Ragnvald Maartmann-Moe IV
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7a09f37e0b
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Lots of whitespace.
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2001-08-22 20:26:25 +00:00 |
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Ragnvald Maartmann-Moe IV
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e7fb6a1100
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Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
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2001-08-22 11:00:25 +00:00 |
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Adam Olsen
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ea063a1e0f
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having duplicate functions is bad.
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2001-08-22 05:50:01 +00:00 |
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Bill Currie
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4a9567cb8d
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missed this one
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2001-08-22 05:44:04 +00:00 |
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Adam Olsen
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e9ec5f867f
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A few tweaks and cleanups
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2001-08-22 05:37:50 +00:00 |
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Bill Currie
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3fc566a7ee
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nor does it seem to have gamma support
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2001-08-22 04:16:10 +00:00 |
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Bill Currie
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015fe8071a
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sdl 1.1.4 doesn't have SDLK_COMPOSE
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2001-08-22 04:01:50 +00:00 |
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Bill Currie
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8f269ee821
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fix "cannot find -lQFsoundrenderer" on some systems
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2001-08-22 03:54:26 +00:00 |
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Adam Olsen
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17ba7ef92f
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- move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
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2001-08-22 03:24:25 +00:00 |
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Adam Olsen
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1314c89b6c
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- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
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2001-08-21 22:34:20 +00:00 |
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Adam Olsen
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9ea52e8239
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Move the gamecode engine into a subdir.
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2001-08-21 21:05:26 +00:00 |
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Adam Olsen
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8b7785c2f9
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Some changes I'm about to do to the libs/gamecode layout :)
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2001-08-21 20:20:03 +00:00 |
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Bill Currie
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a32384f16c
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report the name of the function using the most locals
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2001-08-21 18:23:21 +00:00 |
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Bill Currie
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8d29efe552
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remove a debug print
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2001-08-21 17:22:55 +00:00 |
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Bill Currie
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ec3eed4c7a
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don't do the lerp calcs for blend == 0 or blend == 1
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2001-08-21 05:46:55 +00:00 |
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Adam Olsen
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cd99a6a4b6
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timeframes patch I made so long ago. use cl_timeframes 1 before
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
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2001-08-21 05:35:35 +00:00 |
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Bill Currie
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0d82df96b0
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ah, found the correct fix :)
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2001-08-21 05:29:15 +00:00 |
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Bill Currie
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7ea46cf4ed
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disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
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2001-08-21 05:16:30 +00:00 |
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Adam Olsen
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a276e87fbc
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Change lightning bolt rotation to be time-based. It's kinda ewwy, but
it seems to work ok.
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2001-08-21 05:03:14 +00:00 |
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Bill Currie
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9bad6b89bb
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lerping works again. flames no longer flicker, but players do a /little/
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2001-08-21 03:49:17 +00:00 |
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Bill Currie
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9c43a43bb3
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must make sure *gzfile gets nulled on error
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2001-08-21 02:44:45 +00:00 |
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Adam Olsen
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d430cdcbff
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My updir patch from long ago. Prevents opening any files with an
updir in their filename.
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2001-08-21 00:06:22 +00:00 |
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Bill Currie
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e71cbaf5ef
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fix for --
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2001-08-20 22:16:07 +00:00 |
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Bill Currie
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841c901f88
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very important info abouyt v3 vsync
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2001-08-20 21:38:32 +00:00 |
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Adam Olsen
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770fecd4bc
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Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
for on, and 2 for auto (on for newer progs, off otherwise).
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2001-08-20 21:06:25 +00:00 |
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Bill Currie
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2af74aedca
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fix a segfault due to type mangling for ... functions
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2001-08-20 18:23:47 +00:00 |
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Bill Currie
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7df09a3487
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centralize client state setting
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2001-08-20 17:48:16 +00:00 |
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Jeff Teunissen
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a88db4b88c
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dammit.
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2001-08-20 16:38:05 +00:00 |
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Jeff Teunissen
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b1af752cf3
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Fix up bootstrap for autoconf 2.52c (by yanking the c)
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2001-08-20 16:36:48 +00:00 |
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Bill Currie
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cf4ca286f0
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implement pre and post increment operators (++ and --)
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2001-08-20 06:22:28 +00:00 |
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Bill Currie
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cd59628199
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move the chained funcion support out of emit_function_expr into funciton_expr
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2001-08-20 04:56:00 +00:00 |
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Bill Currie
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e61c56af94
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hopefully make sound plugin linking work better
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2001-08-20 02:32:33 +00:00 |
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Bill Currie
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1af4fe4b79
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make (in_)bind's output a little more intuitive and support num lock and
scroll lock in x11.
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2001-08-20 02:06:55 +00:00 |
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Bill Currie
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cd338f47f2
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haha, oops. got x and y translations reversed
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2001-08-20 01:09:33 +00:00 |
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Bill Currie
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121bd09eef
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explicitly set the client state after startup to ensure everything related
to the state is current.
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2001-08-19 21:19:42 +00:00 |
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Bill Currie
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7cda1c6705
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put in some comments about future player dlight improvements
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2001-08-19 05:41:56 +00:00 |
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Bill Currie
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7aa7bb663a
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centralize client state setting so ancilliary operations can be guaranteed
to happen (eg, key binding table selection for console).
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2001-08-19 03:51:52 +00:00 |
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Adam Olsen
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d5fa2cc321
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
but hard to test it all..
I skipped a couple files, because they contained *alot* of
platform-specific functions.
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2001-08-18 21:57:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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1c9918fe48
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Commit inexplicably lost lines of code. Stops certain unwanted crashes.
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2001-08-17 23:20:08 +00:00 |
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Bill Currie
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b61999750b
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fix shift changing the key name
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2001-08-17 19:47:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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5536883f71
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Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp.
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2001-08-17 08:35:26 +00:00 |
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Zephaniah E. Hull
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81172de25c
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ToggleConsole now sets the game_target as it should.
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2001-08-17 07:32:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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36395e1681
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Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity).
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2001-08-17 07:26:01 +00:00 |
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Zephaniah E. Hull
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80696badc7
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kgt->imt, and imt now displays the current IMT.
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2001-08-17 07:06:01 +00:00 |
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Bill Currie
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d96f0962ab
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fix for new input crap
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2001-08-17 04:58:10 +00:00 |
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Adam Olsen
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f0c200120c
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yup, more
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2001-08-17 03:43:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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13f394b161
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Damn -Werrors to hell.
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2001-08-17 02:18:06 +00:00 |
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Bill Currie
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86be79d1c7
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forgot to convert unbind's keyname
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2001-08-17 01:55:54 +00:00 |
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Bill Currie
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bb2079a6d7
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make the conversion case insensitive
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2001-08-17 01:54:03 +00:00 |
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Adam Olsen
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62813111a0
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yet more IE stuff
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2001-08-16 23:34:49 +00:00 |
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