Commit graph

517 commits

Author SHA1 Message Date
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Chris Ison
6fd5239e52 added winsock init/cleanup 2001-10-21 21:18:31 +00:00
Bill Currie
78a5b3a381 final missed console.h 2001-10-18 17:08:54 +00:00
Bill Currie
6ea400fb30 d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0 more printf elimination 2001-10-18 16:49:40 +00:00
Adam Olsen
18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
ece4e5c6ef MSG_ReadChar -> MSG_ReadByte 2001-10-18 03:43:20 +00:00
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie
cb6391e594 fix a typo that causes parallel makes to break on libqfnet 2001-10-15 16:21:51 +00:00
Bill Currie
b4bacb3c27 final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
483c56b7a5 put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
Bill Currie
967098080d hey, even more cleanup 2001-10-11 05:06:21 +00:00
Bill Currie
a1b7850e47 damn escapee code. this fixes the nq timedemo loop bug 2001-10-11 03:36:05 +00:00
Bill Currie
fe8e3eaf56 and nq too, but it doesn't work well 2001-10-10 23:16:18 +00:00
Bill Currie
70d4510b28 compile fixes for real osen ;) 2001-10-09 16:05:31 +00:00
Bill Currie
7a7892258e automake 1.4 does /not/ like whitespace before a variable definition 2001-10-09 15:44:34 +00:00
Bill Currie
5b8aca001b diff snr-- 2001-10-07 18:45:23 +00:00
Chris Ison
2f8efd7360 changes to get mingw32 sw clients to compile under cygwin 2001-10-07 12:45:47 +00:00
Bill Currie
ef0e0a167d nukage obsoletage 2001-10-06 05:32:35 +00:00
Bill Currie
791232e6d3 whitespace and {}s 2001-10-06 03:05:33 +00:00
Ragnvald Maartmann-Moe IV
43ab73fd81 Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
Bill Currie
a220f5d87d isDedicted fixes 2001-10-05 19:21:23 +00:00
Bill Currie
b2d8d0f598 nq-server seems to work now (mostly). got some issues with things like
"+map start" on the command line being ignored.
2001-10-05 16:08:07 +00:00
Bill Currie
cd9832d95f hey, nq-server works until you connect :) 2001-10-03 22:25:24 +00:00
Bill Currie
82338f9695 shutdown the console 2001-10-03 21:37:20 +00:00
Bill Currie
1929797cc9 get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
c5bb4e903c d'oh, I thought I learnt that lesson in libs/video/renderer/sw :/ 2001-10-03 20:04:17 +00:00
Bill Currie
bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
630e064150 -dedicated fixes 2001-10-03 17:25:21 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504 5.2 time and fps in demo output, for both nq and qw. 2001-10-02 19:43:25 +00:00
Bill Currie
55b2a41b02 fix the capitolisation of nq_server_SOURCES 2001-10-01 21:56:12 +00:00
Bill Currie
f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Bill Currie
138a4a1c14 rename console_t to old_console_t in preparation for a better version and
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
cca3e4c203 fix a coupld d'ohs for pr_checkextensions 2001-09-28 21:39:13 +00:00
Bill Currie
f1454ae93c include console.h 2001-09-28 16:53:11 +00:00
Bill Currie
c78edb3a36 Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch 2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
3dbf6cba31 This fixes NQ. 2001-09-28 05:37:46 +00:00
Bill Currie
180fe60c10 empty file 2001-09-28 04:40:37 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Jeff Teunissen
e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Jeff Teunissen
875a0eab1b simplify, be paranoid 2001-09-25 21:55:31 +00:00
Jeff Teunissen
9a1e0aba59 Better fix. 2001-09-25 21:46:23 +00:00
Jeff Teunissen
662a752f9b Makefile updates. Not so ugly any more, and might even work in Windows. 2001-09-25 21:38:05 +00:00
Bill Currie
36de3c147e move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Adam Olsen
f5135b7542 - and THAT particular bug fix is going into nq too 2001-09-24 19:41:42 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Bill Currie
49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982 total nukage of Sys_Printf calls in the client and server source. this paves
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Bill Currie
4bc167c5aa evil hack, but can build from "make dist" again 2001-09-11 06:34:03 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba include sys/types.h for freebsd 2001-09-07 04:41:13 +00:00
Adam Olsen
22075ac46f Add a cl_quakerc cvar, for disabling the execution of the default
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
c2c0353e60 cl_demospeed for nq 2001-09-06 04:35:02 +00:00
Bill Currie
a890be806c this /should/ fix the dancing corpses 2001-09-05 23:14:27 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603 whitespace and headers. 2001-08-29 02:12:57 +00:00
Adam Olsen
57e98c89d2 Add a builtin for hullpointcontents, since gcc doesn't like unused
static functions
2001-08-28 01:14:21 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
74dfef5cd1 sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7 progdefs? where we're going we dont need... progdefs 2001-08-27 21:09:13 +00:00
Bill Currie
9a678a5e63 final eradication of basedir and cachedir 2001-08-27 18:53:09 +00:00
Ragnvald Maartmann-Moe IV
eb7982fa26 Compile fix. 2001-08-27 07:17:13 +00:00
Ragnvald Maartmann-Moe IV
277b141ec7 Header cleanups (<strings.h> outside without HAVE_* tests and the like, multiply including several headers unless on windows, and other bizarre messes). Plus a hefty dose of whitespace. 2001-08-27 07:13:32 +00:00
Bill Currie
272332bb2c make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl 2001-08-27 06:16:43 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Ragnvald Maartmann-Moe IV
50190403fa .gitignore update for sdl32. 2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
ea063a1e0f having duplicate functions is bad. 2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f - move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Bill Currie
7df09a3487 centralize client state setting 2001-08-20 17:48:16 +00:00
Adam Olsen
d5fa2cc321 Major diff reduction in *sys_*.c files. Don't think I broke anything,
but hard to test it all..

I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull
81172de25c ToggleConsole now sets the game_target as it should. 2001-08-17 07:32:53 +00:00
Zephaniah E. Hull
80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Bill Currie
a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie
59e50d933d sdl and sgl clients now build 2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630 remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Adam Olsen
0c63c11b4b diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
fb42199637 change all the SVFIELD calls to SVtype. this should make the code a little
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos. 2001-08-07 18:53:22 +00:00
Adam Olsen
d241e8dd64 Make sure all the function names passed to PR_AddBuiltin are
lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Adam Olsen
ae133d0a90 Modify progs to add builtins at runtime. It should be trivial to
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen
19387f0801 diff noise reduction, cleaned up the comments somewhat 2001-08-02 23:27:45 +00:00
Bill Currie
0a4caac3c6 mingw compile fixes 2001-08-02 23:00:39 +00:00
Bill Currie
79eb948127 for some reasone, building the rpms wanted an explicit stdio.h inclusion
*shrug*
2001-08-02 03:24:18 +00:00
Bill Currie
e8c0af9c40 re-enable the mission pack stuff. yeah, it's clunky, but it's nice to have.
Hopefully, scripted huds will come soon.
2001-08-01 05:12:37 +00:00
Bill Currie
368468dce0 revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00