Commit Graph

91 Commits

Author SHA1 Message Date
Chris Ison 85d2176bb6 make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c 2001-06-29 02:10:52 +00:00
Jeff Teunissen 06227cf37d Portability fixes, also use the new ProcAddress setup. 2001-06-27 07:52:00 +00:00
Jeff Teunissen aa7389e8b1 *** empty log message *** 2001-06-27 07:40:10 +00:00
Bill Currie 18ba72b544 shh!! :) 2001-06-27 04:18:39 +00:00
Jeff Teunissen d485ca1fb1 Still broken, but apparently it works for Mercury. 2001-06-26 02:59:37 +00:00
Zephaniah E. Hull 908d265212 Clean up and repair of the run time linking, does NOT work until deek
commits his gl_funcs.c.
2001-06-26 02:26:46 +00:00
Bill Currie 3dbc913903 this is C, not C++ ;) 2001-06-25 15:42:05 +00:00
Jeff Teunissen 5e1de4c8a7 Clean up gl_funcs.c, it's actually readable now. Unfortunately, it sig11s
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
2001-06-25 09:32:08 +00:00
Jeff Teunissen 3fbfa27fcd Woohoo. The QFGL_* function prefixes are gone again from the tree. It
might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Joseph Carter 5184d64134 Fixed for very late OpenGL binding 2001-06-24 12:47:05 +00:00
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie 560b475880 gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
Bill Currie dda09dabd9 now compiles under mingw 2001-06-15 16:05:33 +00:00
Bill Currie 8c13809e9c don't process .S files when not using asm (either --disable-asmopt or non-x86
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Bill Currie dc5846948e re-enable asm for static builds 2001-06-11 20:59:48 +00:00
Bill Currie b9f35283f4 make dist fixes + a --disable-asmopt fix for mingw 2001-06-08 02:47:30 +00:00
Bill Currie b2cd7c6c36 refine the test for compiling outb 2001-06-07 23:03:10 +00:00
Bill Currie 3b2cf03b99 mingw compile fixes (vid_wgl.c isn't the right thing) 2001-06-07 16:44:22 +00:00
Bill Currie e9c01870b3 provide outb for when not optimising 2001-06-07 16:12:21 +00:00
Bill Currie 735a35b2f9 compile fixes from Artur Frysiak <wiget@pld.org.pl> 2001-06-05 17:23:03 +00:00
Chris Ison 0ca5fc0c67 just some tidy up, thanx Deek 2001-06-03 12:15:06 +00:00
Zephaniah E. Hull 380dcf5c9b Some gl_draw cleanups for glpic.
Some sbar cleanups (still broken, suspect driver issues.).
Removal of pmodel and emodel infokeys, waste of info space.
For servers allow people downloading to hear people talking.
2001-06-02 20:39:54 +00:00
Chris Ison 3f47a8d0a7 -3dfx brightness changed int to float 2001-06-02 11:17:08 +00:00
Chris Ison 903482c923 -3dfx brightness +setrom tdfx_brighten #, 2 with gamma 2 is nice 2001-06-02 10:43:38 +00:00
Bill Currie 7ad0f7ed2b various compile fixes for mingw. 2001-06-01 00:39:31 +00:00
Bill Currie 06064ec390 compat.h:
create a field_offset macro that takes a structure type and a field and
	returns the offset of the field within the structure
everything else:
	use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Chris Ison ced128e572 fixed #includes in vid_3dfxsvga.c 2001-05-31 11:41:22 +00:00
Bill Currie 828019505e /me mutters something about old installed headers and search paths 2001-05-31 05:40:25 +00:00
Bill Currie 323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie 6bf58ab1af no header includes cvar.h now 2001-05-31 03:41:35 +00:00
Joseph Carter 05adfd0e53 quakefs.h -> vfs.h
quakeio.h -> vfile.h

More diff reduction between trunk and my VFS code.  Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter 186d577818 s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie f988572c4d lighthalf and gl_lightmode, meet Mr. Chainsaw, he will be your playmate today. 2001-05-29 21:59:02 +00:00
Bill Currie 18fd21da77 merge the particle system 2001-05-29 19:58:35 +00:00
Bill Currie 4c5b977902 move cl_math.S into renderer/sw/transform.S (never before realised it was
part of the renderer)
2001-05-26 03:33:09 +00:00
Bill Currie 271b400318 finally got pic working. getting the address of a variable using pic seems
to be not so straight forward :/ Anyway, one down, 11 to go.
2001-05-25 20:17:22 +00:00
Bill Currie f1730d7870 Move VID_ShiftPalette from all the driver files to vid_common_sw.c
Do the palette gamma correction inside VID_UpdateGamma (fixes sw palette gamma)
2001-05-25 16:42:49 +00:00
Bill Currie 1038f88a64 disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie 4b3e056429 fix silly typo 2001-05-25 04:06:51 +00:00
Bill Currie a87c4bbd93 vid.c:
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
	get to VID_UpdateGamma when it is set except for when the cvar is
	initially created, and we /want/ the code to execute in that case.
vid.h:
	add initialized to viddef_t
vid_common_gl.c:
	actually /use/ gammatable (it tends to help)
vid_*.c:
	clean up rendundant decls of gammatable, vid_initialized (now
	vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
	remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie 991ee5090d remove the last vestiges of VID_Gamma_f 2001-05-25 02:44:05 +00:00
Chris Ison 48ae5d5a44 fixed vid_gamma not working in 3dfx 2001-05-25 02:26:30 +00:00
Bill Currie f83b9be0ba remove redundant vid_gamma_avail decls 2001-05-24 23:49:28 +00:00
Bill Currie bc8ae8fd37 whitespace 2001-05-24 20:11:34 +00:00
Bill Currie 3c18b50d9c fixes for compiling without assembler 2001-05-24 20:04:39 +00:00
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie f21ad90ba4 total nukage of brighten, brightness and contrast. 2001-05-24 16:30:25 +00:00
Bill Currie a3518d44ed Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c 2001-05-24 15:48:39 +00:00
Bill Currie a8e1da5d99 make dist and compile fixes for mingw cross building 2001-05-22 19:13:23 +00:00
Bill Currie c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00