Bill Currie
a71acc9ae5
Move the essential init code into Sys_Init().
2011-09-11 14:56:47 +09:00
Bill Currie
f921005a5d
Nuke com.c.
...
It's contents have been moved into game.c and massaged appropriately.
2011-09-11 14:55:13 +09:00
Bill Currie
6fb73b5ae8
Nuke some mystery code.
...
I have no idea why I did that, but it crept in with the var substitution
fix, so I guess it might have been an attempt to fix a bug, but it looks
like it was broken anyway.
2011-09-11 13:10:14 +09:00
Bill Currie
e5add8b4f5
Use dstring_freeze() to cleanup some code.
2011-09-11 13:09:24 +09:00
Bill Currie
8bab548d16
Make the hud type configurable via dirconf.
...
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie
b9401fe7c6
Fix incomplete removal of old files.
2011-09-10 18:10:51 +09:00
Bill Currie
8e30d3098e
Fix asm ilnking in mingw.
...
It seems that recent binutils/libtool doesn't like exporting symbols that
don't begin with a _.
2011-09-10 17:49:14 +09:00
Bill Currie
1f4a6daafb
Fixes for win32.
...
I'd forgotten why SDL_main had such a lame prototype.
It turns out my previous mingw testing wasing testing SDL :(
2011-09-10 17:47:38 +09:00
Bill Currie
f3017edf0d
Fix RPM building.
2011-09-10 15:10:45 +09:00
Bill Currie
da7ddc35c0
Fix the segaults when trying to use snd_disk.
...
It's output is still bogus (and it writes to the current directory!), but
at least the plugin can be used without any nasty issues.
2011-09-10 12:07:18 +09:00
Bill Currie
bfd1680c15
Fix a 32/64 bit portability issue.
2011-09-09 19:56:16 +09:00
Bill Currie
999912e49a
I thought I'd tested those changes :(
2011-09-09 19:55:54 +09:00
Bill Currie
a426dacc8a
Add a missing \n
2011-09-09 17:43:48 +09:00
Bill Currie
5914bb6208
QFS doc update and cleanup.
2011-09-09 17:40:15 +09:00
Bill Currie
d043e2bf17
Rewrite QFS_FileBase().
...
It now uses QFS_SkipPath() and QFS_FileExtention() to
find the file's base name.
2011-09-09 17:39:00 +09:00
Bill Currie
d92488ce9f
Rewrite QFS_DefaultExtension() and QFS_SetExtension().
...
They now use QFS_FileExtension() to find the correct
place for the extension.
2011-09-09 17:37:45 +09:00
Bill Currie
225f1cd06c
Rewrite QFS_StripExtension() to use QFS_FileExtension().
2011-09-09 17:35:12 +09:00
Bill Currie
96ef0ffaea
Rewrite QFS_FileExtension() to be more correct.
2011-09-09 17:33:29 +09:00
Bill Currie
08fa6be9f4
Fix a potential buffer underflow.
2011-09-09 17:30:07 +09:00
Bill Currie
8c67a872c6
Add the gib docs to make dist.
2011-09-09 17:29:13 +09:00
Bill Currie
20d056e6c5
Fix my broken warnings fixes.
...
That's what you get for blinding working on code you don't grok :P
2011-09-08 21:05:33 +09:00
Bill Currie
272e955f18
Fix the version reporting.
...
$Id doesn't work in git, and didn't really report the right version anyway.
2011-09-08 19:11:43 +09:00
Bill Currie
881d4babce
Fix some undefined symbols in snd_alsa.c.
...
Serves me right for testing with only my debug build :P
2011-09-08 18:10:09 +09:00
Bill Currie
6f4d918c66
Begin documenting sound and tidy up specifications.
2011-09-08 14:38:57 +09:00
Bill Currie
1dda097c65
Document the command line console command interface.
2011-09-08 13:06:11 +09:00
Bill Currie
6da725d510
Simplify and slightly improve Cmd_StuffCmds().
...
Make use of dstring to manage the built command mini-script.
Ensure + and - that do not come after whitespace do not start a new
command.
2011-09-08 12:37:52 +09:00
Bill Currie
79cec9d7b5
Create a template file for our documentation.
2011-09-08 11:46:46 +09:00
Bill Currie
e72d4923aa
Finish up the docs for cvars and config files.
...
For now, anyway :)
2011-09-08 10:28:48 +09:00
Bill Currie
6a7b316572
Put my text editing vim settings into the docs.
