normal quotes and made it so executed files are always inserted into the
console buffer so that class config files in TF can use the new parser
features, even though the exec command is run in the legacy buffer
Cvar fs_fraglog is a new cvar for the filename of the fraglog (default: qw-score.log)
Any devel should take a look at qw/source/cl_parse.c and qw/source/sbar.c to verify
the place where the function is placed and called, i am not shure if its correct there.
and it will get replaced with the ith argument to the alias, 0 being the
name of the alias itself. %% will get replaced by %, out of range
numbers will simply be removed, and non-numbers will be ignored.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
generally cleaned the parser up. If a line begins with |, it will be
stripped off by the tokenizer and no tags or escape characters will be
processed. Commands stuffed into the console from the server are prepended
with | to ensure backward compatibility. This can also be used anywhere
backward compatibility is needed, such as where info strings are stuffed
into the console, or as an alternative to using escape characters in the
entire string.
console command parser. It will eventually include html-like tags for
modifying text (gold numbers, brown characters, etc) and escaped characters.
The major differences so far are that dynamic strings are now used instead
of static buffers, and single quotes can be used to enclose tokens as
well as double quotes.
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.