Ragnvald Maartmann-Moe IV
d757c10f07
Only need one define for R_Cull*
2002-08-23 20:46:19 +00:00
Ragnvald Maartmann-Moe IV
6e8bd2aeb0
defines and ifdefs for R_CullSphere, just like R_CullBox.
2002-08-23 07:04:29 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
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Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
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as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Ragnvald Maartmann-Moe IV
419585b6f2
Obvious optimization missed by a certain tired coder. Thanks to LordHavoc for pointing it out.
2001-09-06 01:09:51 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Bill Currie
0d55476711
make VectorSubtract and VectorCompare macros and clean up the readability
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of R_DrawParticles
2001-08-29 20:19:54 +00:00
Zephaniah E. Hull
8f011f91ec
Length is now a #define, not a bloody function!
2001-08-15 23:01:56 +00:00
Bill Currie
647d38fa40
Make R_MarkLights use the vis info to speed things up. Oddly, even though
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R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
cc68e1a12e
qf now links with NO optimisation (not even -O). R_CullBox has been moved from
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glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Zephaniah E. Hull
a16b2c0070
Borrowed LH's VectorVectors.
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Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00