Bill Currie
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f315a122e5
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attempt to handle jack shutdown. this should avoid locking up on client shutdown when jack disappears
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2009-12-24 06:35:15 +00:00 |
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Bill Currie
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8166af6d47
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oss patch from Philippe Troin
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2009-12-20 05:58:16 +00:00 |
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Bill Currie
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0af43cf016
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make the resampling state a little more self-contained. this should make
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2009-01-08 07:48:08 +00:00 |
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Bill Currie
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9c9f79d05c
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provide the ability to control which jack server to connect to
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2007-07-03 10:30:13 +00:00 |
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Bill Currie
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d93670df3b
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cleanup some cruft
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2007-06-09 07:48:44 +00:00 |
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Timothy C. McGrath
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f850815b8c
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Fix from raorn for broken compiling.
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2007-05-31 14:22:54 +00:00 |
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Bill Currie
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6cfaa8a8c5
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fix a missing dep (fixes parallel make)
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2007-05-31 10:31:21 +00:00 |
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Bill Currie
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c6d7a19851
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Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound).
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2007-05-31 06:30:46 +00:00 |
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Bill Currie
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425fed1a63
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don't depend on libQFcd
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2007-05-31 06:06:52 +00:00 |
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Bill Currie
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ce2ba56c47
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gcc 4.2 clean
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2007-05-31 05:58:33 +00:00 |
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Bill Currie
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e6a5994cd0
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patch from raorn for new flac
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2007-05-30 22:06:47 +00:00 |
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Bill Currie
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201f01b66c
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hopefully speed up byte swaps
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2007-05-26 23:18:46 +00:00 |
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Bill Currie
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253795ca7f
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better handling of missing sound files. fixes the seg when the cd track isn't available.
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2007-05-21 21:40:59 +00:00 |
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Bill Currie
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1be73a528a
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don't seg when non-jack isn't available either :P
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2007-05-21 21:39:59 +00:00 |
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Bill Currie
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cfb13eac71
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behave properly when using jack but jackd isn't there
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2007-05-21 11:20:36 +00:00 |
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Bill Currie
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01f7bd440e
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slightly cleaner
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2007-05-08 10:49:54 +00:00 |
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Bill Currie
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fd6a856ae1
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clean out some old debug code that's confusing me
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2007-05-08 09:33:24 +00:00 |
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Bill Currie
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3c78eaaa49
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should fix hikaru's seg
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2007-05-07 21:50:31 +00:00 |
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Bill Currie
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097be5a093
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fix file handle leak
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2007-05-07 14:03:36 +00:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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72daa2fd2b
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add some sounds to the menus (not yet finished)
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2007-05-07 12:17:12 +00:00 |
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Bill Currie
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7af2378e03
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turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
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2007-05-07 05:20:24 +00:00 |
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Bill Currie
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b5592b3e6e
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optionally treat tracks as playlists
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2007-05-06 11:50:49 +00:00 |
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Bill Currie
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2ee461fc24
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this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
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2007-05-06 08:35:28 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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ff132bb536
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
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Bill Currie
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3cb9e089ef
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make -nocdaudio wor
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2007-03-31 23:36:13 +00:00 |
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Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2dc7bd02c
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Cleanup SND_StaticSound a bit.
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2007-03-27 04:12:04 +00:00 |
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Bill Currie
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5d73a80887
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use ch->sfx in one place only. doesn't really fix anything though.
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2007-03-27 03:49:42 +00:00 |
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Bill Currie
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72a1aeb74b
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d'oh
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2007-03-27 03:43:52 +00:00 |
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Bill Currie
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e994e622b5
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I'm getting pretty annoyed with this cache-release bug :P
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2007-03-27 03:42:11 +00:00 |
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Bill Currie
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3bc7921a99
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plug a potential channel leak
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2007-03-27 00:50:08 +00:00 |
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Bill Currie
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522b069433
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wow, wasn't thinking well with that one. fixes the seg with the default renderer
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2007-03-27 00:49:20 +00:00 |
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Bill Currie
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b987d5e887
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mixer is a bit more reliable, but still getting cut-offs :(
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2007-03-26 13:30:56 +00:00 |
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Bill Currie
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970408769f
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opps, that wasn't meant to go in
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2007-03-26 11:49:54 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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b93615940e
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remove some debug
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2007-03-25 08:30:06 +00:00 |
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Bill Currie
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1d1982fddf
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
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Bill Currie
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2f7d686a3c
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make things a little quieter (less likely to clip)
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2007-03-25 08:11:52 +00:00 |
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Bill Currie
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f2d7630ac1
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better sound offsetting
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2007-03-25 07:45:13 +00:00 |
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Bill Currie
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33a7c395dc
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allow initially silent channels to be active incase they are later audible
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2007-03-25 06:48:19 +00:00 |
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Bill Currie
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0a142265cc
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ensure silent channels get freed
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2007-03-25 06:42:14 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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cc6ec57772
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fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me)
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2007-03-24 11:46:41 +00:00 |
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Bill Currie
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984d42df3b
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fix an unitialized variable (won't fix the bug, though)
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2007-03-24 11:11:19 +00:00 |
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Bill Currie
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da1b11ff3b
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I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
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2007-03-24 10:42:34 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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54139a1742
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don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us.
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2007-03-24 08:37:04 +00:00 |
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