Bill Currie
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a78ea1464b
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provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
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2002-01-19 04:37:47 +00:00 |
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Bill Currie
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6af9a5d8e6
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make the builtins an array of pointers so the hash table doesn't get royally
screwed up
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2002-01-19 03:31:51 +00:00 |
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Bill Currie
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6ab3329b94
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bring back togglemenu
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2002-01-19 03:28:52 +00:00 |
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Bill Currie
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15e7e35a57
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make K_ESCAPE bindable
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2002-01-19 02:29:29 +00:00 |
|
Bill Currie
|
7def88668a
|
fix a goof with the progs loader for the server interface
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2002-01-18 23:53:51 +00:00 |
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Bill Currie
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fcc9cbf3b7
|
the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
|
2002-01-18 23:45:28 +00:00 |
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Bill Currie
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10acad1ee4
|
first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
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Bill Currie
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ac71d101d2
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menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
|
first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
|
2002-01-18 19:19:33 +00:00 |
|
Chris Ison
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e3b2bfb81a
|
clear key states on game start
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2002-01-17 22:04:58 +00:00 |
|
Bill Currie
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c3b2533803
|
fix shifted key input
|
2002-01-17 21:49:47 +00:00 |
|
Bill Currie
|
7093c05587
|
console scrolling works again, and even better than before :)
|
2002-01-17 21:27:31 +00:00 |
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Bill Currie
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d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
|
Seth Galbraith
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31a98f0f80
|
only load tgas for texture names that end in backslash
|
2002-01-17 16:31:34 +00:00 |
|
Bill Currie
|
303581b798
|
oops?
|
2002-01-17 02:47:22 +00:00 |
|
Bill Currie
|
c998c63746
|
make all of the input lines use the same rendering code
|
2002-01-17 02:27:53 +00:00 |
|
Bill Currie
|
e090f8dc09
|
finally get the say scroller working
|
2002-01-17 02:10:36 +00:00 |
|
Bill Currie
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6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
|
2002-01-17 02:10:06 +00:00 |
|
Bill Currie
|
f67f021713
|
don't need those anymore
|
2002-01-17 02:06:49 +00:00 |
|
Bill Currie
|
9329d15218
|
more chat improvements
|
2002-01-17 00:05:30 +00:00 |
|
Bill Currie
|
9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
|
Bill Currie
|
ceec1a87e2
|
fix some installing issues for dynamic plugins
|
2002-01-16 22:09:41 +00:00 |
|
Bill Currie
|
c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
|
Seth Galbraith
|
778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
|
2002-01-16 20:32:39 +00:00 |
|
Bill Currie
|
9dedd21158
|
start getting the shared console code working
|
2002-01-16 16:27:56 +00:00 |
|
Seth Galbraith
|
0dcfc6dfb4
|
load tga versions of .lmp files if present
|
2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
|
2002-01-16 01:02:50 +00:00 |
|
Seth Galbraith
|
9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
|
2002-01-15 21:05:34 +00:00 |
|
Bill Currie
|
9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
|
6637f3fba5
|
more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
|
630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Seth Galbraith
|
3b6c2c8d0d
|
pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
|
Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
|
Seth Galbraith
|
7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
|
Chris Ison
|
859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
|
96c7159f66
|
keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
|
2002-01-08 20:07:19 +00:00 |
|
Bill Currie
|
6633ea0273
|
correct a typo in a comment
|
2002-01-08 19:38:36 +00:00 |
|
Bill Currie
|
c84e5b2ac0
|
re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
|
2002-01-08 19:33:42 +00:00 |
|
Bill Currie
|
9ba80eb4d9
|
use Hunk_TempAlloc instead of realloc for the alias model verts
|
2002-01-07 16:43:47 +00:00 |
|
Bill Currie
|
c1c76f7058
|
whitespace
|
2002-01-07 06:50:41 +00:00 |
|
Bill Currie
|
72d6f34dc8
|
first step to using a saner internal represnetation for the high precietion
models.
|
2002-01-07 06:32:46 +00:00 |
|
Bill Currie
|
14fb289f2f
|
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
|
2002-01-07 03:46:56 +00:00 |
|
Bill Currie
|
b582a02aff
|
fix the broken lighting for unlerped verteces
|
2002-01-07 01:05:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f8daa09bcb
|
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
|
2002-01-06 23:12:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
097ff0006f
|
Rearrange vertex order in quads.
|
2002-01-06 22:43:51 +00:00 |
|
Seth Galbraith
|
0a7ddae612
|
move high precision check out of loop to optimize sw model rendering
|
2002-01-05 20:00:50 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
aa36ebf6e4
|
Little bit of whitespace cleanup.
|
2002-01-05 19:03:36 +00:00 |
|