Commit graph

13738 commits

Author SHA1 Message Date
Bill Currie
924c13f925 [qfcc] Extract sub-vectors through summed extends
This goes a ways towards minimizing extend expressions, even finding
zeros and thus eliminating whole branches of expressions, but shows the
need for better handling of chained sums of extends.
2023-09-02 17:41:32 +09:00
Bill Currie
f3a1239095 [qfcc] Propagate negations above aliases
No change to the generated code, but this does get negations up as close
to extends (and final sums) as possible.
2023-09-02 13:43:22 +09:00
Bill Currie
4135849903 [qfcc] Apply algebraic rules to products of negatives
Any geometric algebra product of two negatives cancels out the negative,
and if the result is negative (because only one operand was negative),
the negation is migrated to above the operation. This resulted in
removing 2 instructions from one if my mini-tests (went from 74 to 78
with the addition/subtraction change, but this takes it back to 76
instructions).
2023-09-02 13:18:27 +09:00
Bill Currie
74e9b6b7dd [qfcc] Be consistent with summed extends
Summed extend expressions are used for merging a sub-vector with a
scalar. Putting the vector first in the sum will simplify checks later
on (it really doesn't matter which is first so long as it's consistent).
2023-09-02 11:43:49 +09:00
Bill Currie
3e142534c9 [qfcc] Clean up multi-vector addition and subtraction
Subtraction is implemented as adding a negative (with the plan of
optimizing it later). The idea is to give tree inspection and
manipulation a more consistent view without having to worry about
addition vs subtraction.

Negation is moved as high as possible in the expression, but is always
below an extend expression. The plane here is that the manipulation code
can bypass an alias-add-extend combo and see the negation.
2023-09-02 11:18:50 +09:00
Bill Currie
2bb1a0a76e [qfcc] Search for alias nodes
This doesn't affect the generated code (aliases are free), but does
simplify the dag significantly, thus optimizing the compiler somewhat,
but also makes reading dags much easier and therefore optimizing the
debugging process.
2023-09-02 10:43:32 +09:00
Bill Currie
0c6586c753 [qfcc] Always initialize Ruamoko opcodes
They're used for compile-time evaluations regardless of the target.
2023-09-01 14:40:05 +09:00
Bill Currie
cea24af5c4 [qfcc] Clean up default option handling
It turns out the switch to c23 (and using bool) broke the way default
options were handled: -1 just doesn't work.
2023-09-01 14:18:54 +09:00
Bill Currie
d8a78fc849 [qfcc] Handle aliased temps better
Because the aliases were treated as live, every alias of a temp resulted
in an assignment, which proved to be quite significant (4-5 assignments
in some simple GA expressions). By using an alias node in the dag, the
unaliased temp can be marked live while the alias is treated as an
operation rather than an operand. Now my GA expressions have no
superfluous assignments (generally no assignments at all).
2023-09-01 11:59:47 +09:00
Bill Currie
d11f7be6bf [qfcc] Use the new 2d wedge and 2-component swizzles
This cleans up the generated geometric algebra a little bit and, more
importantly, fixes #58.
2023-08-31 20:22:59 +09:00
Bill Currie
e61be2f80f [gamecode] Add 2- and 3-component swizzles
VM side of the work needed for #58. Tests are still only 4-component,
but the geometric algebra tests seem to have 2-component covered at
least a little bit.
2023-08-31 20:08:28 +09:00
Bill Currie
a416e9c060 [gamecode] Add a 2d wedge product
While it could be emulated using a 3d cross-product, it was a hack and
required the use of a swizzle (or alias) to extract the scalar value.
This will make 2d PGA a little nicer when I get to modifying qfcc for it
2023-08-31 17:33:05 +09:00
Bill Currie
a66fb80517 [gamecode] Switch dot products to give a scalar
Making them give a vector was a mistake for Ruamoko. I've probably got a
mess to clean up in game-source, but oh well.
2023-08-31 15:32:52 +09:00
Bill Currie
c9734aa945 [qfcc] Add some basic 3d PGA tests
And fix a few issues that showed up: I'd forgotten to add @regressive
and objects wider than 4 elements need to use the move instructions.
