Bill Currie
99c58cca73
Make exporting md16 files possible.
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Not sure if it actually works as the clients don't render the result
properly (can't see anything where the model should be), but the output
model does import back into blender properly.
2012-04-23 08:54:19 +09:00
Bill Currie
87e56e0655
Fix some doxygen issues.
2012-04-22 22:20:45 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
ca978315fb
Change the default vid plugin from sw32 to glsl.
2012-04-22 10:11:56 +09:00
Bill Currie
07c618492f
Break out the default plugin code into its own macro.
2012-04-22 10:03:52 +09:00
Bill Currie
1fd84477a2
Rename char to dchar in the text vertex shader.
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Thanks to Spirit :)
Turns out certain drivers (nvidia?) reserve "char" even though opengl does
not. This should fix his missing console text.
2012-04-21 20:59:04 +09:00
Bill Currie
7317aaf109
Fix an out-by-one error when expanding intervals.
2012-04-21 20:16:28 +09:00
Bill Currie
965680f5dd
Fix the bogus rotation flag when exporting the torch.
2012-04-21 11:42:38 +09:00
Bill Currie
4e435654c0
Implement multiple skin and frame exporting.
2012-04-21 11:31:33 +09:00
Bill Currie
1242247ac2
Write the number of subskins in a skin group.
2012-04-21 11:30:43 +09:00
Bill Currie
3b07928373
Fix an inconsistent numeric constant.
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While checking the shaders to see if there might be anything obvious to
work around the current nouveau shader issues, I found a 1 that should have
been a 1.0. I'm surprised it ever compiled.
2012-04-20 16:30:25 +09:00
Bill Currie
cdc57a0473
Set the skin images' fakeuser flag.
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Until I figure out how to do animated skins in blender...
2012-04-19 22:16:30 +09:00
Bill Currie
6bae99d66c
Create an animation script for imported models.
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The animation script is just a plist of relevant frame and skin
information. Documentation is included in the generated script.
2012-04-19 22:06:43 +09:00
Bill Currie
ff05074e70
Set the fcurve interpolation to linear.
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Since qf does linear interpolation of verts, this seems to be reasonable.
Certaintly better than the rose-thorns I got because I haven't figured out
how to kick the auto-clamp.
2012-04-19 18:49:53 +09:00
Bill Currie
274848b720
Use exceptions for error reporting.
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Much cleaner, should have done it this way in the first place.
2012-04-19 14:30:40 +09:00
Bill Currie
d500940983
Add support for writing plists.
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For now, only dictionariess, lists/tuples, bytes and strings are
supported.
2012-04-17 22:05:50 +09:00
Bill Currie
68bf0108fb
Create a python version of qfplist.
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I've decided to use property lists to define mdl control scripts. Some
names will probably get changed, and I still need to write code for writing
a plist, but the hard part is pretty much done :)
2012-04-17 21:29:27 +09:00
Bill Currie
561484842c
Fix some snafus in PL_ParseData
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Found them by inspection while writing a python version of qfplist.
2012-04-17 21:26:33 +09:00
Bill Currie
196f2da585
Remove the fallback for missing image pack support.
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It's been in blender since 2.59 or so.
2012-04-17 13:10:21 +09:00
Bill Currie
e25024c131
Build a single NLA track with strips for all actions.
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This removes the need for fakeuser :).
Anyway, with this, the model's animations can be viewed all in sequence
just by hitting alt-a.
2012-04-16 15:42:49 +09:00
Bill Currie
4b29510bfd
Set the name of the shape-key datablock to the model name.
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Note that this is the data block that holds the list of actual shape-keys,
rather than the shape-keys themselves. I'm not sure what it's correct name
is (it's just "Key" in RNA).
I really dislike this method of setting the name, but the use of "Key" as
the datablock name is actually hard-coded into blender's C code :/
2012-04-16 13:33:45 +09:00
Bill Currie
0952e918dd
Set fakeuser on actions.
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Without fakeuser set, blender will toss out the actions on save and reload.
Converting to an nla strip might take care of that, but I haven't figured
out how to do that yet, so avoid any nasty surprised for the user.
