Bill Currie
b3843f7f5b
draw.h:
...
remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9
Whitespace.
2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017
Remove dead cvar.
2001-12-09 07:43:58 +00:00
Bill Currie
b52606aed2
*sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
...
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
52b0c8f3fc
how me a repeatable bug and I'll show you a dead bug }:>
...
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0
Argh! Try #2 .
2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2
Back out local changes that shouldn't have been committed along with the rename to r_particles_max.
2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806
cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so.
2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081
several little tweaks that more than make up for the reversion of low-copy
2001-12-03 08:46:56 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d
Whitespace.
2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f
clean up the math for id skys a little. doesn't fix the sillyness, but that's
...
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9
Whitespace.
2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935
Whitespace.
2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967
make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
...
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
...
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Ragnvald Maartmann-Moe IV
3f79367865
Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order.
2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d
Fix particle physics bug with blob2 particles.
...
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589
Whitespace.
2001-11-20 06:57:31 +00:00
Bill Currie
025d520522
remove some dead code
2001-11-20 04:48:04 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Chris Ison
5c26b54697
remove smoke I added thismorning
2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea
colored explosion smoke
2001-11-15 20:53:23 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
...
fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf
More use of mathlib, and some small optimizations.
2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460
Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
...
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Ragnvald Maartmann-Moe IV
14aa428871
Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.
2001-11-07 06:57:34 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141
Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is!
2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead
Cleanups, whitespace, convert some ints to unsigned int. Whee!
2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f
Fix a few minor quirks with particle trails.
2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5
Couple of cleanups (remove unused variables) and a small optimization.
2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1
Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
...
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413
Fix for r_lightmap_components 4 weirdness.
2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7
Some more small speedups.
...
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
...
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
...
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
...
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
...
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
...
changes
2001-10-27 08:31:45 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
...
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
...
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
...
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
...
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
...
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
49fe4e9f05
fix a misplaced s&r
2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763
Clean up of models that are always fullbright.
2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b
Whitespace.
2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d
Whitespace.
2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c
r_dlight_max can now safely be 0
2001-10-09 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
...
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4
Whitespace. Hiding commented out code is bad.
2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e
Revert an optimization that impacts legibility more than performance.
2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7
GL string and character rendering speed up and clean up.
2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650
Minor cleanup.
2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762
finally got sw's Makefile.am working too
2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c
ok, sw32's Makefile.am now works with both 1.4 and 1.5
2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7
hey, I think this one is going to work!!!
2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc
this works a smidge better
2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61
seems automake isn't too happy about nested conditionals and main vars
2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1
Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539
Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0
Whitespace.
2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb
Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde
Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf
Whitespace.
2001-10-01 21:52:05 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
...
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00