Commit graph

7 commits

Author SHA1 Message Date
Zephaniah E. Hull
b7ee9ba07d gl_draw.c: gl_lightmode now uses a callback.
gl_dyn_part.c:
  Now uses a (non-locked) vertex array to reduce GL calls.
  Gives a slight speed gain, I'll optimize it a bit more soon.
gl_rlight.c:
  Fixed much of the dlightframecount issues.
  (This gives cleaner code and a speed up.)
gl_rmain.c: A slight reorg of the dlight call order.
gl_rmisc.c: Enable some of the vertex arrays. (vertex, texcoord, color.)
gl_rsurf.c:
  Reworked R_BuildLightMap, smaller now code wise, also more optimized,
  and it builds a 0-2 lightmap in more cases now.

  Playing with GL_UploadLightmap.

  For non-lighthalf non-mtex lightmaps use a 0-2 range.
  (Makes gl_lightmode look a /lot/ better.)

gl_screen.c: More stuff with the gl_lightmode callback.
r_view.c: R_PushDlights is called elsewhere now.
sw_rmain.c:
  Moved the R_PushDlights call.
  Also killed the unused PASSAGES define.
2001-04-06 02:57:26 +00:00
Joseph Carter
9ea0605558 reverting this for Mercury 2001-04-06 02:12:19 +00:00
Joseph Carter
c9ecc7a9d2 The lighthalf qboolean is no more - replaced with a gl_lightmode callback
to do the job much more simply.  Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie
cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Ragnvald Maartmann-Moe IV
6962f954ed gl_colorlights gone, replaced by gl_lightmap_components. Valid values are 1, 3, 4. 4 (RGBA) default. Significant speedup going from RGB to RGBA on some boards.
Thanks to LordHavoc for the idea, and much of the design.
2001-03-02 23:38:40 +00:00
Bill Currie
87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00