Commit graph

34 commits

Author SHA1 Message Date
Bill Currie
c09f57c39e [gamecode] Delay .ctor calls if debugging
This allows a debugger to do any symbol lookups and other preparations
between loading progs and the first code execution. .ctors are called as
per normal if debug_handler is not set.
2020-04-02 17:39:11 +09:00
Bill Currie
1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie
4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie
713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie
c726d77e7d [gamecode] Respect the @float_promoted@ magic string
Rather than relying on progs code version, use the string to determine
whether PR_Sprintf should behave as if floats have been promoted through
... I imagine I'll get to the rest of the server code at some stage.

With these two changes, nq-x11 works again (teleporters were the
symptom).
2020-03-08 19:19:15 +09:00
Bill Currie
d60291a73e Clean up a lot of va usage
va is not thread-safe (it's not save even without threads), and I want
to be able to run progs in threads.
2020-02-26 09:46:59 +09:00
Bill Currie
66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie
89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie
a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie
e3953be8f8 Ensure execution state is initialized on progs load 2020-02-25 15:25:10 +09:00
Bill Currie
6e56c9a4aa Ensure edict_parse is reset on progs load
A server switching from a game that sets edict_parse to one that does
not could go badly when it comes time to loading a level.
2020-02-25 14:40:03 +09:00
Bill Currie
99c818adcc Ensure progs zone is always set on load 2020-02-25 00:25:24 +09:00
Bill Currie
256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie
dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie
4b7ecdf74a Make PR_Init take an instance to initialize
This allows internal sub-systems to do per-instance initializations
without other engine systems having to know about them.
2020-02-23 18:32:16 +09:00
Bill Currie
806af85447 Remove reference to ddef_t from progs.h
This cleans up some horrible names and redundant fields that were a
result of the transition to pr_def_t
2020-02-22 22:44:08 +09:00
Bill Currie
81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie
c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie
2cd62fe01b Fix several double-related bug
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
0f5f2a125a Use a reliable reference for calculating progs offsets.
Now that pr->zone can be null, it cannot be used as a reference. Fixes
random crashes when using qfprogs (random due to heap randomization).
2018-10-13 23:23:45 +09:00
Bill Currie
b7aa5bb8fe Fix an oops messing up edict size. 2018-10-12 14:33:26 +09:00
Bill Currie
364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie
61185813fa Cleaner handling of zone_size/zone. 2018-10-11 10:22:10 +09:00
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
ec42bde527 Make hash tables more const correct.
And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Bill Currie
106257d6e9 Allow reconstructed builtins to be found by name.
Certain versions of qcc (fteqcc comes to mind :P) strip the names from
builtin functions. This breaks saved games that happen to have a builtin
function in a saved function variable. The earlier builtin name
reconstruction patch happened to fix the writing of save games for such
progs, and this one fixes the reading.
2012-07-20 16:17:26 +09:00
Bill Currie
a9adc94aa8 Force builtin function descriptors to have a name.
That is, the descriptors loaded from the progs file. Some compilers (eg,
fteqcc :P) strip builtin names from the progs, which makes debugging
difficult.
2012-07-13 10:22:25 +09:00
Bill Currie
ce16750b04 Cache the max_edicts value in the progs struct.
Makes checks a little easier.
2012-07-09 15:06:42 +09:00
Bill Currie
e91b06a144 Better name for the edict count parameter to PR_LoadProgsFile. 2012-07-09 15:02:49 +09:00
Bill Currie
0036a5e113 Ensure edict_size is never 0.
Avoids division by / in NUM_FOR_EDICT
2012-05-06 21:35:42 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Renamed from libs/gamecode/engine/pr_load.c (Browse further)