Needed for proper analysis (ud-chains etc). Of course, it was then
necessary to remove the parameter defs from the uninitialized defs.
Also, plug a couple of memory leaks (forgot to free some temporary
sets).
That is, `array + offset`. This actually works around the bug
highlighted by arraylife.r (because the array is explicitly used), but
is not a proper solution, so that test still fails of course. However,
with this, it's no longer necessary to use `&array[index]` instead of
`array + index`.
I could never remember what any of the numbers meant. While define is
still a little fuzzy (they're (pseudo)statement numbers), at least now
I'll always know that the numbers are the define set. Also, having the
flow address of the variable helps with understanding the reaching defs
output.
I had messed up the handling of declarators for combinations of pointer,
function, and array: the pointer would get lost (and presumably arrays
of functions etc). I think I had gotten confused and thought things were
a tree rather than a simple list, but Holub set me straight once again
(I've never regretted getting that book). Once I understood that, it was
just a matter of finding all the places that needed to be fixed. Nicely,
most of the duplicated code has been refactored and should be easier to
debug in the future.
The type system rewrite had lost some of the checks for function fields.
This puts the actual code in the one place and covers parameters as well
as globals.
Internally, * is not really a valid operator for vectors since it can
have many meanings. This didn't cause trouble until trying to build
everything in game-source (since there's still a lot of legacy code in
there).
The precedence check changes done in
63795e790b seem to have been incorrect
(game-source/ctf produced many false positives), so putting that check
against '=' back into the code seems like a good idea (no more false
positives). That sounds a bit cargo-cult, but I'm really not sure what I
was thinking when I did the changes (probably just tired).
This applies only to the top-level scope of the function. I'm not sure
if it's right for traditional quakec code, but that can be adjusted
easily enough.
The symtab code itself cares only about global/not global for the size
of the hash table, but other code can use the symtab type for various
checks (eg, parameter shadowing).
Along with QuakeC's, of course. This fixes type typeredef2 test (a lot
of work for one little syntax error). Unfortunately, it came at the cost
of requiring `>>` in front of state expressions on C-style functions
(QuakeC-style functions are unaffected). Also, there are now two
shift/reduce conflicts with structs and unions (but these same conflicts
are in gcc 3.4).
This has highlighted the need for having the equivalent of the
expression tree for the declaration system as there are now several
hacks to deal with the separation of types and declarators. But that's a
job for another week.
The grammar constructs for declarations come from gcc 3.4's parser (I
think it's the last version of gcc that used bison. Also, 3.4 is still
GPL 2, so no chance of an issue there).
This simplifies type type_specifier rule significantly as now TYPE_SPEC
(was TYPE) includes all types and their basic modifiers (long, short,
signed, unsigned). This should allow me to make the type system closer
to gcc's (as of 3.4 as that seems to be the last version that used a
bison parser) and thus fix typeredef2.
Once a unicode char (ie, > 127) was used, any ascii chars would get the
tail of the last unicode char resulting in broken utf-8 streams. The
resulting null glyph boxes were not very appealing.
This fixes the basic vecconst test (extending it to other types breaks
because long and ulong are not properly supported yet). The conversion
is done by the progs VM rather than writing another 256 conversions
(though loops could be used). This works nicely as a test for using the
VM to help with compiling.
While the option to make '*' mean dot product for vectors is important,
it breaks vector scaling in ruamoko progs as the resultant vector op
becomes a dot product instead of the indented hadamard product (ie,
component-wise).
The support for the new vector types broke compiling code using
--advanced. Thus it's necessary to ensure vector constants are
float-type and vec3 and vec4 are treated as vector and quaternion, which
meant resurrecting the old vector expression code for v6p progs.
The method is still held by known_methods, so freeing it causes grief.
However, it may cause a leak thus the free is only commented out. More
investigation is needed. I'm surprised the problem didn't show on linux,
but cygwin-native hit it and valgrind on linux found the spot :)
While it does get a bit cluttered currently, being able to see the
contents of structures makes a huge difference. Also highlights that
vector immediates do not get the correct type encodings.
