It really should be impossible, but I'm not sure where the bug is yet
(though there are uninitialized variables that are false positives that
most definitely are initialized, might be related)
Pointing to aliases of the var causes all sorts of problems, but this time
it was causing the uninitialized variable detector to miss certain
parameters.
It is necessary to know if a def is a function parameter so it can be
treated as initialized by the flow analyzer. The support for the flag in
object files is, at this stage, purely for debugging purposes.
The structvar2 = structvar1 is implemented as a move expresion, which
address_expr didn't like. Return the address of the source. For indirect
move expressions, this is just the source expression itself.
Constant/label nodes should never be killed because they can (in theory)
never change. While constants /can/ change in the Quake VM, it's not worth
worrying about as there would be much more important things to worry about
(like 2+2 not giving 4).
Due to the hoops one would have to jump through, it is assumed that a
pointer or an offset from that pointer will never overwrite the pointer.
Having the source operand of a pointer assignment available to later
instrctions can make for more efficient code as the value does not need to
be dereferenced later. For this purpose, pointer dereference dag nodes now
store the source operand as their value, and dagnode_match will match x=a.b
with *(a+b)=y so long as both a and b are the same in both nodes. x and y
are irrelevant to the match. The resulting code will be the equivalent of:
*(a+b) = y;
x = y;
.return and .param_N are not classed as global variables for data flow
analysis. .return is taken care of by return statements, and .param_N by
call statements.
With this, the menus work up to attempting to load the menu plist.
Something is corrupting zmalloc's blocks.
Accessing the final statement of an sblock via tail doesn't work in an
empty sblock because tail points to sblock->statements and thus the cast is
invalid. This bug has be lurking for a long time, but for some reason the
cse stuff tickled it (thankfully!!!).
Function calls need to ensure .param_N actually get assigned, and so the
params must be seen as live by the dead variable removal code. However, it
is undesirable to modify the live vars data of the flow node, so make a
local copy.
With temp types changing and temps being reused within the one instruction,
the def type is no longer usable for selecting the opcode. However, the
operand types are stable and more correct.
The main void defs are .return and .param_N. If the source operand is void,
use the destination operand's type to alias the source operand rather than
the source operand's type to alias the destination's operand (the usual
case).
The dags code isn't the only place that creates temporary variables, so
count them as they go into a statement rather than when they're created.
This fixes the temp underflows.
Nicely, the need for dag_gencode to recurse seems to have been removed.
At least for a simple case, correct code is generated :)
switch.r:49: case 1: *to = *from++;
003b loadbi.i *(from + 0), .tmp10
003c add.i from, .imm, from
003d storep.i .tmp10, *to
A node that writes to a var must be evaluated after any node that reads
that var, so for any node reading var, add that node to the edges of the
node currently associated with the var (unless the node is a child of the
node reading the var).
It doesn't make any difference yet, but that's because I need to add extra
edges indicating iter-node dependencies. However, the sort does seem to
work for its limited input.
Not adding them while creating the dag completely broke the dag as
node(deadvar) always returned null. Code quality is back to where it was
before the dags rewrite.
While things are quite broken now (very incorrect code is being generated),
the dag is much easier to work with. The dag is now stored in an array of
nodes (the children pointers are still used for dagnode operands), and sets
are used for marking node parents, attached identifiers and (when done,
extra edges).
Instead of storing the generating statement in the dagnode, the generating
expression is stored in the daglabel. The daglabel's expression pointer is
updated each time the label is attached to a node. Now I know why debugging
optimized code can be... interesting.
It now seems to generate correct code for each node. However, node order is
still incorrect in places (foo++ is being generated as ++foo). quattest.r
actually executes and produces the right output :)
flow_analyze_statement uses the statement type to quickly determin which
operands are inputs and which are outputs. It takes (optional) sets for
used variables, defined variables and killed variables (only partially
working, but I don't actually use kill sets yet). It also takes an optional
array for storing the operands: index 0 is the output, 1-3 are the inputs.
flow_analyze_statement clears any given sets on entry.
Live variable analysis now uses the sets rather than individual vars. Much
cleaner code :).
Dags are completely broken.
The types are expression, assignment, pointer assignment (ie, write to a
dereferenced pointer), move (special case of pointer assignment), state,
function call/return, and flow control. With this classification, it will
be easier (less code:) to determine which operands are inputs and which are
outputs.
Using "=" was rather confusing, so changing it to "<CONV>" seems to be a
good idea. As the string is used only for selecting opcodes at compile
time, only qfcc is affected.
Using "=" was rather confusing, so changing it to "<CONV>" seems to be a
good idea. As the string is used only for selecting opcodes at compile
time, only qfcc is affected.
Surprisingly, I don't yet have to "throw one out", but things are still
problematic: rcall1 is getting two arguments, goto and return get lost,
rcall2 got an old temp rather than the value it was supposed to, but
progress :)
This allows temporary variables that are used in multiple nodes to remain
in the dag, but also will allow more freedom when generating code from the
dag.
