Commit graph

26 commits

Author SHA1 Message Date
Bill Currie
dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00
Bill Currie
674ffa0941 [util] Make bsp_t counts size_t
and other bsp data counts unsigned, and clean up the resulting mess.
2021-08-01 21:54:05 +09:00
Bill Currie
60d23bdc8f [qfbsp] Remove all arbitrary bsp limits
Planes, verts, etc can now all get crazy big.
2021-07-26 13:10:06 +09:00
Bill Currie
6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie
a0828ddd06 Clean up bsp limits.
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
fcd1897421 Create the qfbsp doxygen modules.
Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
68dda63de5 Documentation for region. 2010-10-13 20:52:07 +09:00
Bill Currie
a5c96cb825 More documentation and move some functions. 2010-10-13 20:52:06 +09:00
Bill Currie
a703956553 split up most of bsp5.h and get things compiling again 2010-08-18 17:52:13 +09:00
Bill Currie
fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
ca91f7b727 MAXEDGES? What MAXEDGES? :) 2003-09-08 03:00:53 +00:00
Bill Currie
231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
d25ee82838 provide a tighter accuracy (but slower) _VectorNormalize for the tools 2002-09-25 21:35:49 +00:00
Bill Currie
4bf8ac58f1 whitespace cleanup and add rcsid tags 2002-09-23 16:27:17 +00:00
Bill Currie
56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2 Fix lack of compat.h/string.h includes. 2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e Gobs of whitespace. 2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d enough whitespace to crush a shambler 2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336 Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00