2023-08-30 17:32:02 +09:00
Bill Currie
d6e30538a8 [qfcc] Fix some more multi-vectors type issues
The full multi-vector group type got the wrong type (struct instead of
the wrapping algebra type), and the wrong group was used for v * v.
2023-08-30 15:45:44 +09:00
Bill Currie
1cad355366 [qfcc] Write tests for 3d PGA geometric products
And fix the flood of errors.
2023-08-30 15:00:27 +09:00
Bill Currie
9bce0f8e4f [qfcc] Calculate multi-vector size correctly
The struct for multi-group multi-vectors cleans up that code and makes
the "calculation" much easier (since it's handled by the struct building
code).
2023-08-30 14:58:22 +09:00
Bill Currie
4c808fd254 [qfcc] Allow assignment to superset multi-vectors
If the destination multi-vector fully contains the source multi-vector,
then the assignment is ok (any missing values are zeroed).
2023-08-30 14:56:12 +09:00
Bill Currie
52eaa2fee7 [qfcc] Handle more vector type tests
That new_zero_expr is coming in handy. I should clean up expr_bool.c.
2023-08-30 14:52:38 +09:00
Bill Currie
719cf055a5 [qfcc] Check validity of field expressions
Even though I plan on making multi-vector types easier to use with field
accesses, getting segfaults doesn't help with debugging.
2023-08-29 21:37:41 +09:00
Bill Currie
a01cbd56fd [qfcc] Write tests for 3d PGA dot products
And fix the bugs that were uncovered.
2023-08-29 21:30:18 +09:00
Bill Currie
c42aaea060 [qfcc] Write tests for 3d PGA wedge products
And fix the discovered bugs.
2023-08-29 19:42:00 +09:00
Bill Currie
33295a8ad9 [qfcc] Use structs for multi-vector type layouts
Simple k-vectors don't use structs for their layout since they're just
an array of scalars, but having the structs for group sets or full
multi-vectors makes the system alignment agnostic.
2023-08-29 17:10:29 +09:00
Bill Currie
09cdf87f67 [qfcc] Used aligned type sizes for sizeof
And geometric algebra vectors. This does break things a little in GA,
but it does bring qfcc's C closer to standard C in that sizeof respects
the alignment of the type (very important for arrays).
2023-08-29 13:59:12 +09:00
Bill Currie
ad6b4057f9 [qfcc] Apply member alignment to union size
Seeing a union of size 7 when its members need an alignment of 4 was
rather a concern.
2023-08-29 08:25:19 +09:00
Bill Currie
e4391992cb [qfcc] Remove the internal error for null bool lists
It turns out that both lists can be null when applying short circuit
logic to constants.
2023-08-29 08:06:28 +09:00
Bill Currie
d6ec250897 [qfcc] Fix vector int tests
These too needed a horizontal or.
2023-08-29 08:04:32 +09:00
Bill Currie
327cb88af3 [qfcc] Demote implicit double vector literals correctly
The code for demoting the literals wasn't taking the width into account.
2023-08-29 08:02:11 +09:00
Bill Currie
8de722bfc7 [qfcc] Mark large products as unimplemented
Before I forget and wonder why they're not working.
2023-08-28 20:35:03 +09:00
Bill Currie
58a1758363 [qfcc] Implement the regressive product
That went surprisingly well (but it is built up from other ops, so
pretty easy, really).
2023-08-28 20:35:03 +09:00
Bill Currie
e2d812ab6a [qfcc] Implement multi-vector dual
It's implemented as the Hodge dual, which is probably reasonable until
people complain. Both ⋆ and ! are supported, though the former is a
little hard to see in Consola.
2023-08-28 20:35:03 +09:00
Bill Currie
1329a1c43a [qfcc] Implement multi-vector negation
That was surprisingly harder than expected due to recursion and a
not-so-good implementation in expr_negate (it went too high-level thus
resulting in multivec expressions getting to the code generator).
2023-08-28 17:00:14 +09:00
Bill Currie
6b1684b711 [qfcc] Implement mutli-vector division
But only for scalar divisors. The simple method of AB†/(BB†) works only
if B is a versor and there's also the problem of left and right
division. Thanks to sudgy for making me stop and think before I actually
implemented anything (though he mentioned only that it doesn't work for
general mutli-vector divisors).
