Commit graph

550 commits

Author SHA1 Message Date
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
461f63c7ff fix the black player skins 2002-01-03 06:26:57 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
571df6d684 change window caption to include "Disconnected" when not connected 2002-01-02 23:01:05 +00:00
Bill Currie
3f4aa1dc6c this should fix the crashing on win32 2001-12-20 19:19:58 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV
fd32562f56 Oops, missed a file. 2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Bill Currie
9ccd42428d this seems to give a 0.48% boost to bigass (220.45 to 221.52, null-renderer) 2001-11-28 00:19:27 +00:00
Bill Currie
1d410a3a1f Move the CL_NewTranslation from the entity linking code into the protocol
updates (where it belongs). This gives a 1% boost to bigass1.
2001-11-27 22:44:12 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
e97a4b7ce7 I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
158717a56a Add skyboxlist support to nq. 2001-11-07 06:56:05 +00:00
Brian Koropoff
ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Chris Ison
6fd5239e52 added winsock init/cleanup 2001-10-21 21:18:31 +00:00
Bill Currie
78a5b3a381 final missed console.h 2001-10-18 17:08:54 +00:00
Bill Currie
6ea400fb30 d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0 more printf elimination 2001-10-18 16:49:40 +00:00
Adam Olsen
18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
ece4e5c6ef MSG_ReadChar -> MSG_ReadByte 2001-10-18 03:43:20 +00:00
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie
cb6391e594 fix a typo that causes parallel makes to break on libqfnet 2001-10-15 16:21:51 +00:00
Bill Currie
b4bacb3c27 final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
483c56b7a5 put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
Bill Currie
967098080d hey, even more cleanup 2001-10-11 05:06:21 +00:00
Bill Currie
a1b7850e47 damn escapee code. this fixes the nq timedemo loop bug 2001-10-11 03:36:05 +00:00
Bill Currie
fe8e3eaf56 and nq too, but it doesn't work well 2001-10-10 23:16:18 +00:00
Bill Currie
70d4510b28 compile fixes for real osen ;) 2001-10-09 16:05:31 +00:00
Bill Currie
7a7892258e automake 1.4 does /not/ like whitespace before a variable definition 2001-10-09 15:44:34 +00:00
Bill Currie
5b8aca001b diff snr-- 2001-10-07 18:45:23 +00:00
Chris Ison
2f8efd7360 changes to get mingw32 sw clients to compile under cygwin 2001-10-07 12:45:47 +00:00
Bill Currie
ef0e0a167d nukage obsoletage 2001-10-06 05:32:35 +00:00
Bill Currie
791232e6d3 whitespace and {}s 2001-10-06 03:05:33 +00:00
Ragnvald Maartmann-Moe IV
43ab73fd81 Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
Bill Currie
a220f5d87d isDedicted fixes 2001-10-05 19:21:23 +00:00
Bill Currie
b2d8d0f598 nq-server seems to work now (mostly). got some issues with things like
"+map start" on the command line being ignored.
2001-10-05 16:08:07 +00:00
Bill Currie
cd9832d95f hey, nq-server works until you connect :) 2001-10-03 22:25:24 +00:00
Bill Currie
82338f9695 shutdown the console 2001-10-03 21:37:20 +00:00
Bill Currie
1929797cc9 get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
c5bb4e903c d'oh, I thought I learnt that lesson in libs/video/renderer/sw :/ 2001-10-03 20:04:17 +00:00
Bill Currie
bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
630e064150 -dedicated fixes 2001-10-03 17:25:21 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504 5.2 time and fps in demo output, for both nq and qw. 2001-10-02 19:43:25 +00:00
Bill Currie
55b2a41b02 fix the capitolisation of nq_server_SOURCES 2001-10-01 21:56:12 +00:00
Bill Currie
f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Bill Currie
138a4a1c14 rename console_t to old_console_t in preparation for a better version and
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
cca3e4c203 fix a coupld d'ohs for pr_checkextensions 2001-09-28 21:39:13 +00:00
Bill Currie
f1454ae93c include console.h 2001-09-28 16:53:11 +00:00
Bill Currie
c78edb3a36 Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch 2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
3dbf6cba31 This fixes NQ. 2001-09-28 05:37:46 +00:00
Bill Currie
180fe60c10 empty file 2001-09-28 04:40:37 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Jeff Teunissen
e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Jeff Teunissen
875a0eab1b simplify, be paranoid 2001-09-25 21:55:31 +00:00
Jeff Teunissen
9a1e0aba59 Better fix. 2001-09-25 21:46:23 +00:00
Jeff Teunissen
662a752f9b Makefile updates. Not so ugly any more, and might even work in Windows. 2001-09-25 21:38:05 +00:00
Bill Currie
36de3c147e move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Adam Olsen
f5135b7542 - and THAT particular bug fix is going into nq too 2001-09-24 19:41:42 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Bill Currie
49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982 total nukage of Sys_Printf calls in the client and server source. this paves
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Bill Currie
4bc167c5aa evil hack, but can build from "make dist" again 2001-09-11 06:34:03 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba include sys/types.h for freebsd 2001-09-07 04:41:13 +00:00
Adam Olsen
22075ac46f Add a cl_quakerc cvar, for disabling the execution of the default
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
c2c0353e60 cl_demospeed for nq 2001-09-06 04:35:02 +00:00
Bill Currie
a890be806c this /should/ fix the dancing corpses 2001-09-05 23:14:27 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603 whitespace and headers. 2001-08-29 02:12:57 +00:00
Adam Olsen
57e98c89d2 Add a builtin for hullpointcontents, since gcc doesn't like unused
static functions
2001-08-28 01:14:21 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00