Bill Currie
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ecaa002774
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fix items in walls in hipnotic
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2007-05-14 11:16:41 +00:00 |
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Bill Currie
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0301cd6fa8
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fix hud scaling
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2007-05-13 04:21:37 +00:00 |
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Bill Currie
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d996c364b8
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massively speedup savegame scanning (and bump the menu progs memory size again :/)
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2007-05-13 03:56:08 +00:00 |
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Bill Currie
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ece4df298e
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make that a factor of ~400.
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2007-05-13 03:27:54 +00:00 |
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Bill Currie
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a72f2046f5
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speed up PL_WritePropertyList by ~3x.
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2007-05-13 03:13:01 +00:00 |
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Bill Currie
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b5809eaa4f
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this /should/ fix the scaling of high-res hud items
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2007-05-13 01:29:29 +00:00 |
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Bill Currie
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aca80a7baf
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fix the gold-key/radiation-symbol bug in rock2
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2007-05-09 10:55:02 +00:00 |
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Bill Currie
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06157dc937
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link the client console plugin against ruamoko. how I got away with this for so long is beyond me
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2007-05-09 10:37:12 +00:00 |
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Bill Currie
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01f7bd440e
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slightly cleaner
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2007-05-08 10:49:54 +00:00 |
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Bill Currie
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fd6a856ae1
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clean out some old debug code that's confusing me
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2007-05-08 09:33:24 +00:00 |
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Bill Currie
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4d86c40113
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handle float conditionals
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2007-05-08 03:20:15 +00:00 |
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Bill Currie
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57bd43fc52
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make the watchpoint (optionally) conditional
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2007-05-08 02:25:01 +00:00 |
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Bill Currie
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fe4a4a9e55
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"hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :)
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2007-05-08 02:04:47 +00:00 |
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Bill Currie
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b167bc302b
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fix a segfault when doing backtraces without debug info
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2007-05-07 23:10:54 +00:00 |
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Bill Currie
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3c78eaaa49
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should fix hikaru's seg
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2007-05-07 21:50:31 +00:00 |
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Bill Currie
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839c00b97b
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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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2007-05-07 14:58:53 +00:00 |
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Bill Currie
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097be5a093
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fix file handle leak
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2007-05-07 14:03:36 +00:00 |
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Bill Currie
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beb5438484
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fix messed up build order by putting bi_inputline.c where it really belongs
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2007-05-07 13:02:35 +00:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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72daa2fd2b
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add some sounds to the menus (not yet finished)
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2007-05-07 12:17:12 +00:00 |
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Bill Currie
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c2894dcfce
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make backbuf max size tunable (for the big packets)
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2007-05-07 12:09:10 +00:00 |
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Bill Currie
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7af2378e03
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turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
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2007-05-07 05:20:24 +00:00 |
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Bill Currie
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b5592b3e6e
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optionally treat tracks as playlists
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2007-05-06 11:50:49 +00:00 |
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Bill Currie
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2ee461fc24
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this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
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2007-05-06 08:35:28 +00:00 |
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Bill Currie
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b963665ad7
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don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional.
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2007-04-28 02:16:47 +00:00 |
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Bill Currie
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ab5536ef46
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strip any trailing whitespace from source lines. strips off trailing \r from dos files :)
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2007-04-28 01:40:08 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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d08e1fe511
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make PR_StackTrace visible
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2007-04-10 09:45:57 +00:00 |
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Bill Currie
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48449a972f
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fix an uninitialized warning on some versions of gcc
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2007-04-10 08:32:58 +00:00 |
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Bill Currie
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a66cbb5215
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PR_ResolveGlobals needs to be visible
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2007-04-09 09:00:40 +00:00 |
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Bill Currie
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61d349ec78
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bah, the other part of that commit :P
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2007-04-09 08:55:24 +00:00 |
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Bill Currie
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cd6ee38181
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remove debuging prints
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2007-04-09 06:18:14 +00:00 |
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Bill Currie
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b5e6aa4519
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for pr_debug 1, don't dump disassembly when tracing, just source lines. pr_debug >= 2 forces disassembly. detailed disassembly now on pr_debug >= 3 figure out the types of arguments in a function call
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2007-04-09 06:16:03 +00:00 |
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Bill Currie
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7925e16d73
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audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
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2007-04-09 00:22:17 +00:00 |
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Bill Currie
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2894182ec5
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
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Bill Currie
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626dad45ac
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set the new view's coordinates based on it being a root view.
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2007-04-08 08:47:47 +00:00 |
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Bill Currie
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2700f4060b
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make PR_FreeTempStrings not free a string that looks like it's being returned, but rather transfer it to the parent stack frame.
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2007-04-08 01:22:00 +00:00 |
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Bill Currie
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3e92ac51fd
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fix another bug caused by the function table changes
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2007-04-08 00:56:35 +00:00 |
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Bill Currie
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e27b2a9e54
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use PR_CatStrings for strcat and padstr. ironicly, this should work better for now, and definitely will by the time I'm done.
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2007-04-08 00:00:35 +00:00 |
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Bill Currie
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ce0e0d421e
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don't try to open the dirconf file if it hasn't been specified
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2007-04-07 12:17:01 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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447a3e8254
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fix some nasty catches I was experiencing. I don't know why my logic didn't work, but it definitely didn't.
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2007-04-07 06:51:36 +00:00 |
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Bill Currie
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c6ea999d4d
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whee, finally. stateful console mode :) nukes cl_chatmode.
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2007-04-07 05:50:29 +00:00 |
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Bill Currie
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f621570dee
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that /looked/ wrong :/
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2007-04-07 05:36:06 +00:00 |
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Bill Currie
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d8b701608c
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various cleanups (ow, my eyes hurt)
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2007-04-07 05:06:42 +00:00 |
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Bill Currie
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5a78bf1bff
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use VISIBLE instead of __attribute__ ((visibility ("default"))) directly
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2007-04-07 02:14:22 +00:00 |
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Bill Currie
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124506fda2
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Fix the access alignment bug on 64 bit archs.
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2007-04-07 01:41:23 +00:00 |
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Bill Currie
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df2bebde7e
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more vc build patches from phrosy
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2007-04-06 01:09:58 +00:00 |
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Bill Currie
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5b761bac83
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make progs related code a little more consistent with its int type usage
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2007-04-06 00:47:41 +00:00 |
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Bill Currie
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38254186da
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other than floats, progs should now be int size safe
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2007-04-04 12:30:49 +00:00 |
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