This fixes the internal error generated by the likes of
`(sv_gravity * '0 0 1')` where sv_gravity is a float and `'0 0 1'` is an
ivec3: the vector is promoted to vec3 first so that expanding sv_gravity
is expanded to vec3 instead of ivec3 (which is not permitted for a
float: expansion requires the destination base type to be the same as
the source).
For now, anyway, as the generated code looks good. There might be
problems with actual pointer expressions, but it allows entity.field to
work as expected rather than generate an ICE.
The resultant unicode is encoded as utf-8, which does conflict with the
quake character map, but right now unicode is useful only with font
text, and those support only standard unicode (currently only as utf-8),
but something will need to be sorted out.
Arrays are passed as a pointer to the first element, so are always valid
parameters. Fixes a bogus "formal parameter N is too large to be passed
by value" error.
While swizzle does work, it requires the source to be properly aligned
and thus is not really the best choice. The extend instruction has no
alignment requirements (at all) and thus is much better suited to
converting a scalar to a vector type.
Fixes#30
It seems clang loses track of the usage of the referenced unions by the
time the code leaves the switch. Due to the misoptimization, "random"
values would get into the vector constants. This puts the usages in the
same blocks as the unions, causing clang to "get it right" (though I
strongly suspect I was running into UB).
While I might need to tighten up the rules later, this allows binary
operations between vector (the type) and explicitly typed vec3 constants
(and non-constants, about which I am undecided). The idea is that
explicit constants such as '1 2 3'f should be compatible with either
type.
This applies to quaternions as well.
As a class's ivars are built up by inheritance, but with only that
class's ivars in the symbol table, is is necessary to include an offset
based on the super class's ivars in order to ensure alignments are
respected. This is achieved via the new `base` parameter to
build_struct(), which is used to offset the current size while
calculating the aligned offset of the symbols. The parameter is ignored
for unions, as they always start at 0. The ivars for the current class
still have a base offset of 0 until they are actually added to the
class.
Fixes#29
The alignment is specified as a power of 2 (ie, actual alignment = 1 <<
alignment) allowing old object files to be compatible (as their
alignment is 0). This is necessary for (in part for #30) as it turned
out even global vectors were not aligned correctly.
Currently, only data spaces even vaguely respect alignment. This may
need to be fixed in the future.
Most were pretty easy and fairly logical, but gib's regex was a bit of a
pain until I figured out the real problem was the conditional
assignments.
However, libs/gamecode/test/test-conv4 fails when optimizing due to gcc
using vcvttps2dq (which is nice, actually) for vector forms, but not the
single equivalent other times. I haven't decided what to do with the
test (I might abandon it as it does seem to be UD).
Defs and symbols benefit from swizzling as that's one instruction vs 2-3
for loading a scalar into a vector component by component. Constants are
ok because the result gets converted to a vector constant.
The destination operand must be a full four component vector, but the
source can be smaller and small sources do not need to be aligned: the
offset of the source operand and the swizzle indices are adjusted. The
adjustments are done during final statement emission in order to avoid
confusing the data flow analyser (and that's when def offsets are known).
This reverts commit 2904c619c1.
In order to support swizzle operations, I need to be able to alias defs
to larger types (eg, float to vec4), but alias_def rightly won't allow
this. However, as the plan is to do this in the final steps before
emitting the instruction, I plan on creating an alias to a float then
adjusting the type in the alias, but to do so without extra shenanigans,
I need alias_def to allow aliases to the same type. As a fringe benefit,
it makes the code agree with the comment in def.h :P
This came up when investigating an internal error from the line above.
It turned out the error was correct (problem with converting scalars to
vectors), but the break was not.
Currently, only vector/vec3 and quaternion/vec4 can be printed anyway,
but I plan on making explicit format strings for the types, so there
should be no need to promote any vector types (and really, any hidden
promotion is a bit of a pain, but standards...).
While the code would handle int vector types, there aren't any such
instructions, and the expression code shouldn't generate them, but all
float (32 and 64 bit) vector types do have a dot product instruction, so
check width rather than just vector/quaternion.
This fixes an error that's been lurking for over two years (since I made
parameters unlimited internally). The problem was the array was being
allocated on the stack and a simple struct copy was used to store type
type, resulting in a dangling pointer onto the stack. I'm surprised it
didn't cause more problems.
