Bill Currie
8c5e278bf8
Implement frame blending for iqm.
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Now that I have things working... :)
2012-05-15 21:08:47 +09:00
Bill Currie
a938c7fb14
Almost fix the animations.
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There's still a problem with his finger tips and feet, but the rest of his
limbs seem to be working well. Much thanks to Spike for encouraging me to
do a dump of the matices that are actually sent to the card.
It turns out that animated joints remain relative right up to the last
moment.
2012-05-15 21:08:46 +09:00
Bill Currie
7cda91a879
Temporarily disable dual quaternions.
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The animation data isn't getting loaded or used properly (not sure yet).
This helps ensure it's not something I've done wrong with dual quats.
2012-05-15 21:08:46 +09:00
Bill Currie
4b38048a5c
Create functions for rotation and translation.
2012-05-15 21:08:46 +09:00
Bill Currie
5b4fdd2a93
Use the correct position for light calcs.
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I should have remembered that gl_FragCoord wasn't right.
2012-05-15 21:08:46 +09:00
Bill Currie
2080c337d7
Avoid using malloc/free every model/frame.
2012-05-15 21:08:46 +09:00
Bill Currie
c2e0674d50
Implement R_IQMGetLerpedFrames().
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Like R_AliasGetLerpedFrames, but for IQM. It calcualtes the current frame
number and blend between the previous and current frames.
2012-05-15 21:08:46 +09:00
Bill Currie
8387d987e2
Change position to vposition.
2012-05-15 21:08:46 +09:00
Bill Currie
099ef348c6
Advance the vertex attrib index.
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Disabling the array right after enabling it was causing things to just not
work :P
2012-05-15 21:08:46 +09:00
Bill Currie
d1d4c6142c
Get the frame data from the right places.
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Always using joint[0] of the frames wasn't very useful.
2012-05-15 21:08:46 +09:00
Bill Currie
74cb49ef7c
Free the blended frame data.
2012-05-15 21:08:45 +09:00
Bill Currie
9c69404163
Attempt to render iqm models.
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Things are a right mess (segfaults, invalid accesses on load, etc), but
hey, it's a start :)
2012-05-15 21:08:45 +09:00
Bill Currie
0becd35b65
Begin work on rendering iqm models.
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No chance of working yet, but the shaders compile :)
2012-05-15 21:08:45 +09:00
Bill Currie
15d35fbdc9
Add mvp_mat and some comments.
2012-05-15 21:08:45 +09:00
Bill Currie
59c5bf2f9e
Code up an initial version of the iqm vertex shader.
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Probably more bugs than an old kitchen cupboard :P
2012-05-15 21:08:45 +09:00
Bill Currie
3b938592c3
Dump some gl limits.
2012-05-15 21:08:43 +09:00
Bill Currie
866c56c236
Do not try to lerp entities when their model changes.
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This avoids sending invalid pose data to the renderer. The symptom was a
vertex array offset higher than the vertex array size. Discovered by calim
of nouveau while he was debugging a driver problem found by QF. Many
thanks.
2012-04-25 10:09:23 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
1fd84477a2
Rename char to dchar in the text vertex shader.
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Thanks to Spirit :)
Turns out certain drivers (nvidia?) reserve "char" even though opengl does
not. This should fix his missing console text.
2012-04-21 20:59:04 +09:00
Bill Currie
3b07928373
Fix an inconsistent numeric constant.
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While checking the shaders to see if there might be anything obvious to
work around the current nouveau shader issues, I found a 1 that should have
been a 1.0. I'm surprised it ever compiled.
2012-04-20 16:30:25 +09:00
Bill Currie
e784754a11
Disable the gl_triplebuffer check in glsl.
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It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
Bill Currie
8401704c4e
Connect up palette setting for gl and glsl.
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The GL plugin now seems to work. GLSL still segs :(
2012-04-12 13:57:05 +09:00
Bill Currie
525dbcc13e
Ensure code paths stay within the one renderer.
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The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
898bfa5e5f
Split up the vid plugin init sequence.
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This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
Bill Currie
d62772e9cc
Separate render module loading from initialization.
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This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
6ea4e6617a
Connect up viddef properly.
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Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie
4d9c3408a1
Start putting the pieces back together.
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The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
e08d5ccb41
Move the gl util functions into viddef_t.
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Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
Bill Currie
1dd1aec48f
Make libgl_handle static.
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This will make life interesting for getting the final stages working, but
it helps for now.
2012-04-11 14:58:54 +09:00
Bill Currie
772af29cb3
Move the gl cvars into gl.
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That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
2012-04-11 14:58:54 +09:00
Bill Currie
65bd29353c
Make a start on putting the pieces together.
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Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00
Bill Currie
d445b4ef88
Rename the glsl qfgl functions to qfegl.
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Keep them separate from the gl renderer :)
2012-04-11 14:58:54 +09:00
Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
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Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
8de5c9ae3f
Do a final cleanup before doing the big rename.
2012-04-11 14:58:54 +09:00
Bill Currie
db4a463727
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
eb536dc995
Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
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They were never really needed anyway (they're for the sw renderer).
2012-04-11 14:58:54 +09:00
Bill Currie
e991c1fed3
Make a bit of progress cleaning up vid for plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
96b80433d8
Make some progress in getting static plugins to link.
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Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
ef37ed39a9
Clean up global symbols for the glsl renderer.
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Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
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Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
78789a6833
Add support for blender's environment maps.
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QF will now load a single image with (${skyname}_map.*) using blender's
layout. That is, 3x2 with the top row being back, right, front and the
bottom row being bottom, top, left.
2012-02-16 20:47:38 +09:00
Bill Currie
bfdb2b20d5
Clearify skybox layout.
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Turns out quake skynames have left and right backwards.
2012-02-16 20:42:49 +09:00
Bill Currie
4707706f5d
Use QF_NEED for the renderer and model libraries.
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This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
a694eed968
Add Draw_Picf to allow smooth placement on low-res consoles.
2012-02-06 19:32:30 +09:00
Sander van Dijk
49453b690f
glsl_main.c: initialize t[] to silence compiler warning.
2012-02-02 16:55:33 +09:00
Sander van Dijk
82adc67a67
glsl_bsp.c: __builtin_expect() to avoid compiler warnings.
2012-02-02 16:55:25 +09:00
Bill Currie
f800e79a38
Make the init process more dependency based.
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Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie
bc2aca53c3
Add functions to create/destroy qpics.
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The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie
7e406c20e5
Allow uncaching of qpics.
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qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00