Commit Graph

2229 Commits

Author SHA1 Message Date
Seth Galbraith 8a47406dcd allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV 489e23357e Change sound default. Null is a useless default. SDL default in windows, oss in linux. 2001-12-11 20:31:18 +00:00
Bill Currie 835468bcfb beginnings of breaking out the type code 2001-12-11 19:58:12 +00:00
Bill Currie 0bb01f310f don't crash when there are too many entities for update messages. just ignore
the excess.
2001-12-10 03:17:21 +00:00
Adam Olsen e3508a5c64 - oops, count the command line properly 2001-12-09 16:52:43 +00:00
Adam Olsen dfb405f4ae A script that produces a PNG from the timeframes.txt produced by doing
"cl_timeframes 1" and running a timedemo.  It uses grace to do the
work, so you need that installed.
2001-12-09 16:32:28 +00:00
Ragnvald Maartmann-Moe IV fd32562f56 Oops, missed a file. 2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie d344aea51f store.p so pointers can be moved around 2001-12-08 21:43:44 +00:00
Bill Currie b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie e976211faf header block fixes 2001-12-08 20:40:50 +00:00
Bill Currie 00b2a45ecd change the operator for "address" from "." to "&" so load.p can be implement.
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie a184199146 get arrays of structures working 2001-12-08 17:36:58 +00:00
Bill Currie b03a1bee42 ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
Bill Currie 3293c5e85f beginnings of structure code. committed because cvs diff doesn't work on
new files
2001-12-08 00:09:11 +00:00
Bill Currie 1767ad435f use the new immediate indeces to make small array indeces not use a global 2001-12-07 20:10:30 +00:00
Bill Currie 028f8a116d immidiate indexed pointer access and some whitespace + reorg 2001-12-07 20:07:38 +00:00
Bill Currie d222f25f0b correct some error messages 2001-12-07 17:24:16 +00:00
Bill Currie 6039c210a7 compile fix for mandrake 2001-12-06 20:34:58 +00:00
Bill Currie b8df7c0e9e alpha compile fixes (bah, bloody size_t:P) 2001-12-06 20:18:24 +00:00
Bill Currie 0c2f36f9a3 some dead code cleanup 2001-12-06 20:05:49 +00:00
Bill Currie 3c2c4aa9e6 indent whitespace cleanup. not perfect, but a bit more consistent now 2001-12-06 19:49:40 +00:00
Bill Currie 61786182d2 whitespace 2001-12-06 18:14:44 +00:00
Bill Currie d4df29de02 cl_paranoid: setting to 0 will disable printing the server address for
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie e0364392c7 don't print the highchars flag 2001-12-05 21:38:08 +00:00
Bill Currie 8c9daf023e possible optimisation for PF_findradius. needs more testing 2001-12-05 19:59:55 +00:00
Bill Currie 37028cbbc8 fix a bit of sillyness pointed out by Dwayne C. Litzenberger 2001-12-05 16:29:09 +00:00
Adam Olsen 7c6765df60 buf[sizeof(buf)] = 0; is bad. buf[sizeof(buf) - 1] = 0; is good. 2001-12-05 09:24:19 +00:00
Bill Currie f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie 52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Bill Currie be4d2f57ea clean up Con_Print a smidge 2001-12-04 17:12:16 +00:00
Timothy C. McGrath 9dc5cf6591 Fixups for my glspeed configs, which were uh, out of sync with cvs >P
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)

Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie e782153743 must make sure \0 doesn't get into the command buffer :P 2001-12-04 03:43:47 +00:00
Bill Currie 8be15a16e6 heh, turned out that didn't hurt overkill as much as I thought, but this
gives it a tiny boost (and will help more in the more alias heavy mods).
2001-12-04 03:13:02 +00:00
Bill Currie 3c06cd5620 another jump prediction optimisation 2001-12-03 23:40:22 +00:00
Bill Currie 21686adf10 remove redundant prototype 2001-12-03 23:40:07 +00:00
Bill Currie 68adae46b9 whitespace 2001-12-03 22:56:34 +00:00
Bill Currie c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie 610feb9fc6 properly terminate the string created by Info_MakeString (this was the source
of the absurd connect messages)
2001-12-03 21:24:48 +00:00
Bill Currie 650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV 20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV 43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV 5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Ragnvald Maartmann-Moe IV 29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie 9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie 44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie ce9e2e62e3 whitespace 2001-12-02 17:29:14 +00:00