This allows all the tests to build and pass. I'll need to add tests to
ensure warnings happen when they should and that all vec operations are
correct (ouch, that'll be a lot of work), but vectors and quaternions
are working again.
With this, all vector widths and types are supported: 2, 3, 4 and int,
uint, long, ulong, float and double, along with support for suffixes to
make the type explicit: '1 2'd specifies a dvec2 constant, while '1 2 3'u
is a uivec3 constant. Default types are double (dvec2, dvec3, dvec4) for
literals with float-type components, and int (ivec2...) for those with
integer-type components.
Having three very similar sets of code for outputting values (just for
debug purposes even) got to be a tad annoying. Now there's only one, and
in the right place, too (with the other value code).
I'd created new_value_expr some time ago, but never used it...
Also, replace convert_* with cast_expr to the appropriate type (removes
a pile of value check and create code).
Use with quaternions and vectors is a little broken in that
vec4/quaternion and vec3/vector are not the same types (by design) and
thus a cast is needed (not what I want, though). However, creating
vectors (that happen to be int due to int constants) does seem to be
working nicely otherwise.
Nicely, I was able to reuse the generated conversion code used by the
progs engine to do the work in qfcc, just needed appropriate definitions
for the operand macros, and to set up the conversion code. Helped
greatly by the new value load/store functions.
pr_type_t now contains only the one "value" field, and all the access
macros now use their PACKED variant for base access, making access to
larger types more consistent with the smaller types.
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
The "not" because I'm pretty sure they're false positives due to when
the function is called, but clang doesn't know that (wonder why gcc was
ok with it).
It seems clang defaults to unsigned for enums. Interestingly, gcc was ok
with the checks being either way. I guess gcc treats enums that *can* be
unsigned as DWIM.
In working with vectors and matrices while testing the scene wrappers, I
found that there was a fair bit of confusion about how large something
could be. Return values can be up to 32 words (but qfcc wasn't aware of
that), parameters were limited to 4 words still (and possibly should be
for varargs), and temp defs were limited to 8 words (1 lvec4). Temps are
used for handling return values (at least when not optimizing) and thus
must be capable of holding a return value, and passing large arguments
through *formal* parameters should be allowed. It seems reasonable to
limit parameter sizes to return value sizes.
A temp and a move are still used for large return values (4x4 matrix),
but that's an optimization issue: the code itself is at least correct.
When the def can be found. This fixes direct assignments to arrays (and
probably structs) getting lost when the array is later read using a
variable index.
Float is not int, and Ruamoko has only int ifz/ifnz, which will fail for
-0.0 (0x80000000 when viewed as an int). And then there's nan, but I
haven't seen too many of those in quake.
I suspect this is an ancient bug that wasn't noticed due to not looking
at progs.src compiled code enough, but it makes the first statements of
the function point to the correct line instead of a forward declaration.
Currently only via pragma (not command line options), but I needed to
test the concept. Converting legacy code is just too error prone.
Telling the compiler how to treat the operator makes more sense. When *
acts as @dot with Ruamoko progs, the result is automatically aliased as
a float as this is the legacy meaning (ie, float result for dot
product).
This is a very tiny optimization, but there's no point in adjust the
stack if there's no actual adjustment. I didn't bother with it initially
because I thought it wouldn't happen (and I was more interested in
getting things working first), but it turns out that simple getters that
result in a zero adjustment are quite common (70/535 in qwaq-app.dat).
This is achieved by marking a void function with the void_return
attribute and then calling that function in an @return expression.
@return can be used only inside a void function and only with void
functions marked with the void_return attribute. As this is intended for
Objective-QC message forwarding, it is deliberately "difficult" to use
as returning a larger than expected value is unlikely to end well for
the calling function.
However, as a convenience, "@return nil" is allowed (in a void
function). It always returns an integer (which, of course,can be
interpreted as a pointer). This is safe because if the return value is
ignored, it will go into the progs return buffer, and if it is not
ignored, it is the smallest value that can be returned.
Having to remember to copy yet another specifier bit was getting
tedious, so use a union of a struct with the bitfields and an unsigned
int to access them in parallel. Makes for a tidier spec_merge, and one
less headache.
