Bill Currie
126f8502bd
Start working on a qwaq console tool
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The intention is it will hopefully become a debugger. It will certainly
help with development of the progs engine.
2020-02-26 22:10:59 +09:00
Bill Currie
f185e07ad2
Fix some missing dependencies
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Generally not a problem with libtool and its automatic dependencies, but
best to be explicit.
2020-02-26 01:01:47 +09:00
Bill Currie
48809404b1
Use qfplist for light entities.
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This removes a lot of redundant code from qflight (though it does become
dependent of libQFgamecode *shrug*). The nice thing is qflight now uses the
exact same code to load entities as does the server.
2013-03-07 09:11:22 +09:00
Bill Currie
3e38c4aa48
Merge branch 'qfcc-cse'
...
qfcc now does local common subexpression elimination. It seems to work, but
is optional (default off): use -O to enable. Also, uninitialized variable
detection is finally back :)
The progs engine now has very basic valgrind-like functionality for
checking pointer accesses. Enable with pr_boundscheck 2
2012-12-13 20:17:28 +09:00
Bill Currie
1cd58b30f4
Fix the library dependencies for the servers.
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It's so rarely I build without clients...
2012-11-27 13:18:23 +09:00
Bill Currie
99b34232f8
Add a test harness for qfcc.
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It's only the beginning, but finally make check is useful for qfcc :)
It even has a failing test :D
2012-11-22 21:59:01 +09:00
Bill Currie
abc81cee85
Avoid building unneeded libs.
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Having better dependency info in build_control.m4 would be nice, but this
works well enough for now.
2012-08-20 14:12:20 +09:00
Bill Currie
97c87cf996
Initial checkin of the qwaq mini-engine.
2012-07-15 07:39:50 +09:00
Bill Currie
7573c38122
Create qfspritegen based on id's sprgen.
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No guarantees it works, but it should be able to convert a bunch of pcx
images into a sprite.
2012-06-30 20:20:15 +09:00
Bill Currie
26a878da48
Stub out the iqm loader.
2012-05-15 21:08:43 +09:00
Bill Currie
9b07f9adcd
Change the default renderer to gl.
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Until glsl starts looking good, anyway.
2012-05-05 18:39:25 +09:00
Bill Currie
ca978315fb
Change the default vid plugin from sw32 to glsl.
2012-04-22 10:11:56 +09:00
Bill Currie
e991c1fed3
Make a bit of progress cleaning up vid for plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
8530959752
Link the model libs to the render plugins.
2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1
Get the basics linking.
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Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
b69d527507
Nuke another AM_CONDITIONAL
2012-02-13 16:08:03 +09:00
Bill Currie
df47dd31f1
Clean up the excessive makefile vars generated by AC_SUBST.
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While it further breaks RPM building, all AC_SUBST(HAVE_*) have been nuked.
When AM_SUBST_NOTMAKE, tell automake to not generate var = @var@ in
Makefile.in for qf specific vars (QF_SUBST is a wrapper for AC_SUBST that
also calls AM_SUBST_NOTMAKE).
2012-02-13 15:49:55 +09:00
Bill Currie
3cb4cb59b5
Link QFgamecode directly into QFruamoko.
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First step in the library "merge down".
QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
f389715730
Fix non-static console plugins.
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Bah, fiddly stuff.
2012-02-13 10:58:42 +09:00
Bill Currie
a16daac352
Fix the broken defaults for sound and cd plugins.
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This has the side effect of defining defaults for all plugins, but as only
sound and cd actually use the defaults, no harm done.
2012-02-12 21:16:28 +09:00
Bill Currie
e416c3e172
Clear up some annying whitespace issues.
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Now that I know more about how autoconf actually works (ie, m4 stuff), I'm
finally able to fix the inability to format lists the way I want.
2012-02-12 20:14:26 +09:00
Bill Currie
546a7e7aac
Avoid recusing into tools and ruamoko when not needed.
2012-02-12 19:29:31 +09:00
Bill Currie
6f2fec8afe
Fix non-static plugins.
2012-02-12 18:35:00 +09:00
Bill Currie
02d24189ef
Use QF_NEED for plugins.
