Bill Currie
94ac2fa675
Remove a debug print
2011-09-18 10:37:28 +09:00
Bill Currie
b57e098e93
Rewrite the frame group to action conversion.
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Now it works :) Mostly :/ Need to figure out how to "finalize" the action.
Also, blender occasionally loses my skin texture :(
2011-09-18 09:58:59 +09:00
Bill Currie
dbb1df70b5
Fix frame merging for mdlv3 files.
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v3 files have no name fields in the frames, so we need to store the
generated name.
2011-09-18 09:18:49 +09:00
Bill Currie
ad8afec84c
Merge multiple frames into a single frame group.
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But only if they seem to be related (ie, the frame name is the same up to
the number). This will later become optional, but it allows me to test
some of the frame group code.
2011-09-17 23:41:35 +09:00
Bill Currie
dc76ad6556
Create actions for frames and frame groups.
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Simple frames get a one key action, groups get an action with a key per
subframe.
2011-09-17 23:13:21 +09:00
Bill Currie
644f4db9d1
Add support for v3 (qtest) mdl files.
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Finally, I can see the dragon in all its... glory?
2011-09-17 09:05:07 +09:00
Bill Currie
f7de55ed5e
Create a shape key for every frame and subframe.
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Shammy has no frame groups :(. Need to find a model with groups.
2011-09-16 20:59:39 +09:00
Bill Currie
b0af18478b
Be a little more direct in object linking and materal adding.
2011-09-16 19:14:31 +09:00
Bill Currie
de24fa99a8
Break out the skin/material setup code.
2011-09-16 17:57:07 +09:00
Bill Currie
41213f2c30
Make the skin show in blender's 3d view.
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Much thanks to ideasman_42 for showing me which code I needed to grok to
get it working.
2011-09-15 22:45:23 +09:00
Bill Currie
320f613263
Give the uvlayer texture a name.
2011-09-15 20:39:26 +09:00
Bill Currie
257fefca38
Link the first skin to the imported object.
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The texture doesn't display properly in 3d space in texture mode yet.
2011-09-15 19:52:18 +09:00
Bill Currie
7489d5646b
Convert all skins.
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Skin groups are now partially supported.
2011-09-15 19:51:52 +09:00
Bill Currie
f8e1e3d4ec
Fix incorrect bracket/parens
2011-09-15 19:18:31 +09:00
Bill Currie
11f37298be
Reveres the face windings.
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Blender's vertex order and quake's vertex order seem to be opposed.
2011-09-15 17:23:40 +09:00
Bill Currie
0569e0ebd3
Build the uv layout.
2011-09-15 13:21:08 +09:00
Bill Currie
99ff91e341
Load the skins into blender images.
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Skin groups are not yet supported (skipped).
2011-09-15 11:29:54 +09:00
Bill Currie
9d025e0058
Begin working on an mdl import/export plugin for blender.
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This is only preliminary at this stage:
o No export yet.
o Only the first frame is converte4d.
o Skins are not yet converted
2011-09-14 19:33:51 +09:00
Bill Currie
3de5575def
Move the menu files into the QF directory for win32.
2011-09-11 17:13:20 +09:00
Bill Currie
a71acc9ae5
Move the essential init code into Sys_Init().
2011-09-11 14:56:47 +09:00
Bill Currie
b9401fe7c6
Fix incomplete removal of old files.
2011-09-10 18:10:51 +09:00
Bill Currie
505660dffe
Nuke another buffer.
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Though snprintf was used, not having a buffer just makes things cleaner.
2011-09-07 09:41:06 +09:00
Bill Currie
f75b0a611b
Some compile fixes for OpenBSD
2011-08-25 22:35:20 +09:00
Bill Currie
70d42cc838
Allow light entities to specify a named light property.
2011-08-21 14:40:18 +09:00
Bill Currie
73a280f86a
Handle all light types in the switch.
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Even though nothing is down for those types.
2011-08-21 14:40:18 +09:00
Bill Currie
2d8b011bc8
Support negative lights.
2011-08-21 14:40:18 +09:00
Bill Currie
efce040d48
Document the fields qflight uses to control lighting.
2011-08-21 14:40:18 +09:00
Bill Currie
e42c5a4272
More tests and fix vector/quaternion global dumps.
2011-08-11 14:58:13 +09:00
Bill Currie
c6e0e094d8
Fix an unterminated array.
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That was sneaky. It took building qfcc on an arm to trigger that bug.
2011-07-30 15:01:16 +09:00
Bill Currie
d910c14935
Clean up some doxygen warnings.
2011-07-10 19:12:07 +09:00
Bill Currie
617e70c8e3
Clean up a bunch of bison unused warnings.
2011-06-21 19:52:47 +09:00
Bill Currie
0f7390dd60
Clean up all the "set but not used" warnings.
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gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie
dedda7596d
Just for fun :)
2011-06-15 17:33:03 +09:00
Bill Currie
d638fdce83
Add a PlaneFlip macro.
2011-05-07 19:29:03 +09:00
Bill Currie
b9d21cbe9a
Catch resizes in the camera view.
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Avoids a segfault when resizing the window.
2011-04-16 18:58:05 +09:00
Bill Currie
3337dc609f
Fix a buffer error.
2011-04-16 13:05:28 +09:00
Bill Currie
fb65cd2b44
Cache needed fonts.
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Obtaining a font has become rather expensive in recent gnustep, so cache
fonts, obtaining new ones only when needed rather than every redraw. Makes
things snappy again :)
2011-04-16 12:17:23 +09:00
Bill Currie
36ec375893
Support resizing the window.
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The resized layout isn't perfect, but at least the usable real estate for
the xy window grows nicely.
2011-04-10 14:34:34 +09:00
Bill Currie
9e15e2cd76
Remove a debug print.
2011-04-10 09:14:28 +09:00
Bill Currie
c7612dcd99
Make statement dumps a little more informative.
2011-04-10 09:08:46 +09:00
Bill Currie
fd6e341e06
Clean up cast_expr() a little bit.
2011-04-10 00:29:27 +09:00
Bill Currie
6cb3d18fc4
Use a hash table for finding entities.
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This gives a major speed boost :)
2011-04-09 18:32:29 +09:00
Bill Currie
32f3f5c06b
Use a hash table for epair lookup.
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This gives a very minor speedup to drawing large maps.
2011-04-09 14:47:36 +09:00
Bill Currie
57ed603658
Extract values from constant defs.
2011-04-09 12:42:41 +09:00
Bill Currie
cc714864a8
Support converting to/from unsigned values.
2011-04-09 11:32:33 +09:00
Bill Currie
55cc0f9206
Bring back the unsigned type (PROGS version bump)
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This is only low-level support (the unsigned keyword still does not work),
but sufficient to make switch statements using jump tables work.
2011-04-09 10:07:47 +09:00
Bill Currie
b522853765
Ensure the target of def_op relocs gets updated.
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These occur only when switch statements use jump tables, thus why the
problem went unnoticed :/
2011-04-08 17:09:40 +09:00
Bill Currie
237f11c472
Fix cast expressions.
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Casting between ints and floats needs special treatment to get the
conversion operator, but other casts need to be aliases.
2011-04-08 13:55:26 +09:00
Bill Currie
c4a398850a
Fix defs as constants for vectors and quaternions.
2011-04-04 21:31:59 +09:00
Bill Currie
38b25e0c38
Do not double-allocate space for immediates.
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Caused by changed semantics in def creation.
2011-04-03 13:11:50 +09:00