...
Vim's autoformating doesn't like our style of comments, so I have to force
it to do what I want. Having to set the appropriate options every time I
edit a file got to be a RPITA, so time to get the computer to do it for me
:)
2011-09-08 10:17:58 +09:00
Bill Currie
1e827485ef
Do some work on the user documentation.
...
Also document part of the cvar api.
2011-09-07 21:08:37 +09:00
Bill Currie
e8e8dad535
Fix a potential crash with the cvar reset command.
2011-09-07 21:07:52 +09:00
Bill Currie
2ae33a753a
Support non-interleaved mmap sound.
...
Unfortuanately, I can't test this properly as I don't have any such
hardware, but as the code is mosly an edited copy of the interleaved code,
any errors should be easy to fix.
2011-09-07 17:00:57 +09:00
Bill Currie
a8ea3aaad9
Allow dma sound targets to specify an xfer function.
2011-09-07 17:00:18 +09:00
Bill Currie
9ffa1f410a
Detect the silent death of the jack client thread.
...
When jackd gets an unhandled xrun, it stops all processing but neglects to
tell the client about it. Thus, add a bit of a watchdog function to
s_update() and assume the client thread is dead if there's no sign of life
after one second. No more hanging on exit.
2011-09-07 15:16:27 +09:00
Bill Currie
86c5b79816
Nuke yet another stack buffer.
...
Dn Dn Dn another one's gone, another one's gone, another one bites the dust
2011-09-07 10:35:42 +09:00
Bill Currie
e3c5f6e608
Fix the wonky rotation translations caused by rotation support.
...
Damn loop in PM_PlayerMove messed up the rotation flag. To think, all that
trouble caused by one little flag.
2011-09-07 09:41:06 +09:00
Bill Currie
581539f7af
Make debug printing a little smarter.
...
When a field or global name is used, the printed value reflects the type
of that variable.
2011-09-07 09:41:06 +09:00
Bill Currie
505660dffe
Nuke another buffer.
...
Though snprintf was used, not having a buffer just makes things cleaner.
2011-09-07 09:41:06 +09:00
Bill Currie
e6e1b10c58
Add support for rotating entities to QW.
...
Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
Bill Currie
71be8510e5
Don't do anything when the message is empty.
...
This clears up some fun valgrind noise in SV_Print.
2011-09-07 09:41:06 +09:00
Bill Currie
91f6b7f555
Better use of Sys_Printf.
2011-09-07 09:41:06 +09:00
Bill Currie
94362cc010
Add macros to ease printing of vectors and quaternions.
...
I got sick of having to pass all those parameters to printf. Let the
compiler do it for me.
2011-09-07 09:41:06 +09:00
Bill Currie
a3f0a559a5
Fix a segfault when centerprinting.
...
The dstring wasn't getting initialized :/
2011-09-07 09:41:06 +09:00
Bill Currie
89ec14e0fc
Make very tiny movements no-ops.
...
This affects pushers in their think code. This makes NQ a little more like
QW, but doesn't really seem to change much.
2011-09-07 09:41:05 +09:00
Bill Currie
9bd4bbee52
Make sure tossed entities with upward velocity can always move.
...
If a tossed entity has ONGROUND set, it won't move, but if it has an upward
velocity, it can't possibly be ONGROUND, so clear the flag if the entity is
moving upwards.
2011-09-07 09:41:05 +09:00
Bill Currie
937ea854d6
Give QW NQ's explode-box jumping code.
...
It seems that QW already allowed explode-box jumping, but this makes code a
little more consistent. Still need to figure out what to do about the
player physics code: the client prediction is wrong, though the server gets
it right (before the change).
2011-09-07 09:41:05 +09:00
Bill Currie
f0a145a537
Compress entity_state_t a little.
...
Use byte and short instead of int.
2011-09-07 09:41:05 +09:00
Bill Currie
39190c5e2c
Remove an unnecessary include.
...
Don't need that :P
2011-09-07 09:41:05 +09:00
Bill Currie
e1b6f50345
Clean up the diffs a bit between qw and nq sv_pr_cmds
...
Add some missing functions to nq.
In qw, Sys_Printf is mapped to SV_Printf, so no harm there.
2011-09-07 09:41:05 +09:00
Bill Currie
dcbe23b3d3
Abandon the runequake stuff for now.
2011-09-04 20:32:57 +09:00