The command line option works the same way as
--advanced/traditional/extended, as does the pragma. As well, raumoko
(alternative spelling) can be used because both are legitimate and some
people may prefer one spelling over the other.
As always, use of the pragma is at one's own risk: its intended use is
forcing the target in the unit tests.
dvec4, lvec4 and ulvec4 need to be aligned to 8 words (32 bytes) in
order to avoid hardware exceptions. Rather than dealing with possibly
mixed alignment when a function has 8-word aligned locals but only
4-word aligned parameters, simply keep the stack frame 8-word aligned at
all times.
As for sizes, the temp def recycler was written before the Ruamoko ISA
was even a pipe dream and thus never expected temp def sizes over 4. At
least now any future adjustments can be done in one place.
My quick and dirty test program works :)
dvec4 xy = {1d, 2d, 0d, 0.5};
void printf(string fmt, ...) = #0;
int main()
{
dvec4 u = {3, 4, 3.14};
dvec4 v = {3, 4, 0, 1};
dvec4 w = v * xy + u;
printf ("[%g, %g, %g, %g]\n", w[0], w[1], w[2], w[3]);
return 0;
}
They're now properly part of the type system and can be used for
declaring variables, initialized (using {} block initializers), operated
on (=, *, + tested) though much work needs to be done on binary
expressions, and indexed. So far, only ivec2 has been tested.
When possible, of course. However, this tightens up struct and constant
index array accesses, and avoids issues with flow analysis losing track
of the def (such trucking is something I want to do, but haven't decided
out to get the information out to the right statements).
Since address expressions always product a pointer type, aliasing one to
another pointer type is redundant. Instead, simply return an address
expression with the desired type.
The FIXME was there because I couldn't remember why the test was
type_compatible but the internal error complains about the types being
the same size. The compatibility check is to see if the op can be used
directly or whether a temp is required. The offset check is because
types that are the same size (which they must be if they are
compatible) is because it is not possible to create an offset alias def
that escapes the bounds of the real def, which any non-zero offset will
do if the types are the same size.
This is the intended purpose of the offset field in address expressions,
and will make struct and array accesses more efficient when I sort out
the code generation side.
Ruamoko passes va_list (@args) through the ... parameter (as such), but
IMP uses ... to defeat parameter type and count checking and doesn't
want va_list. While possibly not the best solution, adding a no_va_list
flag to function types and skipping ex_args entirely does take care of
the problem without hard-coding anything specific to IMP.
The system currently just sets some bits in the type specifier (the
attribute list should probably be carried around with the specifier),
but it gets the job done for now, and at least gets things started.
This makes it much easier to check (and more robust to name changes),
allowing for effectively killing the node to which the variable being
addressed is attached. This fixes the incorrect address being used for
va_list, which is what caused double-alias to fail.
In order to not waste instructions, the Ruamoko ISA does not provide 1
and 2 component 64-bit load/store instructions since they can be
implemented using 2 and 4 component 32-bit instructions (load and store
are independent of the interpretation of the data). This fixes the
double test, and technically the double-alias test, but it fails due to
a problem with the optimizer causing lea to use the wrong reference for
the address. It also breaks the quaternion test due to what seems to be
a type error that may have been lurking for a while, further
investigation is needed there.
Since the call instruction in the Ruamoko ISA specifies the destination
of the return value of the called function, it is much like any
expression type instruction in that the def referenced by its c operand
is both defined and killed by the instruction. However, unlike other
instructions, it really has many pseudo-operands: the arguments placed
on the stack. The problem is that when one of the arguments is also the
destination of the return value, the dags code wants to use the stack
argument as it was the last use of the real argument. Thus, instead of
using the value of the child node for the result, use the value label
attached to the call node (there should be only one such label).
This fixes iterfunc, typedef, zerolinker and vkgen when optimizing. Now
all but the double tests and return postop tests pass (and the retun
postop test is not related to the Ruamoko ISA, so fails either way).
I really need to come up with a better way to get the result type into
the flow analyser. However, this fixes the aliasing ICE when optimizing
Ruamoko code that uses struct assignment.
