Commit graph

806 commits

Author SHA1 Message Date
Seth Galbraith
8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Bill Currie
0bb01f310f don't crash when there are too many entities for update messages. just ignore
the excess.
2001-12-10 03:17:21 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie
d222f25f0b correct some error messages 2001-12-07 17:24:16 +00:00
Bill Currie
d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
e0364392c7 don't print the highchars flag 2001-12-05 21:38:08 +00:00
Bill Currie
8c9daf023e possible optimisation for PF_findradius. needs more testing 2001-12-05 19:59:55 +00:00
Bill Currie
f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie
be4d2f57ea clean up Con_Print a smidge 2001-12-04 17:12:16 +00:00
Bill Currie
c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
f233c9edc9 nuke an obsolete function 2001-12-02 06:27:38 +00:00
Bill Currie
b436fb62a2 print a message when quitting (to help find a misterious silent shutdown) 2001-12-02 04:14:44 +00:00
Bill Currie
27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2 tiny speed gain (0.1%) 2001-11-28 00:54:20 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e fix the getting stuck on corners bug 2001-11-23 06:27:32 +00:00
Bill Currie
0060c9cc91 disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
d991feb2d0 fix some compile issues 2001-11-21 02:07:55 +00:00
Bill Currie
2e97cfddac freebsd compile fix 2001-11-20 06:27:48 +00:00
Bill Currie
4dfc6b1285 don't bother speed cheat checking spectators (does it /really/ matter?) and
don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie
9d0320cc89 various portability improvements 2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Bill Currie
1a99fe74ab fix one of who knows how many issues with gcc 2.96 (at least I don't have to
worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie
fade981a40 spelling and grammar corrections to the spead cheat message 2001-11-16 04:41:39 +00:00
Bill Currie
cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Bill Currie
288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00