Commit graph

172 commits

Author SHA1 Message Date
Bill Currie
a87c4bbd93 vid.c:
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
	get to VID_UpdateGamma when it is set except for when the cvar is
	initially created, and we /want/ the code to execute in that case.
vid.h:
	add initialized to viddef_t
vid_common_gl.c:
	actually /use/ gammatable (it tends to help)
vid_*.c:
	clean up rendundant decls of gammatable, vid_initialized (now
	vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
	remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
991ee5090d remove the last vestiges of VID_Gamma_f 2001-05-25 02:44:05 +00:00
Chris Ison
48ae5d5a44 fixed vid_gamma not working in 3dfx 2001-05-25 02:26:30 +00:00
Bill Currie
f83b9be0ba remove redundant vid_gamma_avail decls 2001-05-24 23:49:28 +00:00
Bill Currie
bc8ae8fd37 whitespace 2001-05-24 20:11:34 +00:00
Bill Currie
3c18b50d9c fixes for compiling without assembler 2001-05-24 20:04:39 +00:00
Bill Currie
73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Ragnvald Maartmann-Moe IV
964ec6425d whitespace and comment cleanup. 2001-05-24 17:00:08 +00:00
Bill Currie
f21ad90ba4 total nukage of brighten, brightness and contrast. 2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c 2001-05-24 15:48:39 +00:00
Bill Currie
fa6dd2a9f3 now works with autoconf 2.50 2001-05-23 03:01:03 +00:00
Ragnvald Maartmann-Moe IV
a83c3d3af5 Cleanups. 2001-05-22 20:34:03 +00:00
Bill Currie
e48307656a fix for when building server only 2001-05-22 20:17:20 +00:00
Bill Currie
a8e1da5d99 make dist and compile fixes for mingw cross building 2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00
Adam Olsen
abd7d79d6b two little bugfixes :) 2001-05-22 15:11:54 +00:00
Zephaniah E. Hull
b264cdd28b Make it actually work? 2001-05-22 12:44:53 +00:00
Ragnvald Maartmann-Moe IV
e7f25dc731 whitespace 2001-05-22 12:31:43 +00:00
Zephaniah E. Hull
5245f56012 Validate userinfo strings on connect. (Part of a nasty DOS fix.) 2001-05-22 12:00:45 +00:00
Jeff Teunissen
62f57f5f2a Require vid_gamma_avail for gamma switching, not vidmode_avail 2001-05-22 06:14:57 +00:00
Jeff Teunissen
79bee4f773 GL_CheckBrightness() is redundant, don't call it 2001-05-22 06:13:44 +00:00
Adam Olsen
f732cd7932 move x_gamma and vidmode_avail definitions into #ifdef HAVE_VIDMODE.
patch from that kimpornqueen person :)
2001-05-22 05:24:05 +00:00
Bill Currie
a79ab3faf8 abandon the oss write only attempts. 2001-05-21 17:40:12 +00:00
Bill Currie
f38a233786 make snd_oss_rw affect the rest of the places it needs to 2001-05-21 01:12:07 +00:00
Ragnvald Maartmann-Moe IV
a140bd1d13 Whitespace. *grmbl* 2001-05-20 20:52:27 +00:00
Jeff Teunissen
2fa09aa68a Restore hardware gamma on exit. 2001-05-20 00:56:09 +00:00
Jeff Teunissen
5569f04a88 whitespace 2001-05-19 23:24:57 +00:00
Bill Currie
5432983038 ignore generated files 2001-05-19 21:46:02 +00:00
Adam Olsen
aef4cd6da7 do shm = 0 after SNDDMA_Shutdown is called 2001-05-19 08:53:08 +00:00
Bill Currie
5fb17e384b fix the installation location of the plugins 2001-05-19 04:38:03 +00:00
Bill Currie
1e84684f27 fix the alsa plugin building 2001-05-19 02:09:59 +00:00
Adam Olsen
9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie
3e2a92af1c allow the mouse to be freed when vid_fullscreen changes from 1 to 0 2001-05-18 17:11:30 +00:00
Adam Olsen
2e11cbb8a4 some sdl audio tweaks that made it work with artsc output
thought I commited these before.. (where have we heard that before?) ;)
2001-05-17 23:21:26 +00:00
Bill Currie
eb95bcae84 move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00
Bill Currie
4cd29c2ff8 don't go fullscreen when already fullcreen 2001-05-17 20:57:29 +00:00
Bill Currie
306d6db39b if ... if -> if ... else if 2001-05-17 20:05:36 +00:00
Adam Olsen
c21f9d614a removed "in thinger" :) 2001-05-17 10:08:00 +00:00
Bill Currie
749270a52a vid_fullscreen toggling thanks to james411 2001-05-17 09:56:43 +00:00
Bill Currie
9bea21a930 first stab at doing vid_mode the right way, thanks to james111
(James Andariese - james@ja.ath.cx) doesn't quite work properly for all
window managers, but NICE :)
2001-05-17 06:55:47 +00:00
Bill Currie
4606c6c63a new automake conditionals: BUILD_GL and BUILD_SW for use in places where it
matters (eg, selecting whether to build the gl and or sw specific model code)
2001-05-17 03:48:31 +00:00
Bill Currie
d16dc87dfa fix oss' device openning mode. defaults to write only, but read/write can be
selected by setting snd_oss_rw (need better name?) to non-zero
2001-05-16 18:59:31 +00:00
Bill Currie
8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
879a133c19 forward port the x11 repeat fix 2001-05-14 05:37:47 +00:00
Bill Currie
44317f299e merge gl_mesh.c into libQFmodels 2001-05-11 05:59:17 +00:00
Bill Currie
f5016790d4 forgot to compile test first :/ 2001-05-10 15:34:29 +00:00
Bill Currie
d3d3a1c451 finish the model merge 2001-05-10 15:29:29 +00:00
Bill Currie
e12879c55b fixup dependency checking 2001-05-10 06:05:54 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Bill Currie
e118a9136a forgot these :P 2001-05-08 20:57:07 +00:00