Bill Currie
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25ac0ff303
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[vulkan] Adapt the shaders for multi-view
Multi-view will be used for shadows and fisheye.
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2023-02-14 13:24:47 +09:00 |
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Bill Currie
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b7947b48a5
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[vulkan] Move matrices uniform def to a header file
Too many places to keep up to date.
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2022-11-21 20:02:18 +09:00 |
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Bill Currie
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2740f6093b
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[vulkan] Update shaders and layouts for new scheme
Still need to work on the code, though.
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2021-12-24 06:45:13 +09:00 |
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Bill Currie
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64740b0f73
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[vulkan] Create shaders for alias deferred rendering
A simple (no uv output) vertex shader that still blends the two frames,
and the relevant g-buffer fragment shader.
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2021-02-17 13:35:19 +09:00 |
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