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At the moment, the selection of the default sound driver etc is broken.
2012-02-12 11:37:25 +09:00
Bill Currie
4707706f5d
Use QF_NEED for the renderer and model libraries.
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This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
eefa89e72e
Remove the AM_CONDITIONALs from tools.
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Now that the tools directories aren't entered when those tools aren't being
built, there's no reason to use AM_CONDITIONAL in there.
2012-02-10 02:50:42 +09:00
Bill Currie
4d6ed605a9
Create and use QF_PROCESS_NEED_DIRS.
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Not that I imagine many people use --with[out]-tools, but now unwanted
tools don't get visited by make.
2012-02-10 01:49:45 +09:00
Bill Currie
717d5368de
Rework QF_PROCESS_NEED to be more general.
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QF_PROCESS_NEED has been renamed to QF_PROCESS_NEED_LIBS and its guts have
been moved to QF_PROCESS_NEED_subroutine, with additional modifications to
allow QF_NEED to be used for other targets as well (eg, directories,
executables, etc).
2012-02-10 01:30:41 +09:00
Bill Currie
7a8f91edda
Move bi_gib.c from ruamoko to gib.
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This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
e34f0178b6
Build GLSL clients for SDL.
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Just about to do a release, and I realized windows users wouldn't have any
way of checking out the new renderer. I'll add wglsl when I get a chance to
do some testing.
2012-02-08 22:05:58 +09:00
Bill Currie
5c062acc80
Enable the glslx qw client.
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The only reason it wa getting built is other qw clients were requiring the
same libs.
2012-02-08 08:25:50 +09:00
Bill Currie
8e5c7db857
Clean up the sound plugin configuration code.
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16 if statements down to one in a for loop :)
2012-02-07 23:03:47 +09:00
Bill Currie
54626b3355
Clean out some cruft.
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gibscript seems to be one of snax' little experiments. I suspect he never
committed it, but his autoconf changes snuck in by accident.
2012-02-07 23:01:43 +09:00
Bill Currie
b7e5ad6306
Clean up plugin_ldadd and plugin_ldflags
2012-02-07 12:52:12 +09:00
Bill Currie
b5019c8e33
Nuke the engine dicrectory from gamecode.
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Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Bill Currie
201532ea7e
Fix missing library references when linking.
2012-02-05 14:25:22 +09:00
Jeff Teunissen
86edf54c40
Build and ignore cleanups
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GLSL renderer build was checking for BUILD_GL instead of BUILD_GLSL in a
few places. Also, ignore the GLSL .fc and .vc files and the binaries.
2012-01-02 14:16:19 -05:00
Bill Currie
55a0ed49cd
Build qw-client-glslx too.
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I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Bill Currie
497461b4c2
Make a start on making a pure GLSL renderer.
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For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
Bill Currie
853bf13d9e
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
Bill Currie
6f413c0aec
Fix testsound building in mingw.
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I had forgotten about $(EXEEXT) :P
2011-08-02 11:24:51 +09:00
Bill Currie
28610c08e3
Do not try to build testsound when not building sound libs.
2011-07-30 15:03:19 +09:00
Jeff Teunissen
dfbbda37af
New tool: qflmp
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Stupid little lump tool, converts from lmp to pcx and back.
qflmp -h for help.
2011-01-09 04:33:51 -05:00
Bill Currie
a85c0713aa
Nuke libQFbuiltins.
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The gib and "common" builtins are now part of libQFruamoko.
2011-01-04 21:21:19 +09:00
Jeff Teunissen
9defba8d92
Get rid of plugin versioning (again).
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automake needs -avoid-version to be in Makefile.am, otherwise it doesn't
make libtool do the right thing...or something. My head hurts. ;)
2010-12-25 04:45:39 -05:00
Bill Currie
906187fb00
Make sure SND_OUTPUT_DEFAULT is always defined.
2010-12-23 15:56:03 +09:00
Bill Currie
df65679028
Remove support for alsa 0.9.
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It's way obsolete and I doubt we'll ever need it again. I do wonder what to
do abut sun, sgi etc.
2010-12-15 18:48:25 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
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Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00