Commit graph

30 commits

Author SHA1 Message Date
Bill Currie
31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
37e52bad71 map changes now work through a proxy 2010-01-13 06:52:15 +00:00
Bill Currie
701652b8aa progress on getting map changing to work with qtv
subsequent map changes are still behaving strangely, but signon buffer
handling is now much better.
2010-01-13 06:46:26 +00:00
Bill Currie
839c00b97b back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
Bill Currie
52f7bd4bb4 MAX_ENTITIES patch from phrosty 2007-04-19 07:36:12 +00:00
Bill Currie
6355674bd3 correct copyright headers 2005-06-09 03:07:13 +00:00
Bill Currie
5480c38da5 fix the "blue bars" problem when connecting to qtv over a laggy network.
also flush the entities packet when things go wrong to avoid crashing:)
(thanks for your help, Spike)
2005-05-10 02:39:54 +00:00
Bill Currie
57fc1eacb6 now everything that should be sent gets sent 2005-05-09 14:49:54 +00:00
Bill Currie
07cd150677 packet entities seem to work. players are a bit borked, though. not sure if
it's in the server or the proxy, yet
2005-05-08 13:24:00 +00:00
Bill Currie
d9a7214c2a packet entities sort of work 2005-05-08 10:41:11 +00:00
Bill Currie
9683888e70 prespawn stuff seems to be done (evil hack for signon buffers, but hey:) 2005-05-08 09:10:43 +00:00
Bill Currie
a409ea4a74 spawn code complete 2005-05-08 08:04:50 +00:00
Bill Currie
a154ad2835 patch from sunspot/shadows to make net_drop non-global and a bunch more
work on qtv
2005-05-08 06:35:46 +00:00
Bill Currie
4a425a1b1a though none of the signon info is sent yet, the spectating client now gets
put into the map. can't move yet, though
2005-05-08 00:48:21 +00:00
Bill Currie
88ae6de8bf whee, clients now get spammed with text messages when "connected" to a
server
2005-05-07 13:57:07 +00:00
Bill Currie
be93162837 svc_[delta]packetentities now getting parsed 2005-05-07 05:13:37 +00:00
Bill Currie
4443ef50c8 forgot I also had the beginnings of player updates 2005-05-06 08:19:26 +00:00
Bill Currie
da1df94452 split out the qw protocol parsing from the server managmement code 2005-05-06 07:24:30 +00:00
Bill Currie
966b5ee387 "mvd" stuff now gets streamed to the qtv proxy :) 2005-05-05 07:31:31 +00:00
Bill Currie
cd2f9434fc proxy now stays connected :) also gets the server data packet. most changes
due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
6caf86f342 make sure the server being connected to supports qtv 2004-02-27 00:10:46 +00:00
Bill Currie
06e4000d0d type forward delc issues 2004-02-26 23:24:44 +00:00
Bill Currie
4eb2842400 add backbufs to client_t. can now easily send reliable data to the client 2004-02-22 06:19:38 +00:00
Bill Currie
6e6df349e4 move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
Bill Currie
1033f7e322 move qw/include/protocol.h to include/qw/protocol.h making life easier
qtv can now connect to a server (won't stay connected though)
2004-02-21 02:31:22 +00:00
Bill Currie
f94b0b3800 clients can now connect, but all that happens is the qtv console fills up
with "hi"
2004-02-20 05:37:47 +00:00
Bill Currie
60d2cd1ed9 now responds to ping and status commands via connectionless packets 2004-02-20 04:29:03 +00:00
Bill Currie
e303db1687 start working on server connections. can add, list and delete servers 2004-02-20 02:39:34 +00:00
Bill Currie
6ae4b6f8bb get the QWTV (qtv) project going :) 2004-02-18 23:21:11 +00:00