2012-04-16 13:30:58 +09:00
Bill Currie
70f500a087
Use custom properties for model flags etc.
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Eye position, auto rotation, sync type and particle effects can now all be
edited in blender: both import and export do the right thing. The settings
can be found in the "QF MDL" panel of the "Object" tab of the properties
view.
2012-04-15 21:55:23 +09:00
Bill Currie
878764f79d
Fix some segfaults in nq-server.
2012-04-15 15:11:16 +09:00
Bill Currie
7fc700b802
Allow alias textures up to 1024x1024.
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Blender's default texture size is 1024x1024, and there doesn't seem to be
any reason not to support it.
2012-04-15 14:13:05 +09:00
Bill Currie
6f026e9116
Fix some segfaults in server model loading.
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I'd forgotten to test the servers when I did the vid_plugin changes.
2012-04-15 14:12:00 +09:00
Bill Currie
92c08fb957
Update required blender version.
2012-04-15 13:47:59 +09:00
Bill Currie
fd9b8f7b4a
Fix import and export for blender 2.63
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Blender 2.63 should be out in a few days. Nice to get this ready ahead of
time.
2012-04-15 09:34:53 +09:00
Bill Currie
d3af0b2357
Correct the MD16 writing code.
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Forgot to test it :P
2012-04-15 09:34:16 +09:00
Bill Currie
ab4aec47a7
Correct vertex scaling for blender 2.62+
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This also abandons support for older versions of blender.
2012-04-14 18:10:25 +09:00
Bill Currie
bbd277cb72
Fix building libQFrenderer as a helper library.
2012-04-12 17:16:40 +09:00
Bill Currie
61ae793367
Fix two broken symbols for sw32.
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Now all 4 render plugins load as standard plugins (though there's still a
problem with libQFrenderer.so)
2012-04-12 17:12:24 +09:00
Bill Currie
633f70b2f1
Remove a functionally dead symbol.
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The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
Bill Currie
7fc99f9c60
Fix gl and glsl support in sdl.
2012-04-12 16:47:37 +09:00
Bill Currie
ab486dcdf6
Unregister the quit command before registering it.
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This fixes the quit menu not working.
2012-04-12 15:07:28 +09:00
Bill Currie
e784754a11
Disable the gl_triplebuffer check in glsl.
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It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
Bill Currie
8401704c4e
Connect up palette setting for gl and glsl.
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The GL plugin now seems to work. GLSL still segs :(
2012-04-12 13:57:05 +09:00
Bill Currie
525dbcc13e
Ensure code paths stay within the one renderer.
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The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
898bfa5e5f
Split up the vid plugin init sequence.
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This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
Bill Currie
6ff658afe4
Use r_funcs in the client console plugin.
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Getting the sw renderer's functions when running gl was nasty.
2012-04-11 16:38:15 +09:00
Bill Currie
d62772e9cc
Separate render module loading from initialization.
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This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
a16ff08240
Make nq-x11 work for sw.
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Same state as qw-client-x11.
2012-04-11 14:58:56 +09:00
Bill Currie
97968422f8
Fix an uninitialized variable found by valgrind.
2012-04-11 14:58:56 +09:00
Bill Currie
799a0ae018
Fix a bogus cshift calculation in sw32.
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Found via valgrind and gammatable having become malloced instead of static.
2012-04-11 14:58:55 +09:00
Bill Currie
07ab5600c9
Recache viddef in *D_InitCaches.
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sw32 now at least doesn't seg, but doesn't draw any 3d. sw renderer seems
to work.
2012-04-11 14:58:55 +09:00
Bill Currie
42868d308e
Initialize the skins and particles subsystems.
2012-04-11 14:58:55 +09:00
Bill Currie
a0e143e601
Check for fog functions before calling them.
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Not all renderers support fog.
2012-04-11 14:58:55 +09:00
Bill Currie
6ea4e6617a
Connect up viddef properly.
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Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie
4d9c3408a1
Start putting the pieces back together.
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The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
1d864521e9
Fix the sprite model loader for plugins.
2012-04-11 14:58:55 +09:00