2023-08-28 12:17:59 +09:00
Bill Currie
41e0483102 [qfcc] Read float/double vector literals correctly
Wow, I thought that had been tested. I guess that not vary many vector
literals used fractional values.
2023-08-28 12:06:25 +09:00
Bill Currie
5b1ce309ef [qfcc] Implement multi-vector reversion
For a change, something that's actually general rather than specific to
PGA.
2023-08-28 11:56:35 +09:00
Bill Currie
717b09f33e [qfcc] Fix vector long tests
And the discovered typos (yes, I double-checked the values) in the PGA
tests.
2023-08-27 18:40:40 +09:00
Bill Currie
55b7547451 [qfcc] Get the rest of the main 2d PGA products working
That was tedious. I can't say I'm looking forward to writing the tests
for 3d. And even though trivector . bivector and bivector . trivector
give the same answer, they're not really commutative when it comes to
the code.
2023-08-27 15:24:35 +09:00
Bill Currie
5aea74de7e [qfcc] Show algebra signature for bad basis blades
Clear error messages are always more helpful than opaque ones.
2023-08-27 15:17:22 +09:00
Bill Currie
c7d6e80d69 [qfcc] Use GPU-style alignment for algebra types
Meaning vec3 is aligned to 4 components instead of 1. 2-component ops
use vec2 in the VM thus requiring alignment to boundaries of 2, but 4
seems better as it conforms with OpenGL and Vulkan (and, I imagine,
DirectX, but I doubt QF will ever use DirectX).
2023-08-27 15:13:49 +09:00
Bill Currie
727b490a0c [gamecode] Improve hops instruction readability 2023-08-27 12:28:16 +09:00
Bill Currie
74b7e0a35b [qfcc] Get some of 2d PGA mostly working
Better yet, some tests :)
2023-08-27 00:24:23 +09:00
Bill Currie
0939979d84 [qfcc] Allow #pragma to control warning options
I probably need to make a decision about vararg integer constants, but
the ability to control warnings is never a bad thing.
2023-08-26 23:47:00 +09:00
Bill Currie
a5304461dd [qfcc] Fix adjusted swizzles for the same def
The singleton alias resulted in the adjusted swizzles being corrupted
when for the same def. Other than adding properly sized swizzles
(planned), the simplest solution is to (separately) allow alias that
stick out from from the def.
2023-08-26 23:08:55 +09:00
Bill Currie
29a57b7128 [qfcc] Correct handling of 64-bit comparisons
While the progs engine itself implements the instructions correctly, the
opcode specs (and thus qfcc) treated the results as 32-bit (which was,
really, a hidden fixme, it seems).
2023-08-26 23:04:34 +09:00
Bill Currie
8a0246c910 [ruamoko] Add type info for algebra types
And get vector type views working in the debugger.
2023-08-26 23:01:01 +09:00
Bill Currie
a88d17459f [gamecode] Decode hops and extend opcodes 2023-08-26 22:43:15 +09:00
Bill Currie
91edc5d177 [qfcc] Unalias expressions when checking for math values
Fixes some ICEs when trying to fold constants in geometric algebra.
2023-08-26 11:48:23 +09:00
Bill Currie
81b57903fc [gamecode] Support the l flag for %v and %q
This makes it much easier to print double vector types (for 3 and 4
components, at least).
2023-08-26 11:47:04 +09:00
Bill Currie
77c1b584ea [qfcc] Clean up the blade scaling
I didn't particularly like that solution due to the implied extra
bandwidth (probably should profile such sometime), but I think the
extend operations could be merged into simple assignments by the
optimizer at some stage (or further cleaned up when this stuff gets
moved to actual code gen where it should be).
2023-08-25 22:34:41 +09:00
Bill Currie
60ce4ba8fb [qfcc] Give direct access to algebra subtypes
Currently via only the group mask (which is really horrible to work
with: requires too much knowledge of implementation details, but does
the job for testing), but it got some basics working.
2023-08-25 22:13:54 +09:00