The root nodes of the dag need to be evaluated in execution order as some
roots may depend on the results of earlier roots (but then, this might also
be related to the problem of function calls not specifying all of their
parameters to the dag).
An instruction that both reads and writes the same variable will read the
variable before writing to it, so the instruction uses the variable rather
than defines it (for live-variable purposes).
First, it turns out using daglabels wasn't such a workable plan (due to
labels being flushed every sblock). Instead, flowvars are used. Each actual
variable (whether normal or temp) has a pointer to the flowvar attached to
that variable.
For each variable, the statements that use or define the variable are
recorded in the appropriate set attached to each (flow)variable.
The flow graph nodes are now properly separated from the graph, and edge
information is stored in the graph struct. This actually made for much
cleaner code (partly thanks to the use of sets and set iterators).
Flow graph reduction has been (temporarily) ripped out as the entire
approach was wrong. There was also a bug in that I didn't really understand
the dragon book about selecting nodes and thus messed things up. The
depth-first search tree "fixed" the problem, but was really the wrong
solution (sledge hammer :P).
Also, now that I understand that dot's directed graphs must be acyclic, I
now have much better control over the graphs (back edges need to be
flipped).
It turns out dot does not like cyclic graphs (thus some of the weird
layouts), but fixing it by flipping back-edges requires proper recording of
edge info (I guess that's what T is for in the dragon book).
The reduction is performed itteratively until the graph is irreducible, but
such that each reduction wraps the previous graph. Unfortunately, due
depth-first searching not being implemented, graphs that should be reduced
(ie, those with natural loops).
set_first() now returns a pointer to a setstate_t struct that holds the
state necessary for scanning a set. set_next() will automatically delete
the state block when the end of the set is reached. set_delstate() is also
provided to allow early termination of the scan.
They're now dot_sblock.c and print_sblock. The new names both better
reflect their purpose and free up "flow" for outputting the real flow
analysis graphs.
Much of the data recently added to sblock_t has been moved to flownode_t.
No graph reduction is carried out yet, but the initial (innermost level)
graph has been built.
Dot interprets escape sequences in non-html string, and needs the quotes to
be escaped, so quote the result of operand_string. Unfortunately,
operand_string uses quote_string and quote_string returns a static pointer,
so some hoop-jumping is necessary.
It seems the dag creation algorithm doesn't like "a = a op a", so use
"b = a op a" instead. Since I plan on fixing temp leaks anyway, this won't
be a problem (also, few people even use qfcc's v6 float modulo :P).
Because of the way it is used, the data in the type encodings space needs
to always be correct (ie, relocated), even for partially linked object
files.
Rather, only that it is neither external nor local. The idea was to catch
myself swapping the arguments to resolve_external_def, but for some reason
I decided type encoding defs would not be global (save game reasons?).
Fixes the bogus redefined errors when entity fields are used.
Also, rename extern_defs and defined_defs to extern_data_defs and
defined_data_defs (more consistent with the other tables).
The problem was caused by add_relocs and process_loose_relocs adjusting the
reloc offset based on the reloc's space's base address. This is fine for
most relocs, but as relocs for the type space have already been adjusted by
process_type_space, those relocs must be left alone by add_relocs and
process_loose_relocs. As a bonus, the duplicate code has been refactored
into a separate function :)
Now each encoding is copied across def by def using memcpy, with the
expectation that any references to other types will be handled via the
reloc system. Unfortunately, it seems there's an off-by-4 (hmm, suspicious
number...) in the reloc offsets, but I'll look into that after I get some
sleep.
defspace_alloc_loc can cause a realloc which will break the work qfo space
data pointers, so wrap it with alloc_data, which updates the appropriate
pointers and sizes.
The field/data def handling has been moved into process_data_def and
process_field def. The code for handling external defs has been moved into
its own function (extern_def()),
In passing, rename add_space to add_data_space, since it is limited to
handling data spaces.
For now, no other change has been made, but I'll be able to split up
process_def for data def vs field def processing and add a function for
processing type encoding defs.
First, the class def needed to be created before the class type, then the
def space indices had to be set early, otherwise the relocs wound up with
space 0 instead of the correct space.
All internal structs now have "proper" names, and fit the naming convention
(eg, obj_module (like objective-c's types, but obj instead of objc). Some
redundant types got removed (holdovers from before proper struct tag
handling).
Also, it has proven to be unnecessary to build internal classes, so
make_class and make_class_struct are gone, too.
When encoding a type to a qfo file, the type's encoding string is written
and thus needs to be valid prior to actually doing the encoding. The
problem occurs mostly in self-referential structs (particularly, obj_class)
because the struct is being encoded prior to the pointer to the struct.
This is similar to the problem with infinite recursion when encoding types.
The problem is with structs with self-referential pointers (eg, struct foo
{struct foo *bar}). The solution is to copy the type data to a buffer and
mark the buffer as transfered before actually processing the type. Further
processing of the type is done via the buffer.
