Bill Currie
|
31c13d92a2
|
Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
|
2010-11-26 16:20:05 +09:00 |
|
Bill Currie
|
0dfff8fd58
|
ignore stuff
|
2010-08-07 10:42:09 +00:00 |
|
Bill Currie
|
37e52bad71
|
map changes now work through a proxy
|
2010-01-13 06:52:15 +00:00 |
|
Bill Currie
|
701652b8aa
|
progress on getting map changing to work with qtv
subsequent map changes are still behaving strangely, but signon buffer
handling is now much better.
|
2010-01-13 06:46:26 +00:00 |
|
Bill Currie
|
839c00b97b
|
back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
|
2007-05-07 14:58:53 +00:00 |
|
Bill Currie
|
52f7bd4bb4
|
MAX_ENTITIES patch from phrosty
|
2007-04-19 07:36:12 +00:00 |
|
Bill Currie
|
6355674bd3
|
correct copyright headers
|
2005-06-09 03:07:13 +00:00 |
|
Bill Currie
|
5480c38da5
|
fix the "blue bars" problem when connecting to qtv over a laggy network.
also flush the entities packet when things go wrong to avoid crashing:)
(thanks for your help, Spike)
|
2005-05-10 02:39:54 +00:00 |
|
Bill Currie
|
57fc1eacb6
|
now everything that should be sent gets sent
|
2005-05-09 14:49:54 +00:00 |
|
Bill Currie
|
07cd150677
|
packet entities seem to work. players are a bit borked, though. not sure if
it's in the server or the proxy, yet
|
2005-05-08 13:24:00 +00:00 |
|
Bill Currie
|
d9a7214c2a
|
packet entities sort of work
|
2005-05-08 10:41:11 +00:00 |
|
Bill Currie
|
9683888e70
|
prespawn stuff seems to be done (evil hack for signon buffers, but hey:)
|
2005-05-08 09:10:43 +00:00 |
|
Bill Currie
|
a409ea4a74
|
spawn code complete
|
2005-05-08 08:04:50 +00:00 |
|
Bill Currie
|
a154ad2835
|
patch from sunspot/shadows to make net_drop non-global and a bunch more
work on qtv
|
2005-05-08 06:35:46 +00:00 |
|
Bill Currie
|
4a425a1b1a
|
though none of the signon info is sent yet, the spectating client now gets
put into the map. can't move yet, though
|
2005-05-08 00:48:21 +00:00 |
|
Bill Currie
|
88ae6de8bf
|
whee, clients now get spammed with text messages when "connected" to a
server
|
2005-05-07 13:57:07 +00:00 |
|
Bill Currie
|
be93162837
|
svc_[delta]packetentities now getting parsed
|
2005-05-07 05:13:37 +00:00 |
|
Bill Currie
|
4443ef50c8
|
forgot I also had the beginnings of player updates
|
2005-05-06 08:19:26 +00:00 |
|
Bill Currie
|
da1df94452
|
split out the qw protocol parsing from the server managmement code
|
2005-05-06 07:24:30 +00:00 |
|
Bill Currie
|
966b5ee387
|
"mvd" stuff now gets streamed to the qtv proxy :)
|
2005-05-05 07:31:31 +00:00 |
|
Bill Currie
|
cd2f9434fc
|
proxy now stays connected :) also gets the server data packet. most changes
due to move of pmove.h
|
2005-05-02 04:09:15 +00:00 |
|
Bill Currie
|
6caf86f342
|
make sure the server being connected to supports qtv
|
2004-02-27 00:10:46 +00:00 |
|
Bill Currie
|
06e4000d0d
|
type forward delc issues
|
2004-02-26 23:24:44 +00:00 |
|
Bill Currie
|
4eb2842400
|
add backbufs to client_t. can now easily send reliable data to the client
|
2004-02-22 06:19:38 +00:00 |
|
Bill Currie
|
6e6df349e4
|
move the ucmd message code into a common qw lib (more will likely follow)
|
2004-02-21 05:09:02 +00:00 |
|
Bill Currie
|
1033f7e322
|
move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
|
2004-02-21 02:31:22 +00:00 |
|
Bill Currie
|
f94b0b3800
|
clients can now connect, but all that happens is the qtv console fills up
with "hi"
|
2004-02-20 05:37:47 +00:00 |
|
Bill Currie
|
60d2cd1ed9
|
now responds to ping and status commands via connectionless packets
|
2004-02-20 04:29:03 +00:00 |
|
Bill Currie
|
e303db1687
|
start working on server connections. can add, list and delete servers
|
2004-02-20 02:39:34 +00:00 |
|
Bill Currie
|
6ae4b6f8bb
|
get the QWTV (qtv) project going :)
|
2004-02-18 23:21:11 +00:00 |
|