Generic qc-style prototypes don't work but both c and qc style
definitions get as far as trying to build the builtin function. It
starting to look like I need to rework function handling, which isn't
all that surprising as it hasn't changed much over 22 years.
I never did like overloaded_function_t as a name, and with the
introduction of generic functions (or templates, I guess?) meta-function
makes more sense to me.
Most of them were noise from the type const correctness pass, but the
qc field function handling was always dubious (though in practice safe
due to how the type was built, but...). The remaining casts outside of
type.c need some thought.
It doesn't really affect anything since it's just the parameter name in
an empty function-type macro, but "event" instead of "type" isn't
particularly conducive to self-documenting code.
I was investigating how qcc dealt with field fields and got segfaults
from qfprogs due to the lack of type encodings. While the resulting
output is not guaranteed to be correct (especially if trying to dump
progs compiled by some other extended compiler), at least it's better
than segfaulting or any other UB.
There's still the problem of defining implementations, but this gets a
lot of things working so long as the return type is one of the parameter
types rather than computed.
While much is broken, especially textures, e4m8.map successfully imports
into blender 4.2-ish, and even the entity relation lines seem to work
(which surprised me as those were the first sign of trouble).
And document type expressions to a certain extent. A lot of work needs
to be done as there's a lot of bitrot in the information in the doc (eg,
integer is now int, array declarations, etc).
A working call isn't produced yet, but the generic function does seem to
be selected correctly preferring a minimum of type promotions, though I
suspect I'll need to do more work on the selection process.
Mainly to prevent promotion between different vector and matrix sizes,
but also to be consistent in that double doesn't promote to itself (same
as other scalar types). Also fix up type_rows and type_cols for matrices
and make type_assignable, type_promotes, and type_compatible null-safe
(always false if either src or dst is null).
With this, genFType and genDType functions are now treated separately
and expanding to all components (single row or column matrices are not
supported (at this stage, anyway) for generic parameters).
That is, `@generic(...) { ... };`, which is handy for bulk declarations
(such as for glsl). This proved to be a lot harder than expected, I
suspect handling of specifiers needs a lot of work.
I never did like all those cryptic parameters, especially when they were
just 0 and 1. Now the individual specifier creation functions take only
those parameters they need (if any) and there's no possibility of
conflicting parameters. Also, it's clearer what the new specifier does.
It doesn't properly differentiate between (treats genDType as being the
same as genFType):
@generic(genFType=@vector(float)) genFType radians(genFType degrees);
@generic(genDType=@vector(double)) genDType radians(genDType degrees);
but this is due to problems with how the type is built from
@vector(float) and @vector(double). However, I thought it was about time
I got some of this into git.
Also, `@generic(...) { ... };` blocks don't work properly (they lose the
generic info): need to get a little smarter about handling generic scope
in `external_def_list`.
This fits in nicely with the rest of the generic type system and makes
it a little more useful. The idea is it will take a return type (already
does since type functions always require a parameter at this stage) and
a parameter list (not implemented yet). It currently resolves to the
basic void (...) function type for QC.
It turns out they're not needed as the difficulty of quakec function
declarations (function fields) is taken care of by qc_function_spec.
Also, they made it difficult to think about function declarations.