Many math instructions don't care about the difference between signed
and unsigned operands and are thus specified using int, but need to be
usable with uint. div is NOT mapped because there is a difference:
0x8000 / 2 (16-bit) is 0x4000 unsigned but 0xc000 signed, and 0x8000 /
0xfffe is 0 unsigned and 0x4000 signed. This means I'll need to add some
more instructions. Not sure what to do about % and %% though as that's a
lot of instructions (12).
Thanks to the size of the type encoding being explicit in the encoding,
anything that tries to read the encodings without expecting the width
will simply skip over the width, as it is placed after the ev type in
the encoding.
Any code that needs to read both the old encodings and the new can check
the size of the basic encodings to see if the width field is present.
With explicit operators, even. While they're a tad verbose, they're at
least unambiguous and most importantly have the right precedence (or at
least adjustable precedence if I got it wrong, but vector ops having
high precedence than scalar or component seems reasonable to me).
I don't remember why I did this originally, but it causes the dags code
to lose the offset temp alias when accessing fields on structural temps
(known to be the case for vectors (temp-component.r), and I seem to
remember having problems with structs).
Since Ruamoko progs must use lea to get the address of a local variable,
add use/def/kill references to the move instruction in order to inform
flow analysis of the variable since it is otherwise lost via the
resulting pointer (not an issue when direct var reference move can be
used).
The test and digging for the def can probably do with being more
aggressive, but this did nicely as a proof of concept.
This code now reaches into one level of the expression tree and
rearranges the nodes to allow the constant folder to do its things, but
only for ints, and only when the folding is trivially correct (* and *,
+/- and +/-). There may be more opportunities, but these cover what I
needed for now and anything more will need code generation or smarter
tree manipulation as things are getting out of hand.
It now addressing_mode cleaning up store instructions to use ptr+offset
instead of lea;store ptr...
Entity.field addressing has been impelmented as well.
Move instructions still generate sub-optimal code in that they use an
add instruction instead of lea.
This allows the code handling simple pointer dereferences to recurse
along an alias chain that resulted from casting between different
pointer types (such chains could probably be eliminated by replacing the
type in the original pointer expression, but it wasn't worth it at this
stage).
Aliasing an alias expression to the same type as the original aliased
expression is a no-op, so drop the alias entirely in order to simplify
code generation.
Simply dereferencing a pointer does not need to go through array_expr
and thus collect a 0 offset that will only be constant-folded out again.
Really just a minor optimization in qfcc, but at one stage in today's
modification, it resulted in some unwanted aliasing chains.
While this does make the generated code a little worse, load is behaving
nicely), the two are at least consistent with each other and when I fix
one, I'll fix both. I missed this change the other day when I did the
address_expr cleanup. Yay near-duplicate code :P
This is what using new_ret_expr would result in, but new_ret_expr is no
longer used for referencing .return (except in pascal, but I haven't
gotten around to sorting that out) due to the recent changes for Ruamoko
progs. Fixes an ICE when compiling (with optimization) something like
the following (dir is a vector):
dir /= sqrt (dir * dir);
return dir * speed;
It turns out the sorting wasn't working properly and I've decided that
anything that actually needs the defs to be sorted by address (such as a
debugger searching for defs by address) can do the sorting itself. Fixes
a weird swapping of def names.
This is necessary to get statement disassembly working, and likely
debugging in general. locals is the total size of the stack frame and
thus reaches above the function-entry stack pointer, and params_start is
the local space relative start of the parameters. Thus, knowing the
function-entry stack pointer, the bottom of the locals space can be
found by subtracting params_start, and the top of the locals space by
adding (locals - params_start).
This gets all the sections of the progs file nicely aligned and the code
easier to read with the offset and size calculations not being spread
through the function. ivar-struct-return now works when compiled for
Ruamoko.
This cleans up dprograms_t, making it easier to read and see what chunks
are in it (I was surprised to see only 6, the explicit pairs made it
seem to have more).
While I think the reason the dags code moved an instruction before
adjstk and with was they shared a constant with that instruction (which
is a different bug), this ensures other instructions cannot get
reordered in front of adjstk and with, as doing so would cause any such
instructions to access incorrect data.