Bill Currie
1033f7e322
move qw/include/protocol.h to include/qw/protocol.h making life easier
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qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Bill Currie
e021afd141
remove some more arbitrary limits: tokens and keys can now be any size
2004-02-21 01:34:59 +00:00
Ragnvald Maartmann-Moe IV
1cd0ba3f8f
Pale void.
2004-02-20 22:50:47 +00:00
Bill Currie
f4a06f3a37
fix a blooper discovered by nano
2004-02-20 20:35:13 +00:00
Bill Currie
f94b0b3800
clients can now connect, but all that happens is the qtv console fills up
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with "hi"
2004-02-20 05:37:47 +00:00
Bill Currie
60d2cd1ed9
now responds to ping and status commands via connectionless packets
2004-02-20 04:29:03 +00:00
Bill Currie
e303db1687
start working on server connections. can add, list and delete servers
2004-02-20 02:39:34 +00:00
Bill Currie
ac67a50a9a
handle x % 0 by giving a 0 result
2004-02-20 00:25:08 +00:00
Bill Currie
1a28ee2aaf
read the config files
2004-02-19 23:38:48 +00:00
Bill Currie
2262d02b1a
disable logging for outgoing packets until I come up with a clean way of
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enabling it
2004-02-19 23:11:15 +00:00
Bill Currie
0e1a9e5082
a bit more netchan cleanup
2004-02-19 23:06:47 +00:00
Bill Currie
029257f5d0
nuke an is_server
2004-02-19 22:29:50 +00:00
Bill Currie
1ac6318804
fix a windows build issue
2004-02-19 22:18:32 +00:00
Bill Currie
fa58b795f2
except for packet logging, netchan is much cleaner (no more cls in the
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server!)
2004-02-19 08:58:42 +00:00
Bill Currie
35e29b8f1d
qf-client and qf-server haven't existed for a /long/ time
2004-02-19 01:29:08 +00:00
Bill Currie
056b756164
console and netchan linked in (icky mess with netchan:/).
2004-02-19 00:49:34 +00:00
Bill Currie
6ae4b6f8bb
get the QWTV (qtv) project going :)
2004-02-18 23:21:11 +00:00
Bill Currie
8069becadf
pkgincludedir and pkglibdir patch from
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"Alexey I. Froloff" <sir_raorn@immo.ru> (raorn)
2004-02-18 06:28:37 +00:00
Bill Currie
e5ae0b4979
needed EXPORT in both ends if the #if/#else/#endif
2004-02-18 03:19:57 +00:00
Bill Currie
768de2df0e
work with progs that use @self instead of self
2004-02-17 05:12:50 +00:00
Bill Currie
46a3f91146
check if the physent bbox (if there is one available) interects with the
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bbox of the move and don't bother calling PM_RecursiveHullCheck if it
doesn't. Results in PM_RecursiveHullCheck getting about 5% of the calls it
used to (for overkill).
2004-02-17 04:29:26 +00:00
Bill Currie
526605c99c
Grievre's patch to fix the sound channel leak.
2004-02-17 00:47:17 +00:00
Bill Currie
0360859a0f
all warnings (except for @self and self) are now fully controllable
2004-02-17 00:39:21 +00:00
Bill Currie
825e1f88fd
partially reworked PM_RecursiveHullCheck on the path to non-recursive.
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Doesn't seem to be any slower than the old version (still there for now,
but not used) and might even be slightly faster already even though there's
not difference in call counts. Committing this now so I don't lose my work
(mostly to me getting frustrated and killing it:)
2004-02-16 07:17:48 +00:00
Ragnvald Maartmann-Moe IV
79689baa83
Grievre's crash fix.
2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV
e43129316b
Slightly reorder cases for legibility. (decreasing order instead of random).
2004-02-15 19:55:59 +00:00
Bill Currie
2d2173dc4e
make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
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speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
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Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a
Grievre's fix for texture state leak.
2004-02-14 19:17:51 +00:00
Timothy C. McGrath
b5b61d056f
Grievre passed a one line patch to me which according to his description:
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"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"
It compiles fine, and seems to work, so, here it is.
Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
d1904fe7c4
hopefully fix nq segging on windows
2004-02-14 08:05:54 +00:00
Bill Currie
64c156653f
should fix the seg on ^C early in the startup
2004-02-14 07:53:49 +00:00
Bill Currie
d35f027757
undo my incorrect commit
2004-02-14 07:39:43 +00:00
Bill Currie
0e8ba7cc12
oops, committed the wrong file
2004-02-14 07:38:01 +00:00
Bill Currie
2cdf12cd50
if a leaf isn't in the frustum, don't bother lighting it
2004-02-14 07:32:26 +00:00
Bill Currie
82bc3055bc
oops, needed menu_draw_hud. don't need the state stuff any more, though :)
2004-02-14 05:33:34 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
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lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
c493a82de1
more cleanup
2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb
not needed
2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462
whitespace
2004-02-14 04:35:59 +00:00
Bill Currie
790048368d
control options "done"
2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d
control options menu almost done (yay for oo:)
2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4
rename Cvar_GetCvarString to Cvar_GetString and add
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Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61
video options "done"
2004-02-14 02:09:18 +00:00
Bill Currie
a97b722d7b
get the placement of the nice crosshairs right. make cs_data a square to
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avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
efb52dc9f9
don't seg on null field names
2004-02-13 23:08:22 +00:00
Bill Currie
4cabb40303
break the crosshair draw code into separate functions and give sw and sw32
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crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie
fec7423cc3
player options are now grouped
2004-02-13 06:42:51 +00:00