Adam Olsen
90849100fe
Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
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:/
2001-08-23 11:40:53 +00:00
Bill Currie
e935351cd1
nuke the i flag from sed. it's no longer needed and breaks on bsd
2001-08-23 05:52:51 +00:00
Adam Olsen
50e545292a
remove extra calls to SNDDMA_Init_Cvars
2001-08-23 04:52:54 +00:00
Adam Olsen
62e1819ec5
build fixes
2001-08-23 04:18:55 +00:00
Adam Olsen
cad42cbc78
Put the sound renderer in it's proper place: as a full-fledged plugin.
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Bugs expected. Please report them :)
2001-08-23 04:01:46 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf
diff-- for sw32.
2001-08-23 00:39:22 +00:00
Bill Currie
0eda635483
fix temp reference counting on function call args
2001-08-22 23:21:47 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Ragnvald Maartmann-Moe IV
edcf092b05
Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck.
2001-08-22 22:03:16 +00:00
Bill Currie
62d0845528
make --enable-debug the default
2001-08-22 22:02:15 +00:00
Bill Currie
4c48851096
fix a buffer overflow in new_label_expr
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use reference counting for temp defs and call PR_FreeTempDefs at the end
of emit_sub_expr as well as emit_expr.
fix a (relatively harmless) bug in type processesing of foo.bar =
2001-08-22 21:55:01 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
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Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
2bf0fa910f
Rework ED_Print to be type-aware, instead of blindly assuming
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everything is an integer.
2001-08-22 21:07:06 +00:00
Ragnvald Maartmann-Moe IV
7a09f37e0b
Lots of whitespace.
2001-08-22 20:26:25 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100
Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
2001-08-22 11:00:25 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Bill Currie
4a9567cb8d
missed this one
2001-08-22 05:44:04 +00:00
Adam Olsen
e9ec5f867f
A few tweaks and cleanups
2001-08-22 05:37:50 +00:00
Bill Currie
3fc566a7ee
nor does it seem to have gamma support
2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a
sdl 1.1.4 doesn't have SDLK_COMPOSE
2001-08-22 04:01:50 +00:00
Bill Currie
8f269ee821
fix "cannot find -lQFsoundrenderer" on some systems
2001-08-22 03:54:26 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
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- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
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- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
9ea52e8239
Move the gamecode engine into a subdir.
2001-08-21 21:05:26 +00:00
Adam Olsen
8b7785c2f9
Some changes I'm about to do to the libs/gamecode layout :)
2001-08-21 20:20:03 +00:00
Bill Currie
a32384f16c
report the name of the function using the most locals
2001-08-21 18:23:21 +00:00
Bill Currie
8d29efe552
remove a debug print
2001-08-21 17:22:55 +00:00
Bill Currie
ec3eed4c7a
don't do the lerp calcs for blend == 0 or blend == 1
2001-08-21 05:46:55 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
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running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Bill Currie
0d82df96b0
ah, found the correct fix :)
2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed
disable lerping of the shadedots. stops the flicker but some lighting will
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probably be a little funny.
2001-08-21 05:16:30 +00:00
Adam Olsen
a276e87fbc
Change lightning bolt rotation to be time-based. It's kinda ewwy, but
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it seems to work ok.
2001-08-21 05:03:14 +00:00
Bill Currie
9bad6b89bb
lerping works again. flames no longer flicker, but players do a /little/
2001-08-21 03:49:17 +00:00
Bill Currie
9c43a43bb3
must make sure *gzfile gets nulled on error
2001-08-21 02:44:45 +00:00
Adam Olsen
d430cdcbff
My updir patch from long ago. Prevents opening any files with an
...
updir in their filename.
2001-08-21 00:06:22 +00:00
Bill Currie
e71cbaf5ef
fix for --
2001-08-20 22:16:07 +00:00
Bill Currie
841c901f88
very important info abouyt v3 vsync
2001-08-20 21:38:32 +00:00
Adam Olsen
770fecd4bc
Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
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for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie
2af74aedca
fix a segfault due to type mangling for ... functions
2001-08-20 18:23:47 +00:00
Bill Currie
7df09a3487
centralize client state setting
2001-08-20 17:48:16 +00:00
Jeff Teunissen
a88db4b88c
dammit.
2001-08-20 16:38:05 +00:00
Jeff Teunissen
b1af752cf3
Fix up bootstrap for autoconf 2.52c (by yanking the c)
2001-08-20 16:36:48 +00:00
Bill Currie
cf4ca286f0
implement pre and post increment operators (++ and --)
2001-08-20 06:22:28 +00:00
Bill Currie
cd59628199
move the chained funcion support out of emit_function_expr into funciton_expr
2001-08-20 04:56:00 +00:00
Bill Currie
e61c56af94
hopefully make sound plugin linking work better
2001-08-20 02:32:33 +00:00
Bill Currie
1af4fe4b79
make (in_)bind's output a little more intuitive and support num lock and
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scroll lock in x11.
2001-08-20 02:06:55 +00:00
Bill Currie
cd338f47f2
haha, oops. got x and y translations reversed
2001-08-20 01:09:33 +00:00
Bill Currie
121bd09eef
explicitly set the client state after startup to ensure everything related
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to the state is current.
2001-08-19 21:19:42 +00:00
Bill Currie
7cda1c6705
put in some comments about future player dlight improvements
2001-08-19 05:41:56 +00:00
Bill Currie
7aa7bb663a
centralize client state setting so ancilliary operations can be guaranteed
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to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00