Bill Currie
9297732f86
fix a typo pointed out by IrcMonkey
2003-09-11 18:11:20 +00:00
Brian Koropoff
362d58fd95
Made reference counting of objects more sane. If a message is sent by an
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object, the sending object is included in the message. This is available
in GIB-scripted methods as the local variable "sender", which will be 0
if the sender was not an object.
2003-09-11 08:51:44 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
f28cc3e8ec
missed some alsa0_9 refs
2003-09-10 22:02:32 +00:00
Bill Currie
0c1655ac00
some serious speedups. that memset was fiendishly expensive (oops:) and
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redundant anyway (d'oh, paranoia bit me in the bum).
2003-09-10 21:09:23 +00:00
Bill Currie
1ed772a933
convert \ to / while extracting and accecpt file names on the command line
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to control extraction.
2003-09-10 20:48:59 +00:00
Bill Currie
6eef62cff8
LordHavoc's colored lighting support (not his relight stuff (yet?) though)
2003-09-10 15:48:46 +00:00
Chris Ison
392902f5af
added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
2003-09-10 05:20:51 +00:00
Bill Currie
89833cb4d7
support streams that don't want any resampling
2003-09-09 22:20:10 +00:00
Bill Currie
0e6c56aa92
drop alsa 0.5 support and rename snd_alsa_0_9.c to snd_alsa.c. also rename
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the alsa0_9 plugin to alsa.
2003-09-09 18:43:38 +00:00
Bill Currie
4ce44cf9eb
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
Bill Currie
9607b8f5f2
parse the vis data properly
2003-09-09 15:29:14 +00:00
Bill Currie
26f3839276
bring in lordhavoc's vis data optimisations (doesn't work properly yet) and
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parsing of his extra fields.
2003-09-09 08:13:33 +00:00
Bill Currie
ba4ca3515d
make the default pcm device "default"
2003-09-08 22:56:06 +00:00
Bill Currie
94f00bbefe
it seems wine doesn't like %i in *scanf
2003-09-08 21:57:34 +00:00
Ragnvald Maartmann-Moe IV
387f6a6f64
Clean out silly typedef bloat, clean up whitespace.
2003-09-08 20:07:51 +00:00
Bill Currie
f93cc0d5d5
make the reached entity warning display even without verbose
2003-09-08 19:50:19 +00:00
Bill Currie
2ea7ca1efd
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
Bill Currie
61a2840870
autoconfiscate the png support
2003-09-08 14:32:54 +00:00
Bill Currie
cb5f57fb51
oops, forgot to edit the checks for specified fields
2003-09-08 03:46:56 +00:00
Bill Currie
cabe8d6c02
remove some arbitrary limits and add some of the fields from hlight
2003-09-08 03:39:44 +00:00
Bill Currie
50d83a7c56
same with MAX_POINTS_ON_WINDING
2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
92b6550fe3
correction pointed out by DrSpliff
2003-09-05 04:07:19 +00:00
Bill Currie
1a250f0ef7
error checking in LoadLump and handle muptiple wad files better (ie,
...
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1
D'OH!!! fixes totally borked vis data :)
2003-09-05 02:27:34 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
a0875ea909
eliminate the global variables
2003-09-04 21:24:20 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
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.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
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document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
ff43d61f81
use the correct bytes per pixel count
2003-09-04 16:26:14 +00:00
Bill Currie
d0aaa5263b
since the tex data is rgba, /say/ it's rgba, not rgb :P
2003-09-04 15:14:09 +00:00
Bill Currie
30e0cba25d
better formats for load* and store[bp]*
2003-09-04 05:30:55 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
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the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec
use the right plane when calculating the texture normals
2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917
tighten up hl texture alignment parsing and don't print
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"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
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VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
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alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6
good line number reporting for errors and treat ^Z and ^D as whitespace
2003-09-03 18:27:27 +00:00
Bill Currie
0b0f8bb613
make sure all + commands have been executed
2003-09-03 01:30:35 +00:00
Bill Currie
8b36ae6c00
bunch of bug fixes. rather important part of the bot fixes (oops:)
2003-09-03 01:27:57 +00:00
Bill Currie
36f8dbf75a
fix a buffer overflow (ouch)
2003-09-02 20:20:54 +00:00
Bill Currie
11538d4745
access arrays in structs more efficiently (especially when using constant
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indeces)
2003-09-02 17:41:16 +00:00