As id and Class do not point to real objects as such, trying to get the
class from their types doesn't work, so instead send the message to a
"null" class that skips the method checks.
Now the classes are built "properly" (using the same tools as the parser
itself), and the structs (obj_object, obj_class and obj_protocol) are built
separately, but using the class ivars.
Even just before, type_obj_object, type_obj_class and type_obj_protocol
were a bit bogus (still are), but now the arrays used to list their ivars
are correct. I plan to create the above mentioned types using
class_to_struct to do it properly.
Type names are cleaned up, as is the creation. Also, the class pointer in
the type encoding now gets emitted. However, Still need to actually create
_OBJ_CLASS_Class and fix the type encoding reloc handling in the linker.
With the previous commit, the structures were being created before a valid
source file name was available and thus qfcc would segfault when trying to
generate a tag. Now, the tags look better anyway :).
Now, for each compilation, or before linking, only InitData needs to be
called. Fixes the double chaining internal error when compiling and linking
in the same command.
This required throwing out the primary rules that snax did up to help me
with conflicts many years ago, but they were now getting in the way. Now
the productions from primary are merged in with unary_expr.
It turns out no code was being generated for x = *y. Ouch. I suspect I need
to take a better look at expr_deref at some time in the not too distant
future.
Conflicts:
tools/qfcc/source/statements.c
The base of the type encodings block is given by the .type_encodings def.
The block begins with a "null" type (4 words of 0), followed by the first
type encoding.
At some stage, I will need to add information for extended def information
(32 bit offset, type encoding, other?), but this is good for initial
testing.
Structures (especially hard-coded ones) can be really nasty as they can
refer to themselves. Avoid the recursion by setting the type_def field of
the type before doing the recursive encodings in the structure encoder.
The encodings of static types were getting corrupted because their defs
were not necessarily in the same places between compilations when compiling
multiple files.
The result of parse_params needs to be passed through find_type before
actually being used. I guess I'd missed this back when I got things working
for qc.
Since gnu bison and flex are required anyway, no harm in using their api
prefix options. Now, qfcc can compile both QC/Ruamoko and Pascal files
(Pascal is (currently?) NOT supported in progs.src mode), selecting the
language based on the extension: .r, .qc and .c select QC/Ruamoko, .pas and
.p select Pascal, while anything else is treated as an object file (as
before).
smart leak files now produce many points, not just one per portal. Normal
leak files now center the trail on the portal (instead of some weird
weighted average).
There is no error checking, texture alignment or support for non-point
lights, but it's a start. Also, it's assumed all brushes are convex and
manifold.
Blender doesn't support multiline text or word wrapping, so the tooltips
were rather ugly. The double spacing used by layout.label() is still a
little ugly, but the resulting text box just below the entity classname is
much more usable.
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
The qc source path is specified via the dirpath property in the QF Entity
Classes panel of the scene data. The scanned entity classes are stored in a
plist in a blender text file for persistent storage (so the directory
doesn't need to be scanned every time). Also, so the data doesn't have to
be parsed every time, the data is stored in a normal python class hanging
off the properties class (evil hack?).
Slightly cleaner EntityClass building, and now the directory scanner is
part of the EntityClassDict class, which also supports reading/writing
plists (for persistent storage in blender).
They are written as normal string items, so anything using the plist later
on will need to know the context, but at least now there's no need to first
convert int or float data to strings before writing a plist.
More or less.
This is a bit of an experiment (which seems to work nicely) in that qfcc
and pak are build natively in one build tree, then the full system is
cross-built in another tree using the natively build qfcc and pak. Both
trees are created by cross-configure.sh as sub-directories of the current
directory. However, cross-configure.sh still assumes it is being run in a
subdirectory of the main quakeforge directory.
cross-make.sh checks if the native tree is in the current directory and if
so, builds it, otherwise it just runs make for the cross-build tree (this
allows for running cross-make in a sub-directory for things like sorting
out build issues).
CC_FOR_BUILD is the recommended name these days (HOST_CC was from an old
gcc version, and is confusing anyway). Also, CC_FOR_BUILD should be set by
configure.
Unfortunately, just because the header is there doesn't mean anything will
actually work :(. Also, the check is based on the host vendor/os for now.
Yes, it's rather lame but it will do for now.
With this, QF will build on an almost fresh ps3toolchain install. Only two
"fixes" are needed:
o In $PS3DEV/ppu/powerpc64-ps3-elf: ln -s ../include sys-include
o libsamplerate cross-built and installed.
One common use for a mesh having multiple UV maps is when combining several
mesh objects into one: the base UV map is the result of joining the meshes
(and will be a right mess of overlapping UV islands), but an additional UV
map is then setup as a copy of the first but with the islands re-packed so
nothing overlaps. The export script now searches for the active UV map and
uses that for both UV coordinates and the skin texture (when none is
specified).
If there's no export script, or the export script has no frame information,
animation data will be collected by running through blender frames 1 to the
current frame (inclusive). Each frame will be exported as a single frame
rather than as members of a frame group.