Commit Graph

2349 Commits

Author SHA1 Message Date
Bill Currie 9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie ceec1a87e2 fix some installing issues for dynamic plugins 2002-01-16 22:09:41 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith 778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Bill Currie 9dedd21158 start getting the shared console code working 2002-01-16 16:27:56 +00:00
Seth Galbraith 0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith 93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Seth Galbraith 9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie 5c2a17f7a8 the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
Jeff Teunissen 2e3c1a55c6 some minor Forge updates. 2002-01-14 15:06:00 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie 6637f3fba5 more FIXME and whitespace cleanups 2002-01-12 04:46:15 +00:00
Bill Currie 630aa80dc4 various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
2002-01-12 04:34:53 +00:00
Robin Redeker 4af4c69289 Rearranged the text and added some new hints. 2002-01-11 10:15:59 +00:00
Seth Galbraith 3b6c2c8d0d pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga 2002-01-11 04:20:41 +00:00
Seth Galbraith 5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith 7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie d87af8819f some docs thanks to elmex 2002-01-10 23:45:23 +00:00
Ragnvald Maartmann-Moe IV 38acbd9c0b Whitespace. Grr. 2002-01-10 21:22:51 +00:00
Bill Currie 6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Bill Currie 140f806d40 more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
Chris Ison 2fb1d13ba9 fix potential bug in mini score display 2002-01-10 04:28:17 +00:00
Chris Ison 859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison f01cc24267 minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding 2002-01-09 23:51:32 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie 96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie 6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie 9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie 72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie 14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV 097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith 0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Jeff Teunissen 8c2d3f65c3 Add a couple symbols to qfcc's preprocessor lines 2002-01-05 19:18:27 +00:00
Jeff Teunissen 9f6dcec9dd --save-temps support for qfcc. It'll leave files with the same filenames
they're generated from, with the exception that they will have an
extension of .p. Obviously, depends on cpp support.
2002-01-05 19:13:20 +00:00
Ragnvald Maartmann-Moe IV aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Jeff Teunissen a0370e52d2 Manpage should be both distributed and installed now. 2002-01-05 18:46:59 +00:00
Jeff Teunissen 33b6429aa7 Makefiles for docs. 2002-01-05 18:46:05 +00:00
Seth Galbraith 1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith 42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Jeff Teunissen abf73ea80a Support nibs in MainPrefs. 2002-01-04 20:31:53 +00:00
Bill Currie f591b27532 set the result of the block used for self.maxs = obj.origin; type expressions 2002-01-04 18:43:55 +00:00
Bill Currie 718a64343b more old-code cleanup. move PR_LexString into make_string 2002-01-04 18:27:01 +00:00
Bill Currie 12d2338d1b handle dos line endings a little better 2002-01-04 17:13:13 +00:00