Bill Currie
36f5edb9d3
still disabled, but it's mostly working now. serves me right for blindly following the q2 code :P (it be buggy)
2007-09-21 13:58:07 +00:00
Bill Currie
19f0d23f8b
it's disabled, but my box clipping is getting close
2007-09-21 12:44:19 +00:00
Bill Currie
37ad41ecb7
MOD_TraceLine doesn't need to return anything...
2007-09-17 11:24:42 +00:00
Bill Currie
2881b4b284
make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair
2007-09-16 07:55:44 +00:00
Bill Currie
866eaa22f6
don't segfault when there are holes in the texture list
2007-05-16 09:23:54 +00:00
Bill Currie
ecaa002774
fix items in walls in hipnotic
2007-05-14 11:16:41 +00:00
Bill Currie
aca80a7baf
fix the gold-key/radiation-symbol bug in rock2
2007-05-09 10:55:02 +00:00
Bill Currie
b963665ad7
don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional.
2007-04-28 02:16:47 +00:00