Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
991ee5090d
remove the last vestiges of VID_Gamma_f
2001-05-25 02:44:05 +00:00
Chris Ison
48ae5d5a44
fixed vid_gamma not working in 3dfx
2001-05-25 02:26:30 +00:00
Bill Currie
f83b9be0ba
remove redundant vid_gamma_avail decls
2001-05-24 23:49:28 +00:00
Bill Currie
bc8ae8fd37
whitespace
2001-05-24 20:11:34 +00:00
Bill Currie
3c18b50d9c
fixes for compiling without assembler
2001-05-24 20:04:39 +00:00
Bill Currie
73e6e1684f
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
...
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Ragnvald Maartmann-Moe IV
964ec6425d
whitespace and comment cleanup.
2001-05-24 17:00:08 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed
Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c
2001-05-24 15:48:39 +00:00
Bill Currie
fa6dd2a9f3
now works with autoconf 2.50
2001-05-23 03:01:03 +00:00
Ragnvald Maartmann-Moe IV
a83c3d3af5
Cleanups.
2001-05-22 20:34:03 +00:00
Bill Currie
e48307656a
fix for when building server only
2001-05-22 20:17:20 +00:00
Bill Currie
a8e1da5d99
make dist and compile fixes for mingw cross building
2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Adam Olsen
abd7d79d6b
two little bugfixes :)
2001-05-22 15:11:54 +00:00
Zephaniah E. Hull
b264cdd28b
Make it actually work?
2001-05-22 12:44:53 +00:00
Ragnvald Maartmann-Moe IV
e7f25dc731
whitespace
2001-05-22 12:31:43 +00:00
Zephaniah E. Hull
5245f56012
Validate userinfo strings on connect. (Part of a nasty DOS fix.)
2001-05-22 12:00:45 +00:00
Jeff Teunissen
62f57f5f2a
Require vid_gamma_avail for gamma switching, not vidmode_avail
2001-05-22 06:14:57 +00:00
Jeff Teunissen
79bee4f773
GL_CheckBrightness() is redundant, don't call it
2001-05-22 06:13:44 +00:00
Adam Olsen
f732cd7932
move x_gamma and vidmode_avail definitions into #ifdef HAVE_VIDMODE.
...
patch from that kimpornqueen person :)
2001-05-22 05:24:05 +00:00
Bill Currie
a79ab3faf8
abandon the oss write only attempts.
2001-05-21 17:40:12 +00:00
Bill Currie
f38a233786
make snd_oss_rw affect the rest of the places it needs to
2001-05-21 01:12:07 +00:00
Ragnvald Maartmann-Moe IV
a140bd1d13
Whitespace. *grmbl*
2001-05-20 20:52:27 +00:00
Jeff Teunissen
2fa09aa68a
Restore hardware gamma on exit.
2001-05-20 00:56:09 +00:00
Jeff Teunissen
5569f04a88
whitespace
2001-05-19 23:24:57 +00:00
Bill Currie
5432983038
ignore generated files
2001-05-19 21:46:02 +00:00
Adam Olsen
aef4cd6da7
do shm = 0 after SNDDMA_Shutdown is called
2001-05-19 08:53:08 +00:00
Bill Currie
5fb17e384b
fix the installation location of the plugins
2001-05-19 04:38:03 +00:00
Bill Currie
1e84684f27
fix the alsa plugin building
2001-05-19 02:09:59 +00:00
Adam Olsen
9cc30959e4
Sound now uses runtime plugins. Much thanks to Deek for doing all the
...
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.
Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit. I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie
3e2a92af1c
allow the mouse to be freed when vid_fullscreen changes from 1 to 0
2001-05-18 17:11:30 +00:00
Adam Olsen
2e11cbb8a4
some sdl audio tweaks that made it work with artsc output
...
thought I commited these before.. (where have we heard that before?) ;)
2001-05-17 23:21:26 +00:00
Bill Currie
eb95bcae84
move the gib language out of nq and into its own dir (hehe, libQFgib:)
2001-05-17 21:45:56 +00:00
Bill Currie
4cd29c2ff8
don't go fullscreen when already fullcreen
2001-05-17 20:57:29 +00:00
Bill Currie
306d6db39b
if ... if -> if ... else if
2001-05-17 20:05:36 +00:00
Adam Olsen
c21f9d614a
removed "in thinger" :)
2001-05-17 10:08:00 +00:00
Bill Currie
749270a52a
vid_fullscreen toggling thanks to james411
2001-05-17 09:56:43 +00:00
Bill Currie
9bea21a930
first stab at doing vid_mode the right way, thanks to james111
...
(James Andariese - james@ja.ath.cx ) doesn't quite work properly for all
window managers, but NICE :)
2001-05-17 06:55:47 +00:00
Bill Currie
4606c6c63a
new automake conditionals: BUILD_GL and BUILD_SW for use in places where it
...
matters (eg, selecting whether to build the gl and or sw specific model code)
2001-05-17 03:48:31 +00:00
Bill Currie
d16dc87dfa
fix oss' device openning mode. defaults to write only, but read/write can be
...
selected by setting snd_oss_rw (need better name?) to non-zero
2001-05-16 18:59:31 +00:00
Bill Currie
8f4394de4f
various merge cleanups including moving the contents of R_Textures_Init into
...
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie
879a133c19
forward port the x11 repeat fix
2001-05-14 05:37:47 +00:00
Bill Currie
44317f299e
merge gl_mesh.c into libQFmodels
2001-05-11 05:59:17 +00:00
Bill Currie
f5016790d4
forgot to compile test first :/
2001-05-10 15:34:29 +00:00
Bill Currie
d3d3a1c451
finish the model merge
2001-05-10 15:29:29 +00:00
Bill Currie
e12879c55b
fixup dependency checking
2001-05-10 06:05:54 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
...
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Bill Currie
e118a9136a
forgot these :P
2001-05-08 20:57:07 +00:00