Bill Currie
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99a4ea2093
|
fix some bogosities
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2001-08-31 19:13:16 +00:00 |
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Bill Currie
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ea614fc2c6
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turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
|
2001-08-31 17:33:25 +00:00 |
|
Adam Olsen
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384dfb7b66
|
- partial work for putting sprites in the cache.
doesn't currently build.
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2001-08-31 15:32:11 +00:00 |
|
Adam Olsen
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f1a016c8a5
|
- Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
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2001-08-31 12:22:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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333bd5ea17
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R_EntityParticles cleanup.
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2001-08-30 19:51:11 +00:00 |
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Bill Currie
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d81d7fd02c
|
glColor cleanup
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2001-08-30 18:24:19 +00:00 |
|
Bill Currie
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fa036c7c11
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inline mark_surfaces
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2001-08-29 20:55:14 +00:00 |
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Bill Currie
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0d55476711
|
make VectorSubtract and VectorCompare macros and clean up the readability
of R_DrawParticles
|
2001-08-29 20:19:54 +00:00 |
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Bill Currie
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a68542f0e8
|
remove some #if 1 bits (the #if, not the code:)
|
2001-08-29 04:53:59 +00:00 |
|
Bill Currie
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5902dcca6a
|
code cleanup
|
2001-08-29 03:27:31 +00:00 |
|
Bill Currie
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663c58cd24
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diff--; break;
|
2001-08-29 02:16:17 +00:00 |
|
Bill Currie
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b0c7ac9867
|
while (1) diff--;
|
2001-08-29 01:28:03 +00:00 |
|
Bill Currie
|
11489550ba
|
gratuitous_diff--
|
2001-08-28 22:46:02 +00:00 |
|
Bill Currie
|
baaa452345
|
merge error fixes
|
2001-08-28 20:51:51 +00:00 |
|
Bill Currie
|
a9d6bc9a30
|
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
|
2001-08-27 23:21:09 +00:00 |
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Bill Currie
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3edd4550d2
|
heh, nor do we need PROGHEADER_CRC
|
2001-08-27 21:13:00 +00:00 |
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Ragnvald Maartmann-Moe IV
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793efd6976
|
Whitespace.
|
2001-08-27 01:00:03 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
b1666defb9
|
Remove unused code.
|
2001-08-26 19:47:35 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
b64822e572
|
Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore.
|
2001-08-26 17:32:30 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
da1c680364
|
Whitespace.
|
2001-08-26 17:13:33 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
84b2070d17
|
Whitespace.
|
2001-08-26 16:54:33 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
06dd45bdb1
|
Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
|
2001-08-25 23:23:14 +00:00 |
|
Adam Olsen
|
c6ec43d659
|
some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
|
2001-08-25 09:21:40 +00:00 |
|
Bill Currie
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2a027969d5
|
various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
|
2001-08-25 05:54:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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f7f04aad5f
|
Add .gitignore. Whee.
|
2001-08-25 03:53:05 +00:00 |
|
Bill Currie
|
4ed75b014a
|
"Yay, it builds!"
"Ah, but does it work?"
|
2001-08-25 03:52:34 +00:00 |
|
Bill Currie
|
8fa46e9fc0
|
almost there getting the sw32 client to link
|
2001-08-25 03:24:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
20544c6c67
|
Remove some obsolete comments.
|
2001-08-25 03:06:46 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
c6266aba36
|
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
|
2001-08-25 02:47:11 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
6797f556cf
|
diff-- for sw32.
|
2001-08-23 00:39:22 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
e7fb6a1100
|
Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
|
2001-08-22 11:00:25 +00:00 |
|
Bill Currie
|
ec3eed4c7a
|
don't do the lerp calcs for blend == 0 or blend == 1
|
2001-08-21 05:46:55 +00:00 |
|
Bill Currie
|
0d82df96b0
|
ah, found the correct fix :)
|
2001-08-21 05:29:15 +00:00 |
|
Bill Currie
|
7ea46cf4ed
|
disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
|
2001-08-21 05:16:30 +00:00 |
|
Bill Currie
|
9bad6b89bb
|
lerping works again. flames no longer flicker, but players do a /little/
|
2001-08-21 03:49:17 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
4ca1499c51
|
Whitespace. Don't you wish it would all just go away?
|
2001-08-16 23:14:46 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
0c7f011f4b
|
whitespace.
|
2001-08-16 06:58:55 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
ca4d4791c9
|
Fix a severe braino, and get less excessively parenthetical in one spot.
|
2001-08-10 03:07:34 +00:00 |
|
Bill Currie
|
a2ef36e7ba
|
get the scaling on v_blend right for the change from 0-255 to 0-1
|
2001-08-10 02:42:34 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
b868a09661
|
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
|
2001-08-10 00:28:57 +00:00 |
|
Bill Currie
|
06946d6ab4
|
memset doesn't use bits 8+
|
2001-08-08 23:32:09 +00:00 |
|
Bill Currie
|
3047a6a4ba
|
this seems to fix the flickering dlights problem. surface visibility was
calculated too late for light marking.
|
2001-08-08 22:20:57 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a4ea8d088a
|
Header sort.
|
2001-08-07 21:35:54 +00:00 |
|
Bill Currie
|
0cba1b0f62
|
pre-calculate blended alias frame verteces and don't bother doing any
blended calculations for single pose frames/models
|
2001-08-07 21:18:49 +00:00 |
|
Bill Currie
|
a81828fe38
|
port over gl's lighting improvements. only gives ~4.6% improvement on my c600
but that's better than nothing. (34.41 to 36.00)
|
2001-08-07 17:29:21 +00:00 |
|
Bill Currie
|
c64c31b2e9
|
white space
|
2001-08-07 17:27:28 +00:00 |
|
Bill Currie
|
9ac148dd69
|
freaking out by one error :/ I'm suprised previous runs worked at all, but
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
|
2001-08-06 04:13:41 +00:00 |
|
Bill Currie
|
ece21540f7
|
almost working. just need to figure out why vis info isn't doing the right
thing (I suspect a bug in my deconpression)
|
2001-08-05 23:17:55 +00:00 |
|
Bill Currie
|
899d8385a9
|
fix a subtle bug with the lava hall to e3 in start
|
2001-08-05 06:10:27 +00:00 |
|
Bill Currie
|
dcc6a76313
|
make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
preventing grenades from lighting up surfaces when using the vis lighting
|
2001-08-05 05:59:15 +00:00 |
|