Commit graph

6744 commits

Author SHA1 Message Date
Bill Currie
981622f969 Make MOD_TraceLine behave "correctly".
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.

trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
Bill Currie
c2af7896bd Revert "make droptofloor continue the trace if it starts solid"
This reverts commit 10232acdfe.

The problem was really in the trace code, but it got fixed by "accident"
when I had similar problems in hipnotic a couple of years later. Now to
figure out just what the trace could really should be doing.
2010-12-05 14:56:32 +09:00
Bill Currie
31640dd1b9 Clean out the last traces of my boxclip code.
I've been experiencing funny trace issues while playing Soul of Evil. While
I think the boxclip dregs shouldn't be causing problems, it's probably best
to clean them out properly before trying to fix anything.
2010-12-05 14:52:20 +09:00
Bill Currie
b1b1a02c6c Get entity allocation and freeing working correctly.
This fixes the missing static entities.
2010-12-04 23:37:58 +09:00
Bill Currie
9bce1630a6 Revert "Tidy up CL_RelinkEntities a little bit."
This reverts commit ad7e7e45fe.

The cleanup broke entity linking, but fixing it would just duplicate the
previous tests, so might as well revert. Cleaning up the interpolation code
is probably a better approach.
2010-12-04 22:41:44 +09:00
Bill Currie
cd660f6804 Fix smoke trails that were broken by the efrags commit.
The efrags system's usage of ent->visframe clashes with that of
CL_LinkPacketEntities. As the latter is rather bogus, and potentially
visible entities are always inserted into the map (causing ent->efrag to be
non-null), a null ent->efrag is a good indication that the entity is newly
visible.
2010-12-03 21:01:52 +09:00
Bill Currie
a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
3b08ac89d0 Unlink the entity's efrags when removing the entity. 2010-12-03 17:15:11 +09:00
Bill Currie
a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
abe0c50a2a Use efrags with packet entities.
This fixes brush models in the software renderers.
2010-12-03 14:10:53 +09:00
Bill Currie
f98b002f9e Make R_StoreEfrags const-correct.
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
79796c1b16 Split out the MVD Playerinfo parsing into its own function. 2010-12-02 17:11:33 +09:00
Bill Currie
ad7e7e45fe Tidy up CL_RelinkEntities a little bit. 2010-12-02 15:12:17 +09:00
Bill Currie
085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
d24837af4a Make nails use temp entities.
While reading the code, I noticed the comment stating that qw projectiles
(nails) are really temp entities, so I decided to make that true. The
client now supports unlimited projectiles.
2010-12-01 17:15:28 +09:00
Bill Currie
532e79bca6 Limit the amount of time that MVDs can skip.
Trying to cover very long times will probably cause more problems than it
fixes, so limit the length of time. Two seconds aught to be enough for
now. Need to look into proper handling of prevtime.
2010-12-01 08:11:45 +09:00
Bill Currie
c416e15cd7 Get the format of the time hack packet correct.
dem_read has a length word, which I had failed to see at the time. It
seems that mvd's don't mind a zero length packets.
2010-12-01 08:04:24 +09:00
Bill Currie
b1e5a5f4c2 Make sure netchan is initialized on time.
Connecting to a server sv_timeout seconds after program start was failing
to to the connection instantly timing out.
2010-11-30 22:35:17 +09:00
Bill Currie
f87233c69d Merge branch 'master' of ssh://kurogane/media/eee/bill/qf/quakeforge 2010-11-30 17:00:19 +09:00
Bill Currie
e8f18a6d72 More NEWS updates. 2010-11-30 14:05:31 +09:00
Bill Currie
e32e8f3cd3 Give nq cl_usleep.
Cuts nq-glx' cpu usage to about 25% on my system. However, the default is
off.
2010-11-29 19:50:59 +09:00
Bill Currie
516a841479 Merge branch 'master' of ssh://kurogane/media/eee/bill/qf/quakeforge 2010-11-29 17:10:57 +09:00
Bill Currie
d8eb3aab36 Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
Bill Currie
0e737cae15 Fix some "a" -> "an". 2010-11-29 12:54:26 +09:00
Bill Currie
8831a109a4 Create and use mclipnode_t.
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie
85c693d2b8 whitespace 2010-11-29 09:34:11 +09:00
Bill Currie
763ae71335 Remove the hull_t defines.
Nothing uses them...
2010-11-29 09:05:20 +09:00
Bill Currie
995a8d3e4e Don't use assembly code for SV_HullPointContents.
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie
2eda61931e Disable checking for XMMS by default.
I got tired of seeing the noise about XMMS' config script not being
installed making it seem like XMMS is important to QF. It might be useful,
but it's certainly not important enoug for a scary looking message.
2010-11-29 08:37:47 +09:00
Bill Currie
86b37d9a99 Merge branch 'master' of git://git.quakeforge.net/gitroot/quake/quakeforge 2010-11-28 17:15:35 +09:00
Jeff Teunissen
b0217bf0cf Merge branch 'master' into forge 2010-11-28 03:05:30 -05:00
Bill Currie
dda41c8daf Merge branch 'master' of git://git.quakeforge.net/gitroot/quake/quakeforge 2010-11-28 16:57:13 +09:00
Jeff Teunissen
1db9a4b5e8 Merge Forge branch back into trunk. 2010-11-28 02:55:01 -05:00
Bill Currie
478ef21de0 Add some view opacity. 2010-11-28 15:31:40 +09:00
Bill Currie
83dc8c2a7a Remove some unused files. 2010-11-28 15:31:40 +09:00
Bill Currie
0e8d6d896f Do a bit of comment cleanup. 2010-11-28 15:31:40 +09:00
Bill Currie
ff41feb76e Allow entity copying too. 2010-11-28 15:31:40 +09:00
Bill Currie
cb970bddce Can now copy brushes.
Implement SetBrush's copyWithZone:
2010-11-28 15:31:40 +09:00
Jeff Teunissen
74d959ec64 Cope gracefully with wadfiles we can't handle
This is a weird little diff. We're doing a lot of gymnastics here so that
we don't have to crash (killing any loaded unsaved work!) when we find a
wadfile we don't know how to deal with.
2010-11-28 15:31:40 +09:00
Bill Currie
6702f04b46 Fix key resetting.
Make sure we don't add a new key-pair when the key already exists, and if
the existing value has the same pointer as the "new" value, do nothing.
2010-11-28 15:31:40 +09:00
Bill Currie
694a405578 Make sure unterminated lump names don't cause propblems when comparing. 2010-11-28 15:31:40 +09:00
Bill Currie
f7412e8866 Ensure the string to be hashed is terminated. 2010-11-28 15:31:40 +09:00
Bill Currie
ff94a0f76a Can now select textures. 2010-11-28 15:31:39 +09:00
Jeff Teunissen
47117f1762 return the actual string
Oops. I returned a text field instead of the string in it. :)
2010-11-28 15:31:39 +09:00
Jeff Teunissen
877067de61 Export the base directory of the open project
Project -baseDirectoryPath returns the absolute path to the directory from
which the .qpr file was loaded.
2010-11-28 15:31:39 +09:00
Bill Currie
22885a48ad Correctly initialize the path variables.
Use the current project file, not the default.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
c95ef59ea8 Ignore all *.a files, testsound
the ruamoko/ dir had some .a libs that needed ignoring, and
libs/audio/testsound should be ignored too.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0d0e7bfe18 TexturePalette.m: microscopic update
remove a bogus comment, clarify a printf call, add parens around a ternary
test.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
ba508fa3e0 TexturePalette: Prevent NULL dereference
Keep the app from crashing on a wad that doesn't have any palette at all.
2010-11-28 15:31:39 +09:00
Bill Currie
d75f5f3f79 Fix brush selection.
The great cleanup caused a few vital returns to disappear (they probably
went to the same place a lot of my lego did).
2010-11-28 15:31:39 +09:00